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Main => Entertainment => Topic started by: Sinitron on August 28, 2011 07:02 PM

Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 07:02 PM
ABOUT THE GAME

StarCraft II: Wings of Liberty and its expansions Heart of the Swarm and Legacy of the Void is the sequel to StarCraft and StarCraft: Brood War, the 1998 RTS classic which redefined the genre with 3 unique species to choose from - the highly advanced Protoss, ravenous Zerg and flexible Terran, each with its own strengths and weaknesses, and even more divergent playstyles in StarCraft II. The game is fast-paced and brutal, making it good for quick online matches, and player skill plays a large part in determining the outcome of a battle.

For more information, visit the official StarCraft II community website (http://us.battle.net/sc2/en/)!


GETTING STARTED

- Go to this page (https://us.battle.net/account/sc2/starter-edition/index.xml) and follow the instructions. Make sure you have a North American account, you can check this by logging into battle.net and viewing your account summary.
- Download and patch the client but be patient, the installation will take some time to complete.
- Start playing!

This is not a game you get for the single-player. It's alright for learning the ropes and game mechanics, but the multi-player is where it really shines. A lot of TBA members play it actively online. The easiest way to get in touch is usually through the forums or instant messaging, as people won't be sitting in-game the whole time, but you can still add people as friends.

To add friends, you must open the 'Friends' menu in the bottom right corner of the main screen once you are logged in. From there, click on 'add friend' and 'add character friend'. This will allow you to add people listed here;

Ashington - 215
BluPhoenix - 569
Crabarms - 268
Cipher - 768
Lionsef - 558
DMpsi - 137
DMsev - 591
Sinitron - 600
Gladius - 570
Stuart - 326
LillySatou - 551 (rtil)


(this list will be updated because SOME PEOPLE didn't give me their details yet)

Most people also have Skype, so a skype account is pretty beneficial as voice communication makes things a lot easier, but I won't list those here.

Finally, there's a great deal of online videos, guides and tutorials you can reference to help kickstart you. Day[9]'s Newbie Tuesdays, for example, are pretty good, and suggestions can be listed here;

Newbie Tuesday #1 (http://blip.tv/day9tv/day-9-daily-184-newbie-tuesday-1-4171700)


WHY SHOULD I PLAY STARCRAFT II?

Compared to most current RTS games, StarCraft II is fairly well balanced, it doesn't take as long to finish a battle, and there's a wide array of playstyles available with the same basic mechanics for every race.

For example, the Protoss have the ability to instantly reinforce their position anywhere on the map with basic units provided they have a power field, which can be used by itself or in conjunction with more heavy duty tech. The Terrans can pick and choose from highly mobile infantry, devastating tanks and mechs, as well as a strong air force to complement either. Finally, the Zerg can rapidly produce large numbers of units, and if you stockpile resources and larvae, from which all Zerg units are derived, you can simply get the prerequisites for a unit and start producing it en masse right off the bat, which can be effective both defensively if you see it coming in time, and offensively to rapidly overwhelm the enemy.

The basic mechanics are easy to pick up on, and are shared between the races, but beyond that there's limitless potential and every player can find something that suits them. Due to how the ladder system works, it doesn't matter if you suck balls because you will eventually be facing people of a similar skill level anyway and can work your way up. Pretty much everyone here was awful when they started out and learned everything THE HARD WAY by getting their asses kicked for a while, but that's fine! There's even a special starter league so you can work on strategies and stuff for a while against real players without having to worry about getting bumrushed and dying 2 minutes into the game.


I'M STILL AFRAID OF GETTING MY ASS HANDED TO ME!!

If you don't want to be HARDCORE, there's always custom games against computers of any skill level you choose, as well as hundreds of custom game modes developed both by Blizzard and the users thanks to the powerful Galaxy Editor tool which comes with the game. There's everything from custom battles similar to the core game, to remakes of snake and pac-man, and even third-person shooters. DOTA-clones? Word games? Weird crappy party stuff? Everything is there, and if it isn't, somebody is probably making it. If you're up to the task, you can even create your own custom games and scenarios in the Galaxy Editor!
Title: Official TBA StarCraft II Thread
Post by: Gladius on August 28, 2011 07:05 PM
Haven't had that much interest lately but I would recommend this game to any strategy fan

Good thread!
Title: Official TBA StarCraft II Thread
Post by: rtil on August 28, 2011 07:05 PM
it will be good to have all the friend codes in one place for new players. i'll be getting mine later tonight and adding it as well
Title: Official TBA StarCraft II Thread
Post by: Sef on August 28, 2011 07:07 PM
just as a precautionary second post

Lionsef 558
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 07:08 PM
Quote from: lionsef
just as a precautionary second post

Lionsef 558
yeah i saw your post in the other thread when i finished this so i put you up
Title: Official TBA StarCraft II Thread
Post by: Sef on August 28, 2011 07:54 PM
so If we're gonna be posting our SC2 happenings, will it be here or the older "Starcraft 2" thread? Or both?
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 07:59 PM
here

basically the old one was extremely bloated, confusing and contained very little information to make it easy to understand what was going on so me and rtil agreed it was better to just make a new one
Title: Official TBA StarCraft II Thread
Post by: stusader on August 28, 2011 08:30 PM
i downloaded it yesterday and played the first three starter missions then quit and uninstalled it because i knew i'd suck at it

i mean i'm REALLY bad so idk if it's even worth playing
Title: Official TBA StarCraft II Thread
Post by: Sef on August 28, 2011 08:38 PM
so, doesnt mean you cant have fun with it

I mean, I suck at and still play (I only did my placement match seconds ago and am in the 2nd lowest league)

plus, you don't HAVE to play the multiplayer, you could, as previously mentioned, just play custom games
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 08:47 PM
i've been playing since launch and i'm not even really that good even though i understand the game well because i'm bad at multitasking and shit, i'm just a huge asshole and do dumb shit to piss people off
Title: Official TBA StarCraft II Thread
Post by: stusader on August 28, 2011 08:54 PM
Quote from: lionsef
plus, you don't HAVE to play the multiplayer, you could, as previously mentioned, just play custom games

what's custom games?


Quote from: Tron Sawyer
i've been playing since launch and i'm not even really that good even though i understand the game well because i'm bad at multitasking and shit, i'm just a huge asshole and do dumb shit to piss people off

i'm not really bad at multitasking but i haven't played an rts in the longest time and feel like playing one. also when i did play rts's the most fun i had was in multiplayer, which is why i'm worried about sucking.

i'm gonna download it again anyway 'cause i do want to play it, i just don't like taking a long time to get better
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 08:57 PM
but it does take time to get better, especially if its an RTS game

it doesn't HAVE to take time to get the basics down, but there's always something you can work on

also custom games are unranked games which can either be arranged vs other players, the AI, or entirely different game modes
Title: Official TBA StarCraft II Thread
Post by: Sef on August 28, 2011 08:58 PM
custom games are just user/blizzard created games that have unique goals scripting to have a different game experience than the normal multiplayer melee, like there tower defense, party games, etc

Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 08:58 PM
also you only get access to the terrans in the starter edition, the protoss and zerg might appeal to you more as they work very differently but you would have to buy the full game first
Title: Official TBA StarCraft II Thread
Post by: stusader on August 28, 2011 09:02 PM
ok custom games sound like fun for me at the beginning. anyway i'm not a big fan of campaigns in rts's so whenever anyone wants to play a custom game or something i'll definitely play that. seems like it'd be good for at least letting me get basic skills.

Quote from: Tron Sawyer
also you only get access to the terrans in the starter edition, the protoss and zerg might appeal to you more as they work very differently but you would have to buy the full game first

that doesn't matter to me too much i think it's really cool anyway that they have some sort of starter edition 'cause i have no money right now

edit: btw i've played starcraft 1 before and i was bad at it and i played a lot of warcraft 3 and i was okay at that. warcraft 3 was mostly custom games though like island defense or dota.
Title: Official TBA StarCraft II Thread
Post by: cipher on August 28, 2011 09:12 PM
Quote from: stusader
edit: btw i've played starcraft 1 before and i was bad at it and i played a lot of warcraft 3 and i was okay at that. warcraft 3 was mostly custom games though like island defense or dota.


yeah the custom game style is the same you'd find in warcraft III, although in all honesty I found the wc3 ones to be more fun, but sc2 is still good too.
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 28, 2011 09:26 PM
sc2 is a lot easier to get into compared to sc1

and unlike wc3 stuff actually fucking dies
Title: Official TBA StarCraft II Thread
Post by: Sef on August 28, 2011 09:30 PM
I wasnt too into Warcraft 3

and starcraft 2 offers alternatives to the normal melee type games, so that people who feel insecure about their skill level dont have to
Title: Official TBA StarCraft II Thread
Post by: stusader on August 28, 2011 10:02 PM
alright cool when it finishes downloading i will add everyone
Title: Official TBA StarCraft II Thread
Post by: stusader on August 29, 2011 01:05 AM
alright my thing is Stuart 326
Title: Official TBA StarCraft II Thread
Post by: psi43 on August 29, 2011 06:46 AM
Quote from: stusader
alright my thing is Stuart 326

Added ya.

