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Freedom Planet

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Offline W.A.C.
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« on: August 26, 2014 07:42 AM »

Steam Store Page: [LINK]
Humble Store: [LINK] (Search "Freedom Planet")

This game came out over a month ago and I've been following its development for a very long time. I absolutely love the game and it'll probably be my favorite game of the year, yet it's getting so little attention. I highly recommend the game to anyone who is a big fan of fast paced 16bit platformers. The game currently has three playable characters and future characters (with their story modes) will be added in future patches along with additional stuff to improve the game. The biggest complaint against the game seems to be the story, but anyone not interested in the plot can play the game's Classic mode.

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« Reply #1 on: August 26, 2014 10:34 AM »
i saw the trailers earlier and idk it just kind of looked ok
it didnt leap out at me as anything spectacular. i definitely wasnt jumping at the gun to throw money their way

also everyone on the steam store page is saying not to compare it to the old sonic games, but thats kind of what it looked like to me. im assuming theres more to it
"He was shown the smallness and tinsel emptiness of the little Earth gods, with their petty, human interests and connections - their hatreds, rages, loves and vanities; their craving for praise and sacrifice and their demands for faiths contrary to reason and nature."

"...it stimulates the part of the brain called "shatners-bassoon", and that's the bit of the brain that deals with...time perception..."

Offline rtil
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« Reply #2 on: August 26, 2014 03:58 PM »
yeah when looking at the gameplay i immediately think of sonic, and the combat reminds me of gunstar heroes. the two put together sounds like it could be fun. but i'm not really into platformers anymore.

Offline crackers
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« Reply #3 on: August 26, 2014 04:14 PM »
  • anthropomorphic characters
  • speed based elements to gameplay
  • bad 'save the world' plotline, with plot armour as thick as tissue paper
  • tragic  voice acting
  • cocky protags - "say no more! Team Lilac's got it covered!" etc.


summary: This is a sonic game

Offline W.A.C.
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« Reply #4 on: August 29, 2014 12:51 AM »
The game takes influence from a lot of different game series, but Sonic was easily the biggest influence to this game. For anyone interested in Freedom Planet but aren't quite sure if you want to spend $15 on it, you could always try the demo from their website.

yeah when looking at the gameplay i immediately think of sonic, and the combat reminds me of gunstar heroes. the two put together sounds like it could be fun. but i'm not really into platformers anymore.

Funny you mention Gunstar Heroes. An editor at Polygon once said, "If Treasure made a Sonic game, it would probably look a lot like this." Most of the flattering statements about the game compare it to Sonic, including this quote from TotalBiscuit: "I've heard Freedom Planet described as a Sonic clone. I'd call it a worthy Sonic successor, it's that good." But outside of Carol's roll ability, the combat is very different from what people expect out of a Sonic game. Part of why the physics feel so Sonicy is because the game's engine was built off of a Sonic fangame engine, but that's a great thing since the game controls so well.
« Last Edit: August 29, 2014 12:53 AM by W.A.C. »

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« Reply #5 on: August 29, 2014 01:15 AM »
Part of why the physics feel so Sonicy is because the game's engine was built off of a Sonic fangame engine, but that's a great thing since the game controls so well.

sad that fans made a better modern 2d engine for sonic than sonic team could with the sonic 4 installments. but part of me isn't really surprised, either

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« Reply #6 on: August 29, 2014 03:02 AM »
SEGA is fully aware that fans seem much more capable of creating better 2D engines for Sonic, hence why they hired The Taxman, a person who previously worked on ambitious fangame projects to make the mobile versions of Sonic 1, 2, and CD with an engine made from scratch. Stealth, someone who has been the project lead of a rom hack for nearly a decade, was also brought into the development of the mobile versions to Sonic 1 and 2. People thought that rom hack's future was bleak because of his involvement with SEGA, but he recently posted a teaser trailer to show his rom hack is not dead.



You can also watch these two older videos that showcased levels not yet playable with released builds.





Regarding the engine I mentioned earlier in the thread, the Sonic Worlds Delta engine (along with Freedom Planet) were coded with Clickteam Fusion of all programs...but some of the most impressive fangame engines for Sonic are done with Game Maker. Sonic Time Twisted was made in Game Maker and the physics to that game are outstanding. Considering the massive amount of limitations with those programs, it's pitiful Sonic 4: Episode 1's physics are so awful but it shows how much more fans seem to care about quality engines than companies like Dimps or Sonic Team. Yet for whatever fucking reason, the mobile versions of Sonic 1 and 2 with all their enhancements and whatnot seem unlikely to get a console or PC port because SEGA has been managing the sonic franchise poorly lately. Both The Taxman and Stealth recently admitted they aren't even working on a mobile version of S3&K right now entirely because SEGA won't greenlight the idea.

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« Reply #7 on: August 29, 2014 05:57 AM »
i don't even know why sonic team bothers with 2d games anymore. tjey should stick with the engine they perfected with Generations and make more games off of that. they should stop trying to reinvent sonic and keep the 2d/3d hybrid going.
« Last Edit: August 29, 2014 05:59 AM by rtil »

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« Reply #8 on: August 29, 2014 08:12 AM »
i was surprised to find out that after THQ died, it was Sega that bought up Relic (and with it all the respective Warhammer franchises)
maybe theyll pick them up and do something with it, considering the RTS 40K games were pretty good fun

back on topic yeh ill try the demo from the website, im not gonna cast aspersions if theres a chance to actually try it for myself
"He was shown the smallness and tinsel emptiness of the little Earth gods, with their petty, human interests and connections - their hatreds, rages, loves and vanities; their craving for praise and sacrifice and their demands for faiths contrary to reason and nature."

"...it stimulates the part of the brain called "shatners-bassoon", and that's the bit of the brain that deals with...time perception..."