Also, don't worry about being bad. You will get placed in bronze league and play against people on YOUR level, so you can win there as well and get some experience, climb up the ladder and eventually be the next grandmaster league player!
Title: Official TBA StarCraft II Thread
Post by: creamcorn on August 29, 2011 06:49 AM
wheres the cheapest place i can buy this game
Title: Official TBA StarCraft II Thread
Post by: psi43 on August 29, 2011 06:56 AM
Quote from: creamcorn
wheres the cheapest place i can buy this game

Probably from www.battle.net, the digital copy. It should be around 50$ I think.

Also, if you HAVE the game, go pay a visit to the thebackalleys channel.
Title: Official TBA StarCraft II Thread
Post by: stusader on August 29, 2011 07:50 AM
edit: psi just edited the skype stuff out so idk i was just gonna post mine
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 29, 2011 08:20 AM
added video guide to 'getting started', if somebody has other suggestions i can add those as well

Quote from: creamcorn
wheres the cheapest place i can buy this game

I got an extra copy discounted at Gamestop when they ran some campaign a while ago. It's hard to say what the cheapest place would be, you could get it discounted in stores or find good deals online. Just don't buy any used accounts from shady sites, get it legit.
Title: Official TBA StarCraft II Thread
Post by: sev on August 29, 2011 11:11 AM
dmsev.591
Title: Official TBA StarCraft II Thread
Post by: BluPhoenix on August 29, 2011 06:56 PM
Quote from: Tron Sawyer
here

basically the old one was extremely bloated, confusing and contained very little information to make it easy to understand what was going on so me and rtil agreed it was better to just make a new one
not to mention the op cares about the material at hand/isnt banned

BluPhoenix-569

sk00p: bluphoenix7
Title: Official TBA StarCraft II Thread
Post by: Crabarms on August 31, 2011 12:42 PM
I finally got a headset but I don't know how good it is or how my voice will be perceived.
Title: Official TBA StarCraft II Thread
Post by: rtil on August 31, 2011 02:11 PM
as long as it works you're good
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 31, 2011 03:21 PM
i sound like a fuckin asshole its probably not an issue
Title: Official TBA StarCraft II Thread
Post by: BluPhoenix on August 31, 2011 11:32 PM
Quote from: Tron Sawyer
i sound like a fuckin asshole its probably not an issue
Title: Official TBA StarCraft II Thread
Post by: Sinitron on August 31, 2011 11:57 PM
just won a game with +3 armor battlecruisers after annoucing that "i'm gay"

11 or 12 wins today to 0 losses because i play with people who KNOW HOW TEAM GAMES WORK
Title: Official TBA StarCraft II Thread
Post by: Sef on September 1, 2011 09:19 AM
I wish I knew people like that
Title: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 2, 2011 06:56 AM
you do














you just suck is all
Title: Official TBA StarCraft II Thread
Post by: lasse on September 2, 2011 08:41 AM
can you play EU vs NA yet
Title: Official TBA StarCraft II Thread
Post by: Sinitron on September 2, 2011 09:01 AM
no
Title: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 2, 2011 10:56 AM
you can do the next best thing and get an NA account
Title: Official TBA StarCraft II Thread
Post by: rtil on September 2, 2011 12:32 PM
everbody's doin it!
Title: Official TBA StarCraft II Thread
Post by: rtil on September 4, 2011 04:40 AM
(http://i.imgur.com/BvuZF.png)

also idra forfeited a series vs Nerchio in the TL open after losing 1 game.
Title: Official TBA StarCraft II Thread
Post by: Sinitron on September 4, 2011 08:49 AM
idra sucks and eg as a whole is a running joke by now
Title: Official TBA StarCraft II Thread
Post by: Sef on September 4, 2011 09:52 AM
Idra's dumb

He almost always overreacts when its not necessary

Title: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 4, 2011 01:49 PM
one would make the claim that all overreaction is considered unnecessary
Title: Official TBA StarCraft II Thread
Post by: Sinitron on September 4, 2011 11:15 PM
there is no kill like overkill!!!!
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 9, 2011 06:17 AM
http://us.battle.net/sc2/en/forum/topic/1213111662 (http://us.battle.net/sc2/en/forum/topic/1213111662)


Infestor can no longer NP Massive units. I tried pasting from the site but everything got erased.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 9, 2011 09:35 AM
yeah I saw that... infestor is going to be a lot more useless if that goes through
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 9, 2011 09:52 AM
also Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 9, 2011 12:14 PM
my guess is that the zerg community will yell and scream loud enough that blizzard will revert the NP change.

kinda like back when they wanted to turn FG into a projectile spell.
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 9, 2011 12:30 PM
thor rush goes up in stock
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 9, 2011 12:54 PM
(http://i.imgur.com/WuNC2.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on September 9, 2011 06:09 PM
TvT looks like a smiley, a smiling and at the same time crying happy dude
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 10, 2011 06:53 AM
tears of joy at the DESTRUCTION of evil aliens
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 10, 2011 12:53 PM
Got to fight some Brazilians in ladder today. With PRO TACTICS such as super late cannon rush and DT VOID RAY COMBO except the void ray was out in front of the base hanging around some zealots not being a surprise at all.

I actually got inside his base with lings against the person that cannon rushed and almost took out his nexus with 4 lings he had the zealot that usually holds in that gap but he went to go attack me with that one zealot.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 10, 2011 01:44 PM
i don't think i've had the pleasure of playing a br yet
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 10, 2011 02:15 PM
Played a mono battle last night. They had reapers, infestors, sentries and queens. We had hellion, corruptor, stalker, and I randomed warp prism.

10 minutes in the stalker guy left, and since they had no air it was basically warp prism/hellion v reaper/infestor/sentry/queen.

52 minutes and over 250 cannons later, victory was ours!
Title: Re: Official TBA StarCraft II Thread
Post by: Sef on September 10, 2011 02:31 PM
For me, It seems like whenever I random in a mono battle, I always get what I least want

mainly ultralisks and ravens
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 10, 2011 02:36 PM
Haha I am surprised they even allow warp prism to be an option. I guess Medivac would be pretty boring too.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 10, 2011 03:50 PM
I've gotten mothership twice. It's terrible but a lot of fun
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 10, 2011 03:56 PM
what the hell are you supposed to do with a warp prism?
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 10, 2011 04:15 PM
CANNONS CANNONS CANNONS


actually the entire game I think I made like 3
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 11, 2011 03:08 AM
On the ptr drops no longer go directly in the middle of a blob instead they go on the edges of the blob. It really hurts bane drops. I tested it and the units just magically warp outside of the overlord and plop on the edges and it is not a rumor. I know its ptr but a really dumb thing to "test" and not be specifically told about it.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 11, 2011 03:45 AM
overlord clouds are a good counter to terran micro
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 11, 2011 04:17 AM
if they include that along with the double infestor nerf this will be the worst patch ever
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 11, 2011 06:27 AM
I guess that could never happen. I will not speak anymore. I got trolled.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 11, 2011 10:26 AM
Either way I'm not particularly excited for the next update anymore
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 12, 2011 04:29 PM
i wish seekers cost 100 energy
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 12, 2011 05:17 PM
Also go post in Sev's name change thread anyone who hasn't

http://us.battle.net/sc2/en/forum/topic/3123318915?page=1 (http://us.battle.net/sc2/en/forum/topic/3123318915?page=1)



edit: 666 posts and 6 pizza points
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 12, 2011 05:18 PM
Well its heading in the right direction by having it a bit faster to maybe seeing it have some use but I guess it does take a bit to get the upgrades and limited due to it having to be made with tech lab. I bet if they would change the energy they would make PDD 125 lol.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 12, 2011 05:26 PM
everyone cries about the PDD anyway they would be more likely to nerf the actual function than the cost
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 14, 2011 03:05 AM
finally
(http://www.thebackalleys.com/dump/files/1/946a0E_Screenshot2011-09-14%2002_44_23.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 14, 2011 08:26 AM
ntb division name there
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 14, 2011 08:29 AM
Nice. Sure did take some time even though you were winning most of your games.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 14, 2011 08:30 AM
ntb division name there
i didn't even notice until you mentioned it. definitely better than some of the other retarded division names i'm in

Nice. Sure did take some time even though you were winning most of your games.

well i think i fucked up my mmr pretty bad at the end of season 2
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 14, 2011 10:48 PM
hoorah! We should play some games when im moved into my new place + have internet

even though I know we never will

not that you being in a new league would even make a difference
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2011 12:16 AM
i'm up for team games
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 15, 2011 11:29 AM
NP nerf changed to 7 range instead of not working on massive. I bet they were intending that but were threatening with not working on massive to make 7 range seem reasonable. No nevermind doesn't change anything. Considering colossus does 9 range and thors do 7.
 
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 15, 2011 10:10 PM
yeah that range thing isn't nearly as bad. Still though, blizz is really cracking down on the infestors
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2011 11:00 PM
in other words, neural parasite will only be useful in surprise attacks on isolated powerful units or casters, or against bad opponents
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 17, 2011 01:15 AM
some cool (and unsurprising) stats
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266019 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=266019)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 17, 2011 06:38 AM
yeah i know master players who are like WTF TERRAN HAS MULES!!! when i make 150 SCVs during the entire game when i sent like 10 or so every now and then with pushes to mass-repair mechanical shit
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 21, 2011 04:30 AM
2 new games vs p on 1.4.0 w/ infestors..honestly they still feel pretty strong :)
http://sc2replays.aaa.eu/s/xxb8xi (http://sc2replays.aaa.eu/s/xxb8xi) on typhon peaks (25 mins)
http://sc2replays.aaa.eu/s/5hdyi2 (http://sc2replays.aaa.eu/s/5hdyi2) on antiga shipyard (26 mins)

some other good replays (pre-patch):
http://sc2replays.aaa.eu/s/!h$6!h (http://sc2replays.aaa.eu/s/) zvz on abyssal caverns (33 mins)
http://sc2replays.aaa.eu/s/56kk1g (http://sc2replays.aaa.eu/s/56kk1g) zvp on nerazim crypt (13 mins)
http://sc2replays.aaa.eu/s/9hzgcy (http://sc2replays.aaa.eu/s/9hzgcy) zvt on shattered temple (41 mins)

also i love some of the UI changes, especially the ladder details on the find match page and the career page with all your past season final placements
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 21, 2011 11:58 PM
That match against letters was pretty crazy. His army seemed very capable of doing some real damage until you got the infestors.

Might watch the pre-patch ones but its just annoying to have to be disconnected to view it then reconnect then rewatch.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 22, 2011 12:22 AM
honestly the other game where i double expanded at the beginning i was more worried than that other one. but it ended up paying off.

and yea logging off to watch old replays is annoying. especially considering you have to log back in and then out again to load another offline replay.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 22, 2011 02:02 AM
Yeah that first engagement wasn't in your favor and was around the time he tried to harass with dt's but luckily he researched storm and never got to use it. Might of been bad if he counter attacked with what he had left. Second engagement you at least had broodlords and after that he didn't have much else and never utilized the gold.

was worth to watch those pre patch ones. Early containments always piss me off early game and how much they can get away with by so little effort. Also funny how you baneling dropped the terran and how desperately use his scvs to push forward.

Somethings wrong with the url in the zvz link.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on September 22, 2011 08:15 AM
http://wiki.teamliquid.net/starcraft2/Patch_1.4 (http://wiki.teamliquid.net/starcraft2/Patch_1.4)

Full change list for anyone who's interested.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 22, 2011 08:19 AM
"SCVs can no longer repair themselves while inside a Bunker or Medivac." WTF??
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on September 22, 2011 11:19 AM
i haven't played for like 4 weeks lmfao

im sc2 sober
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on September 22, 2011 11:50 AM
i was 3 weeks clean before i gave in and played some more

started with 5 consecutive 4v4 wins then 6 losses

BUSINESS AS USUAL
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 22, 2011 12:30 PM
Yeah that first engagement wasn't in your favor and was around the time he tried to harass with dt's but luckily he researched storm and never got to use it. Might of been bad if he counter attacked with what he had left. Second engagement you at least had broodlords and after that he didn't have much else and never utilized the gold.

was worth to watch those pre patch ones. Early containments always piss me off early game and how much they can get away with by so little effort. Also funny how you baneling dropped the terran and how desperately use his scvs to push forward.

Somethings wrong with the url in the zvz link.

the dt's almost killed my hive but i cam ejust in time to save it. i put a spore there to try and stop any future warp prism harass but obviously i just didnt put it in the right place.

and ya, luckily most people who do contains like that forget to macro, but this guy forgot hardcore, and i was easily able to overwhelm him with just ling bling, which was awesome.

for the zvz one, just copy past the link instead of clicking on it.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 22, 2011 08:34 PM
Guess Tal'Darim Alter got some changes. I didn't notice this because I have the map blocked http://imgur.com/R2jG3. (http://imgur.com/R2jG3.)
another interesting thing about that map was you could tell where a zergs location was because of wiggling tree (creep kills the tree and for some reason a few tree's could be seen moving in the fog of war)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 22, 2011 11:17 PM
HOW TO PREVENT A GAS STEAL (http://www.youtube.com/watch?v=HbzV-wA64YY#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 27, 2011 09:43 AM
Guess Tal'Darim Alter got some changes. I didn't notice this because I have the map blocked http://imgur.com/R2jG3. (http://imgur.com/R2jG3.)
another interesting thing about that map was you could tell where a zergs location was because of wiggling tree (creep kills the tree and for some reason a few tree's could be seen moving in the fog of war)

lol stealth reaper 'buff'
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 1, 2011 04:52 PM
(http://www.thebackalleys.com/dump/files/1830/103b3O_x6DUG.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 1, 2011 05:55 PM
pro terran at work
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 1, 2011 09:49 PM
yeah man wow is where it @

edit: please pay this non-sequitur remark no mind THANK YOU
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 2, 2011 08:32 AM
me dickyti
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 2, 2011 05:58 PM
(http://i.imgur.com/H33rX.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 2, 2011 06:02 PM
they should write that on his tomb stone
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 4, 2011 11:04 PM
oooo

(http://pcmedia.ign.com/pc/image/article/119/1198315/starcraft-ii-heart-of-the-swarm-20111004070543247-000.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 5, 2011 02:47 AM
Kind of looks like there's a wheels on its leg wonder if it will transform.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 5, 2011 02:49 AM
Looks like a cross between an SCV, a Marauder and a Medic with the Hellion's flamethrower on top.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 5, 2011 03:12 AM
(http://i.imgur.com/0mnRg.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 5, 2011 03:15 AM
What is the point of making it bipedal? If the viking is anything to go by, it'd just become a whole lot slower.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 5, 2011 04:26 AM
yeah but it gets shields so it can hunker up like a firebat
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 5, 2011 07:51 AM
(http://i.imgur.com/5n43D.png)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 8, 2011 02:37 PM
it's a damn zerg expansion i wanna see some fuckin zerg silhouettes
(http://i.imgur.com/TUmAR.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 8, 2011 04:03 PM
but those would be even harder to make out and less fun!!!!!!

at least with terran or even protoss it's like "oh that's a mech" or "oh a void ray with a swastika crammed up its ass" or something
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 8, 2011 09:58 PM
it would only be less fun for people who don't play zerg. pretty much every unit in starcraft has a strong silhouette, it's easy to make a guess as to what a unit might do
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 9, 2011 06:49 AM
(http://i.imgur.com/1ejfl.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 9, 2011 07:07 AM
(http://i.imgur.com/lbhBh.jpg)

WHAT COULD IT BE???
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 9, 2011 01:43 PM
Lurker, LURKER LURKER PLEASE


or the zerg equivalent of the mule
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 9, 2011 02:43 PM
the zerg equivalent is the ability to make a fuckton of workers at once
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 9, 2011 08:17 PM
So anyways I'm starting to finally work my way back up through diamond, currently sitting around rank 12 (as opposed to like, 30).

Lately in ZvZ I've been trying a new strategy that seems to have been working well for me. Basically open normally, get on two base, get lair at a normal time, then go straight for a spire. Then just keep making mutas (and roaches). They build some aa? Fuck that keep making mutas, just don't stop. Believe it or not most people respond with hydras, which makes it safer than going against infestors. If they do go infestors, just watch your micro and keep going muta/roach. Unless they're real good they'll probably have issues defending against it. Of course lots of harassing, etc. Split upgrades for both roaches and mutas.

Yeah, seems to work better than you would think. If you're lucky they'll all in early game lose
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 9, 2011 10:21 PM
even better is if they go heavy hydra get speed banelings and rape his ground army with that, and then deal with his remaining force with the mutas there will be nothing they can do
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 10, 2011 06:49 AM
the only reason they respond with hydras is because diamond is bad
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 10, 2011 09:21 AM
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/320857_10150421759727457_178337772456_10545582_1426011957_n.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 10, 2011 10:06 AM
siege unit like the lurker, morphed from the hydra judging by the shape of the head, people suggest it should be a baneling launcher

could be a roach/hydra hybrid ie you take 1 roach and 1 hydra to create it
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 10, 2011 11:54 AM
the only reason they respond with hydras is because diamond is bad

lmao what would you know about being in diamond

i've seen grandmaster players make hydralisks, which are viable in zvz btw
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 10, 2011 12:36 PM
In regards to that unit crabarms posted above - to me it kind of looks like a crap or turtle or something. Like with a big shell and one big arm/claw.


Also yeah hydras are still good in ZvZ, but you need the right balance (usually 2/3 roach 1/3 hydra, something like that). What I was saying about the mutas is that sometimes people just over make hydras, thus giving their army a low HP count overall, allowing you win more
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 10, 2011 01:14 PM
corruptors are better for dealing with mutas because they don't get bogged down by other units, ignore terrain and their health and armor help negate the splash

infestors can just pin them down so their greatest assets, air stacking and mobility, are turned against them and negated respectively, while also being effective against most other units

but yeah diamond is pretty bad, it's not as fun as bronze/silver or as ELITE as high masters/grandmasters, gold/plat/diamond is kind of a quagmire nobody really wants to be in, a bit like plat before they added masters

i don't really care about being good since all i want is my dominion decal and mass the worst units possible (thors and battlecruisers) i kind of stopped bothering when i realized that playing as or against protoss in 1v1 is really really gay
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 10, 2011 03:42 PM
plat is a lot worse than diamond imo, because you have a mix of players who know what they're doing and ones who don't, so scouting can either tell you a lot if they're smart or nothing if they're playing blind, and you might react to something that's not actually happening. at least, that's what it's like playing zerg.

corruptors might be a better hard muta counter, but corruptors are one of the most useless units in the game. once you kill the mutas or chase them off with your corruptors, they serve no purpose until they can be turned into broodlords. you're better off making your own mutas with better upgrades.

and infestors are better ground counter than hydras, but a well micro'd mutas will never end up caught in a fungal
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 10, 2011 03:46 PM
well-microed mutas won't get caught by hydras either, you might as well spam spores and extra queens for transfuse

and hey at least they can kill overlords or something in ZvZ
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 10, 2011 04:36 PM
mutas are always better. they're good at map control, denying expansions, harassing, and keeping your opponent in a frenzy trying to keep track of where they are and what they're doing. there's no reason to go corruptors over mutas
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 10, 2011 04:52 PM
except to counter mutas because otherwise you need to out-muta the other guy which really just ends up being kind of stupid

also corruption isn't a bad ability though i agree corruptors need something else

but it's kind of like landing vikings "they can do this!" but they're kind of bad at it anyway
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 10, 2011 05:11 PM
well that's what zvz ends up turning into in a macro game - having more of the same thing than the other guy.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 10, 2011 06:54 PM
It makes me sad that I never build infestors anymore.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 10, 2011 08:58 PM
It makes me sad that I never build infestors anymore.

(http://i.imgur.com/cD4MZ.jpg)
yeah man, just look at this new zerg unit and you'll regret it even more
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 10, 2011 09:00 PM
lol
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 17, 2011 06:09 PM
New protoss unit looks sorta like a phoenix with a some sort of charge ability like voidray.

(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/310512_10150432028812457_178337772456_10599634_1104931541_n.jpg)


sorta underwhelming hopefully it is proved wrong.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 17, 2011 06:12 PM
it's a psionic frisbee the zealots throw around when they're idling
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 17, 2011 06:16 PM
Haha now purchasable in the Blizzard Store!
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 17, 2011 07:07 PM
Yeah I'm guessing some weird form of flyer, or a hovering ground siege weapon (like a reaver). A little harder to guess about than the other two though.

Blizzcon is actually pretty soon, so we shall be finding out then
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 17, 2011 07:53 PM
it kinda looks infested imo
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 17, 2011 08:20 PM
A friend of mine thinks it looks like that flying thing batman has

Anyways, he had a few interesting ideas. Perhaps a flying siege unit? As in it charges up and then shoots something super powerful. Or perhaps something with a form of chain lightening attack?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 17, 2011 08:39 PM
in all seriousness it's probably their answer to the lack of variation in protoss stargate play. instead of refusing to fix the carrier, they're just gonna release a new stargate unit. hooray!
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 17, 2011 08:59 PM
Corsair Mk. II
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 18, 2011 01:57 AM
Blizzcon is a yearly event where Blizzard Entertainment showcases Diablo III: Heart of the Swarm and announces that another 5 levels will be added to World of Warcraft.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 18, 2011 07:04 AM
Blizzcon is a yearly event where Blizzard Entertainment showcases Diablo III: Heart of the Swarm and announces that another 5 levels will be added to World of Warcraft.

it used to be 10 levels!
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 18, 2011 09:23 AM
oh how the mighty have fucked up
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 20, 2011 03:47 PM
Why did the colossus fall over?


Because it was imbalanced.






(also blizzcon starts tomorrow so we should be hearing about these new units then)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 20, 2011 04:21 PM
i wonder if they're going to actually do unit reveals or just show the silhouettes again
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 20, 2011 05:26 PM
i wonder if they're going to actually do unit reveals or just show the silhouettes again

no this time it will be a "match silhouettes to voice samples" game they set up at blizzcon.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 03:52 AM
surprise!!!! we deleted zerg and made them an infested terran reskin instead!!!! enjoy your balanced game!!!!
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 21, 2011 11:28 AM
(http://i.imgur.com/u0T5R.jpg)

(http://i.imgur.com/qZR1c.jpg)

(http://i.imgur.com/uAvmT.jpg)

and here are a few more facts (from reddit and TL). Can't gaurentee the accuracy of any of them though

-No more Overseer.
-Hydra speed increased.
-Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
-Burrowed banelings can MOVE. Possibly an upgrade. (I find this hard to believe)
-Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.
-Carries and Motherships removed (???)
-Mass Recall is now a nexus ability

I think I'm just going to wait until someone files a full report of all the changes in the coming days
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 11:49 AM
FUCK YOU KERRIGAN WHAT DID VALERIAN EVER DO DIRECTLY TO YOU
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 11:54 AM
(http://i.imgur.com/wo4CS.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on October 21, 2011 12:14 PM
that's pretty cute

*explodes*

oh
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 12:27 PM
oh yeah and the warhound, doing AOE air damage? sure sign they removed the thor
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 21, 2011 12:39 PM
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership

pasted from TL.

Some changes I like but I hate losing units to just get something similar but less cool looking.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 21, 2011 01:21 PM
here we go

StarCraft II: Heart of the Swarm Preview Trailer (http://www.youtube.com/watch?v=SG_3R9BoVvg#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 21, 2011 02:33 PM
the warhound looks EXACTLY like a hellbringer from mechwarrior.

in any case, i love the trailer and can't wait to see the new units in action besides the brief moments in the video
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 21, 2011 03:08 PM
More madness!

(http://lorehound.com/wp-content/uploads/2010/05/thor.jpg)

Protoss

Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.

Tempest

Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

Oracle

Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

Replicant

Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Abilities

A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

Retired Units

As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.


Terran

The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

Shredder

Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

Warhound

Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

Thor (Modified)

Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

New Abilities

The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.


Zerg

The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

Viper

Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host

Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

New Abilities

The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

Retired Units

The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 21, 2011 04:21 PM
here we go

StarCraft II: Heart of the Swarm Preview Trailer (http://www.youtube.com/watch?v=SG_3R9BoVvg#ws)

Pretty badass

Getting this for sure

The Hellion has been upgraded to a transforming unit similar to the Viking.

KICKASS I thought this was just a fake

Can't wait to use it

And that thing that grabbed and pulled the colossus looked hilarious and fun too
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 21, 2011 06:08 PM
Video playlist showing some bits of them in action and other info. http://www.you (http://www.you) tube.com/watch?v=axVMWSJS3ho&list=PL4490E1CBF4940B35&feature=plpp

remove space between you. This is so you can see it and not just see one video.

Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 08:43 PM
warhounds are basically shitty goliaths and thors will never see the light of day anymore (just like the mothership) so in effect they pretty much removed it
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 09:00 PM
most of this is just a bunch of old shit in new wrapping

viper = BW queen + overseer
swarm lord = BW lurker + brood lord
warhound = goliath with splash and less flexibility (i'd rather just have lockdown back)
battle hellion = firebat (which was built from the factory in the SC2 alpha anyway)
tempest = BW corsair/void ray with air splash
oracle = BW corsair/phoenix
replicant = sort of like a dark archon's mind control except slightly less infuriating (and probably just as niche)

i can't come up with something to compare the shredder to, it seems kinda stupid though, doing splash like a siege tank but doesn't work as part of an army

the tempest was the original name for the 'carrier' in WOL before they reskinned it into the current one, which would fire little shuriken things that came back instead of interceptors, which was honestly a more interesting concept
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 21, 2011 09:19 PM
well
if you look at the new protoss and zerg units and compare them to the new terran units, it kinda feels like they concentrated more on making toss and zerg stronger. All of the new toss and zerg units, i can see doing huge amounts of damage. For the terran units, i can only see better players using most of them in a really efficient way.

but fucking hell, burrowed banelings that can MOVE!? fuck me, i'mma throw a party
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 09:36 PM
not really, they just add more versatility, not strength

terran just gets a complete factory overhaul which wouldn't be so bad if warhounds didn't seem so shitty

tbh they might as well have added the viking to the factory and added a new air unit to make up for it (since everyone else is getting air)

so all transforming units (hellion, tank, viking + whatever else) would come straight from the factory (which would thematically make sense)

thors were fine except for the shitty special, motherships were useless but carriers were really iconic and the last of the old school protoss air units
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 21, 2011 09:46 PM
I forsee the shredders being annoying as fuck though
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 21, 2011 10:14 PM
I forsee the shredders being annoying as fuck though

I think it's the only siege "unit" that can also attack air. I wonder how much it will cost cause it seems that no matter what you throw against it (as long as it doesn't outrange the shredder), it will be more than cost efficient.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 21, 2011 10:17 PM
i think it's pretty goddamn stupid to be saying what units will and won't work in multiplayer when we have hardly even seen them in action. only time will tell if they serve an important role as they are introduced to the metagame. all this theorycrafting bullshit and whining is just a symptom of people spending too much time on the bnet forums. just be happy they are even adding new units to multiplayer.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 21, 2011 10:20 PM
i think it's pretty goddamn stupid to be saying what units will and won't work in multiplayer when we have hardly even seen them in action. only time will tell if they serve an important role as they are introduced to the metagame. all this theorycrafting bullshit and whining is just a symptom of people spending too much time on the bnet forums. just be happy they are even adding new units to multiplayer.

fu i never go to the bnet forums

also im extremely excited for all of those units tbh. I'm sure even the less-useful ones will find a pretty solid role to fill within a few months (like the hellion, in the beginning it wasn't really used to fry workers early on but as time passed, people figured out that was a pretty neat thing to do i.e. fu terran).

e. you should be able to instant-kill a unit by pulling it into 2 different directions at the same time
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 11:03 PM
but the whole point is that very few of these are even new, they're just removing sub-optimal units and replacing them with similar units which are rehashes of other old units instead and passing them off as NEW and IMPROVED when they're not that interesting

a lot of the game revolves around unit synergy, and the shredder as an example doesn't even work when friendly units are in the vicinity

you can also bet your ass you will be seeing a lot of colossus/tempest balls splashing the crap out of everything
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 11:04 PM
e. you should be able to instant-kill a unit by pulling it into 2 different directions at the same time

this would be pretty silly, tearing colossi in half
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 21, 2011 11:27 PM
but the whole point is that very few of these are even new, they're just removing sub-optimal units and replacing them with similar units which are rehashes of other old units instead and passing them off as NEW and IMPROVED when they're not that interesting

a lot of the game revolves around unit synergy, and the shredder as an example doesn't even work when friendly units are in the vicinity

you can also bet your ass you will be seeing a lot of colossus/tempest balls splashing the crap out of everything

so what if the units are "re-hashed" (what i don't agree with to be honest, the viper doesn't have a SINGLE thing in common with the BW queen, neither do the new protoss flyers have anything in common with the corsair). They'll still change up the gameplay and eventually make a lot of things more interesting.

As for the "doesn't work when friendly units are in range" well what do you expect? If that were the case, terrans could just go all out, build enough of those things to connect their base with the enemies base, mass marines and win every single game. It's not an offensive unit, it's a unit that will buy you time when you're getting attacked from several sides.

edit; oh and as far as the deathball goes, that depends on how much the tempest costs and how much food it takes up. I actually can't see that happening cause it's a strong tier 3 unit, so it will take up more than enough food to make a deathball like that pretty much useless if you confront it with just a few infestors with NP.


ps. i was more thinking about tearing the new thor in half, that'd be worth the 700 minerals lmao
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 21, 2011 11:48 PM
the viper is a flying caster, like the queen, which can grant detection to friendly units which isn't too far off from the original parasite ability

the corsair was an anti-light AA splash unit with strong abilities which could disable ground units, it was replaced by the phoenix which was also given the scout's speed
the new units, the oracle and the tempest, gain the disabling abilites and AA splash of the corsair, but spread out to both, while the tempest's 'strong beam attack' sounds a lot like the void ray (unless it's an ability like yamato)
in the end, all the protoss air units sort of overlap in one way or another instead of each being unique

the shredder is just weird, unless it can kill whole armies (not likely) it's not very good for defense since it doesn't work in conjunction with other defenses like bunkers, turrets, tanks or planetaries, so it would have to be placed further away from the base where it could more easily be picked off or smashed by a deathball, it really seems like something that wouldn't be too bad on a lot of maps with multiple paths but it just doesn't seem like a very good idea for defense, whereas dropping and deploying it in a mineral line is more likely to yield beneficial results
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 12:19 AM
oh and as far as the deathball goes, that depends on how much the tempest costs and how much food it takes up. I actually can't see that happening cause it's a strong tier 3 unit, so it will take up more than enough food to make a deathball like that pretty much useless if you confront it with just a few infestors with NP.

All protoss units are expensive and take long to produce though, eschewing a few voids or stalkers for a tempest or two probably wouldn't make too much of a difference. NP range got nerfed, but you could probably handle it better with a combination of infestors and vipers to ensnare and mind control units. With the APM to support it, that would probably be really infuriating for opponents. Then again, you could just use the vipers new dark swarm ability (I forgot to say it also has defiler abilities) and piss all over everything. Hey, at least Zerg can't whine about Ravens anymore, unless the Viper gets some serious nerfs before release or the nature of dark swarm is altered, Zerg is going back to Brood War easy-mode and Protoss will be just as useless as before.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 12:38 AM
according to some team liquid polls, the zerg units are popular, people are torn on the protoss units, while the new terran units are generally disliked

this makes sense seeing as zerg gets seemingly good units (at first glance if nothing else), protoss has some shitty units replaced with most likely somewhat less shitty ones, while terran mech is completely reworked which may or may not be a good thing

the replicant can be used to clone workers and create off-race bases

in addition to destructible rocks, there are now also collapsible rocks, which can work as a defensive measure as they close off paths (DUSTIN BROWDER GAY MAN)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 22, 2011 02:53 AM
(DUSTIN BROWDER GAY MAN)

NO FUCK YOU
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 22, 2011 03:24 AM
but the whole point is that very few of these are even new, they're just removing sub-optimal units and replacing them with similar units which are rehashes of other old units instead and passing them off as NEW and IMPROVED when they're not that interesting

a lot of the game revolves around unit synergy, and the shredder as an example doesn't even work when friendly units are in the vicinity

you can also bet your ass you will be seeing a lot of colossus/tempest balls splashing the crap out of everything
who gives a shit if they're not new? many rts units have borrowed concepts from similar units in the same line of games and playstyles, and they do it because it works.

you're just looking at the units in all the wrong ways. shredder is clearly an area denial unit, really more of a weapon. i could see plenty of uses for it. it's not meant to wipe out entire armies or travel with armies, that's obviously not what they designed it for, so why would you criticize it for a role it's not meant to play?
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 05:52 AM
so? that still doesn't mean the swarm host isn't just a shittier lurker and protoss air units lack defined and distinct roles

the shredder has to be damn good at area denial because it has no place in a conventional army

sure, it can be used to deny various paths, prevent flanking or park in mineral lines for maximum anger and hatred, but it is still a one-trick pony - if it can't actually kill anything, why bother getting a shredder over a siege tank? it's a really stupid concept and sounds fucking terrible on paper, unless it shits rainbows and turns enemies into homosexual unicorns it's going to end up like the sensor tower because its inability to work in conjunction with other units is an extreme drawback

people who have played HotS at blizzcon are also uniformly negative towards the warhound too, because it has an overspecialized ground attack and the air attack has less range and damage than the thor's AA, in addition to being squishier, it doesn't round out the factory selection with decent AA and flexibility like people have been asking for and instead

the only thing that's not to like about the current thor is the shitty special and vulnerability to feedback, people are confused because it's essentially being turned into a massive short-ranged siege tank and being replaced by a unit which is weaker in the areas they wanted the thor to be stronger

lets face it, AA splash = anti mutalisk, but the ground attack is anti-mechanical... and guess which race has no mechanical units?
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 06:21 AM
i watched some clips of the units in action, and idk about the shredder, apparently multiple of them can stack together or something? like, their attack doesn't affect other shredders so it's possible to have a couple of them bunched up and they don't do too bad, but that still means you need small groups of them and they're not exactly cheap in addition to not having the best range in the world, so i doubt they will be replacing siege tanks as a staple of terran play

it would also be easy to pick them off with stalkers and just blink to safety once shields get low

the viper also makes marines obsolete since they cover terran blobs with shit clouds so their guns don't work
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 22, 2011 06:36 AM
I was a bit skeptical when SC2 was coming out I was really disappointed with the changes and removal of some units but I liked the game better than I thought i would. But I don't see how removing units in an expansion is really necessary. I could understand maybe making units a bit better or adjusted to be weaker, those kind of changes are to be expected but its just very uncomfortable to think they planned for 2 expansions and don't seem quite sure how to balance the game and just decide to throw units away. But still a bit too early and they have a while before anything is final.

I
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 22, 2011 09:57 AM
i watched some clips of the units in action, and idk about the shredder, apparently multiple of them can stack together or something? like, their attack doesn't affect other shredders so it's possible to have a couple of them bunched up and they don't do too bad, but that still means you need small groups of them and they're not exactly cheap in addition to not having the best range in the world, so i doubt they will be replacing siege tanks as a staple of terran play

it would also be easy to pick them off with stalkers and just blink to safety once shields get low

the viper also makes marines obsolete since they cover terran blobs with shit clouds so their guns don't work

oh yeah i was about to mention that dark swarm thing, the viper's dark swarm just turns ranged into melee units, the defiler's dark swarm was basically like the PDD or Guardian Shield.

also i can see the shredder being used early on to deny zerg expansions quite easily cause slings and pretty much any other zerg unit would have problems with that. Aside from maybe roaches but that would force you to go roaches then.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 10:08 AM
the shredder is apparently a factory unit though, and not particularily speedy, hellions will still be king for map control vs zerg
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 22, 2011 01:00 PM
why would terran needs a better answer to mutalisks when they have the best static AA defense and the best mutalisk counter for the cost (marines)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 22, 2011 03:23 PM
shredder drops into mineral lines

mother of god
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 09:40 PM
why would terran needs a better answer to mutalisks when they have the best static AA defense and the best mutalisk counter for the cost (marines)

uh ok let me summarize for you

- vipers can fly
- vipers have dark swarm
- dark swarm makes marines melee units
- vipers + mutas = marines are obsolete

happy? plus the point isn't that terran needs better AA, the point is that the warhound is worse than the thor at it while the thor is never going to see the light of day in any semi-competetive situation again

the warhound is also only good for countering mutalisks in TvZ, since its anti-mech attack is poor against bio units - they're replacing a slow and expensive but all-around unit with a faster and cheaper but over-specialized unit

it's not even as cool as the thor or bw goliath so what the fuck is even the point!!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 22, 2011 09:49 PM
you're theorycrafting about units that aren't even in beta yet.. i just don't get the point of complaining when they even said they have a lot of playtesting still to do. yeah, marines are useless in that green cloud. so you stim away from it, suddenly those mutas aren't so scary anymore.

but really if you hate it so much , maybe you can just go play with the brood war purists so you have nothing to whine about.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 10:03 PM
uh i could see vipers making marines useless in videos, couldn't i? that's not theorycrafting, but hey completely miss the point and change the focus to the zerg units which i don't give a shit about since they're not completely awful and i'll find a way to kill them anyway, the problem is the warhound being shit and the shredder is a gimmick, though at least the shredder's future is in the balance after it was used to obliterate a bunch of mineral lines and dustin browder realized that oops maybe this WAS a bad idea

oh well at least they're going to remove fungal if they keep dark swarm

i mean

pff

dark swarm and the fungal shit

nah that would be way too overpowered there's no way they can keep both
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 22, 2011 10:16 PM
you saw a video where marines on hold position just stood there and let banelings kill them under the cloud. no decent terran player would let that happen.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 22, 2011 10:22 PM
yeah and the zerg didn't use fungal either

the shredder video showed someone try to run a bunch of zerglings through them and they all died, CLEARLY no zerg would ever let that happen

plus the point still isn't fucking dark swarm or marines
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 22, 2011 10:32 PM
well your original point was that these units are not really new, don't serve the roles they're meant to in the game and are poor replacements for what they're replacing.

i already talked about why units not having to be new in terms of functionality isn't bad.

the only unit i think they showed that doesnt fit its role very well it hink is the warhound or w/e that mechwarrior thing was called. it's definitely too slow. but who knows what kind of upgrades or changes they might make to it or anything else in the game it's supposed to counter.

and finally, hardly any of these units are replacing anything. the thor is being changed, yes, but the only units actually being removed are the mothership and maybe the carrier, two units that were hardly ever used in multiplayer or in tournaments to begin with.

the game is, for the most part, balanced. i think by the time hots comes out it will be nice to have new units to play with. i'm sure that there will be some ridiculous and broken strategies the metagame will come up with for them, but it's not like they can't fix them with patches like they have in the past.

every race is going to have new toys to play with. i think it's going to be fun to see what people will come up with them and how they are used. to call them off before even getting a chance to use them is a little silly.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 23, 2011 02:15 AM
SC2 Engine Develoment History (http://www.youtube.com/watch?v=SvLsOF-c0_0#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 23, 2011 08:49 AM
HotS Engine Improvement (http://www.youtube.com/watch?v=IurLEBNu5Qw#ws)
New HotS Environment (http://www.youtube.com/watch?v=qSbF4QXbZKQ#ws)
New HotS Model (http://www.youtube.com/watch?v=YT9DB1MU9uY#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 23, 2011 11:07 AM
the engine seems to be a lot of fun
can't wait for the marine rain spell.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 23, 2011 11:43 AM
i like how the creep grows on buildings

fun in team games if you want to grief allies
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 25, 2011 06:01 AM
dustin browder yapping about stuff, people complaining about deathballs, etc

Interview with Dustin Browder @ BlizzCon 2011 (http://www.youtube.com/watch?v=uWUdMJVMvkY#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 25, 2011 09:42 AM
http://us.battle.net/sc2/en/blog/3780102/Season_4_-_1v1_Ladder_Map_Changes-10_25_2011#blog (http://us.battle.net/sc2/en/blog/3780102/Season_4_-_1v1_Ladder_Map_Changes-10_25_2011#blog)

These maps will be removed:

(Wiki2)Backwater Gulch
(Wiki2)Searing Crater
(Wiki2)Typhon Peaks

These maps will form the new 1v1 map pool:

(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Metalopolis (close spawns disabled)
(Wiki2)Nerazim Crypt (non-tournament)
(Wiki2)Shakuras Plateau
(Wiki2)Shattered Temple (close spawns disabled)
(Wiki2)Tal’darim Altar LE
(Wiki2)Xel’naga Caverns
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 25, 2011 11:50 AM
^

this makes me happy
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 25, 2011 11:53 AM
why

it's still the same old

i wish at least shattered had some more interesting scenery in the middle because for the most part it's alright

i doubt we will see a lot of new maps until HotS
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 25, 2011 01:04 PM
The three maps being removed are the three that I have on veto list thing
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 25, 2011 01:23 PM
dustin browder yapping about stuff, people complaining about deathballs, etc

Interview with Dustin Browder @ BlizzCon 2011 (http://www.youtube.com/watch?v=uWUdMJVMvkY#ws)
for like 5 questions in a row
"starcraft 2 is not brood war, so if you like that game please go play it, it's a great game"
"ok, so back to brood war..."

The three maps being removed are the three that I have on veto list thing
i liked typhon peaks :( but searing crater definitely had to go
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 25, 2011 01:49 PM
well the brood war thing is mostly about deathball vs deathball as opposed to the multiple fronts of old and how the swarm host/shredder are attempts to diversify playstyles and shake up the metagame
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 25, 2011 01:50 PM
also i hated typhon so much it was really shitty there needs to be a lava map that doesn't suck dick and a city map with invulnerable mengsk statues as well as easily defendable expansions with chokes (like shakuras or shattered which are alright maps)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 26, 2011 12:16 AM
okay so 3 of my games so far in 3v3s

first some faggit saw me making hellions and tried to copy while also getting marines (because we weren't getting air?? idk he gay) then he left his door open (because he walled against terran and toss) and his army was nowhere in sight so i ran in 20 hellions and incinerated everything he had, his army and his allies' army as they came scrambling to help but they got stuck inbetween buildings and came trickling in small groups and lines so i did tons of damage and they eventually had nothing but a few marauders left

next some asshole tried to nuke rush me from the low ground and i moved away my SCVs while sieging in his ally's FE so he couldn't do SHIT then he tried a second nuke which only destroyed a refinery and on his third i killed his ghost with scvs (can you say OWNED yes you can)

finally 3 faggots tried to mass marine rush me and 2 zerg allies but inbetween my hellions and their zerglings we managed to beat them back and still have expos up, they then kept 1basing mass mm which suffered heavy losses killing a small hellion/tank ball i had (which made us go OH SHIT for a second) but some infestors and SCVs held them off until i could get more factory shit out and eventually we stomped them hard

my only loss so far was to a double 6pool followed by roaches which we COULD have won maybe but it was like... fuck it, not worth the effort
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 26, 2011 12:19 AM
(http://i.imgur.com/Y48Gz.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 26, 2011 02:38 AM
710 team terran, 40 more for wraith portrait and warpigs decal, yeh...

did i forget to add anyone to the character code list thing?
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 26, 2011 06:27 AM
I think there's only like 5-6 people on that list who actually play anymore (you, gladius, crabarms, cipher, maybe rtil and very rarely me as well)

EITHER WAY

Who wants to participate in this week's funday monday? The objective is really cool imo, it's for custom games with friends. You have to make a custom game where you and your opponent (i.e. all players, if you play with more than 2) use a handicap of 50%.

Sounds like a lot of fun imo, I actually played a game like that against rtil (i think?) a few months after the game came out and if i recall it right we did have fun.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 26, 2011 08:46 AM
sure SUUUURE whatEVER you say
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 26, 2011 02:25 PM
i don't like day9 and i don't like funday monday

so no
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 26, 2011 08:10 PM
i don't like day9 and i don't like funday monday

so no

party pooper
scared i'd beat you at 50% handicap huh?
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 26, 2011 09:14 PM
i don't like day9 and i don't like funday monday

so no

party pooper
scared i'd beat you at 50% handicap huh?

Say what you want about day[9], but how could you hate funday monday?
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 27, 2011 01:11 AM
day9 okay

www.youtube.com/watch?v=a3I5h7UaOuk (http://www.youtube.com/watch?v=a3I5h7UaOuk#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 01:25 AM
day9 okay

www.youtube.com/watch?v=a3I5h7UaOuk (http://www.youtube.com/watch?v=a3I5h7UaOuk#ws)
Day9 Daylings Attack - Kerrigan Left Behind (http://www.youtube.com/watch?v=bEyJBSHM7Oo#ws)

i don't like day9 and i don't like funday monday

so no

party pooper
scared i'd beat you at 50% handicap huh?

Say what you want about day[9], but how could you hate funday monday?
i just think it's dumb. i mean it's entertaining to see other people do stupid things, but i'd never want to do it.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 27, 2011 05:48 AM
i don't like day9 and i don't like funday monday

so no

party pooper
scared i'd beat you at 50% handicap huh?

Say what you want about day[9], but how could you hate funday monday?
i just think it's dumb. i mean it's entertaining to see other people do stupid things, but i'd never want to do it.

Well, it kind of challenges you to play differently than you usually do.

also:
Day[9] Daily #205 - Trumpets! (Full story) (http://www.youtube.com/watch?v=utaWZT5N-tQ#ws)

how can you hate that guy
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 01:59 PM
it's usually less about challenging yourself to learn new things and more about handicapping yourself from being able to play the game properly.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 03:16 PM
it's usually less about challenging yourself to learn new things and more about handicapping yourself from being able to play the game properly.

exactly
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 27, 2011 03:58 PM
just smashed some faggit who prematurely GG'd in a 4v4

parked 15 thors and a fuckload of SCVs and hellions in his base

that's what you get for trying to bunker rush 20 minutes into the game
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 04:27 PM
somebody do team games with me this weekend.

That is all
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 27, 2011 04:32 PM
only if you can kill stuff

it's a big problem with most of my allies

they out down a plan, make the preparations, have their expos up

and they just for the life of them can't kill anything (i already killed everything or we're dead)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 05:25 PM
killing stuff is a specialty of mine
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 05:33 PM
i would but i'm gonna be really busy up until the 3rd
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 27, 2011 08:15 PM
it's usually less about challenging yourself to learn new things and more about handicapping yourself from being able to play the game properly.

It's usually about finding new game strategies. Like the mass-queen thing, attack every 5 minutes, expand every 5 minutes or only expand to the opponent's side of the map (that was some great fun cause expanding to your opponent's natural as quickly as possible seemed like a pretty legit strategy, contrary to what you might think). Of course there are some really silly ones that he just does so people will have fun watching it, like attack on creep only and BC/Carrier rush, but still for the most part I think it forces you to play the game differently and from time to time you find some new game mechanics that may or may not help you with your overall gameplay.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 08:45 PM
i'm willing to bet that a total of zero popular strategies have caught on because of funday monday
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 09:43 PM
i'm willing to bet that a total of zero popular strategies have caught on because of funday monday

What I consider to be my signature strategy is something I learned in / was inspired by an episode of funday monday...
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 10:05 PM
good for you (http://thepoliticalcarnival.net/wp-content/uploads/2011/05/thumbsup.png)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 10:21 PM
Jus sayin, your argument is now null
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 10:28 PM
uh, no it isnt

i said popular strategy, as in a strategy that a majority of the community starts using. name one that has come from funday monday
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 27, 2011 10:45 PM
uh, no it isnt

i said popular strategy, as in a strategy that a majority of the community starts using. name one that has come from funday monday

spanishiwa's mass queen?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 10:49 PM
spanishiwa wasn't the first to do mass queen, it wasn't his signature strategy (his no gas expansion was), and it never caught on either. plus.. he didn't get it from day9. day9, from what i understand, barely even plays sc2, much less zerg. he comes up with some of the WORST zerg openers for sc2 i've ever heard, especially his infamous roach mineral block gap defense that killed your econ.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 27, 2011 10:58 PM
spanishiwa wasn't the first to do mass queen, it wasn't his signature strategy (his no gas expansion was), and it never caught on either. plus.. he didn't get it from day9. day9, from what i understand, barely even plays sc2, much less zerg. he comes up with some of the WORST zerg openers for sc2 i've ever heard, especially his infamous roach mineral block gap defense that killed your econ.

he actually does play quite some sc2 and his main is zerg lol. Also, every strategy will eventually die out, mass queen is just an example and even catz used that for a while after participating in that funday monday. just saying that mass queen WAS a popular strat used by a lot of zerg players. It's not as popular anymore but you still see it from time to time.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 27, 2011 11:27 PM
just cuz he mains zerg doesn't mean he is good at it

and "mass queen" what strategy is that anyway? always making queens? you should be doing that anyway, unless you mean massing as in them taking up a significant amount of supply for army or something, in which case you will lose, no question
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 27, 2011 11:59 PM
I don't even understand why funday monday needs to result in some new effective strategy or whatever. The whole point of it is to try to something weird and have fun with it.

The better you get at sc2, the less fun it can get (or at the very least, the more frustrating it gets). The whole point of funday monday is to forget about that and just play for the sake of having fun (or for dicking around, as Day[9] often puts it).

I just feel like its hard to justify not liking it unless you just play the game to not have fun.

And going back to what psi said, yes, new strategies have definitely come from it. So why does it matter if they are popular or not? Going back to Spanishiwa, he has that build where he doesn't get gas until around 40 population. Sometimes people do it, usually they don't. But just the fact that it's a different strategy that you have up your sleeve doesn't mean you can't occasionally employ it. I feel like you (rtil) are implying that standard is the only way to go (correct me if you're not). And sure, standard play styles are standard because they work the best, but that doesn't mean something like mass queen + ultralisks won't work either in the right situation. Variety is what makes the game more entertaining. Well what I'm getting at in the end is that I don't get your argument.



Also yeah, sorry, I misread your earlier post from the previous page
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 12:03 AM
yeah, i don't play games for fun, and that's why i don't like funday monday. makes sense
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 28, 2011 12:05 AM
I realized I had a lot more to say, so I edited it and you replied half way through, so reread it if you have the chance  ;)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 12:09 AM
i'm not saying standard is the only way to go.. obviously if that were true roach hydra would still work against protoss.

watching people do stupid stuff is funny, but i don't like the idea of limiting my play for a week just because day9 tells me to. i play reactively, i do what i think is going to work. i learn new stuff by watching professionals play, not by bronze leaguers who are told not to expand to their natural, attack every 5 minutes or only use nydus worms or whatever the hell the theme of the week is.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 12:10 AM
the only reason why they are able to get away with it is for two reasons - the enemy is not expecting it, or their opponent was so bad that they couldn't beat something so bad.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 28, 2011 12:19 AM
To post #1:
Well if you don't want to then don't do it! It's not like Day[9] is the president of starcraft. And besides, if you go into a game saying "okay, I'm doing funday monday this week" then all of sudden shit hits the fan and something goes wrong, then just play it out normally and do it another time. And generally speaking, nobody watches funday monday to become a better player anyways. They watch it for entertainment purposes and occasionally walk away with some new strategy.

..And yes, while submissions usually range from bronze-platinum league, there are occasions where professionals (the only two that come to mind are Huk and CatZ, but I know there have been more) have submitted games, but I will admit that is a rarity.

To post #2:
Well in a lot of cases, the reason for its success (or failures - he shows those too) is just because of the lower leagues thing, as I said above. But a lot of them really can be seen as "legit" strategies (fast nukes, things like that). Furthermore, wouldn't you agree that the best, or at the very least, the most interesting way to win a game is to do something your opponent totally didn't expect? 


okay I'm going to bed now
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 12:25 AM
maybe if you're terran, because terran can get away with almost anything - but no, when i play as zerg, i generally do what is known to work and i don't deviate it from it unless i am given an opportunity to or i have somehow managed to make the opponent play on my terms.

however in the later game it is good to do tech transitions so long as they don't know what you are up to.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 28, 2011 12:51 AM
Well, I forgot I had to print something so I am back. Although I don't have much to say aside from the fact that this debate has kind of deviated from what it originally was, give or take. And the original topic was retarded and barely debate worthy.

The only thing I have to add is that, as I more or less already stated, if it bothers you to play under constraints then don't, but that doesn't mean it isn't entertaining to watch other people do it. Personally I enjoy doing these kinds of things (on my own pace of course). I have done games when I was top 8 diamond that involved mass queens. Sometimes it works, sometimes it doesn't. I guess it's just a matter of preference?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 01:20 AM
i already said it's fun to watch other people do it, my point was just that i don't like to do it - so i don't. i also just find day9 extremely annoying and he tends to give bad advice to zerg players.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 28, 2011 02:01 AM
i don't think it matters how bad it is when you're psi
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 28, 2011 05:50 AM
(http://i.imgur.com/jisZx.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 28, 2011 09:25 AM
Yeah I'm going to admit, the fact that you do have kind of a bias makes the argument even more pointless. I could go on to ask for more examples for bad zerg advice, aside from the one you asked, but I won't.

Debates are pointless if one party can't be converted to the other's opinion. Nothing personal here, this is how I end most debates I'm in the end...

 :(
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 28, 2011 02:16 PM
even if i liked day9 it still wouldn't change the fact that he gives bad zerg advice. the only time good zerg advice is given is when he has a guest on who is a good zerg or he talks about zerg fundamentals like creep spread and inject timings
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 28, 2011 02:31 PM
i dug out my starcraft headset again, it's a lot more comfortable than the heavy koss headset i have even though the sound isn't quite as good

the starcraft one is more plastic and foam than titanium and leather so it's a lot lighter
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 29, 2011 04:31 AM
just won a TTvTT with mass battlecruisers

my ally was like OMG U R SIC every game we played because i employed AMAZING strategies he had NEVER seen before

-bring SCVs with a marine rush
-stutterstep and kill mass zerglings
-use battlecruisers with yamato

TRULY i am a TRENDSETTER (and my ally is not a huge worthless noob)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 29, 2011 10:36 AM
http://rdgaming.blogspot.com/2010/10/bronze-silver-crash-course.html (http://rdgaming.blogspot.com/2010/10/bronze-silver-crash-course.html)

Here's an invaluable guide for anyone considering getting into SC2. Me, Sin and others used it when we were new.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 30, 2011 04:11 AM
(http://i.imgur.com/KRcrz.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 30, 2011 11:32 AM
www.newgrounds.com/portal/view/298921 (http://www.newgrounds.com/portal/view/298921)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 3, 2011 04:56 AM
oh yeah and they're nerfing ghosts too because protoss is so gay
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 3, 2011 07:13 AM
nerf the colossus

then protoss = bearable
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 3, 2011 09:25 AM
colossus should have melee attack only
marines should have melee attack only
medivac should get damage when healing
broodlord should drop banelings

yep
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 3, 2011 12:07 PM
the new small emp should remove dt and observer cloak permanently or at least twice as long

marines, broods and banes are all fairly vulnerable and require tight micro but colossi are tough as nails and spit death at zero cost other than building them

they're just not FUN OR INTERESTING

(this may only apply to team games though)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 7, 2011 10:35 PM
btw there's a map that let's you test remakes of the HotS units from blizzcon

the new thor SUCKS
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 7, 2011 11:05 PM
Yeah I saw that, I'm tempted, but I'd rather not spoil it. I know that by the time HotS actually comes out it'll be totally different, but still.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 8, 2011 12:33 AM
o yeah, although i lost 6 or 7 games before the new season started, and lost my placement match in the new season (as random, got terran), i was still placed in Master's League again ugh
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 8, 2011 02:46 PM
8 games is nothing, try throwing more like 50-60 and you'll start getting demoted
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 8, 2011 03:15 PM
i was already playing against diamond's after 3 or 4 losses though
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 8, 2011 03:47 PM
it really depends on how many games you have under your belt in that league
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 8, 2011 06:54 PM
8 losses could just be a bad day for someone though, you need to lose a lot more before it starts kicking down your mmr
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 8, 2011 07:35 PM
just start trying the dumbest strategies you can think of and see how many of them work
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 8, 2011 08:16 PM
they won't, psi doesn't have the mechanics down to make them work
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 9, 2011 12:29 AM
they won't, psi doesn't have the mechanics down to make them work

^pretty much, maybe if i were in silver league some would work but not in masters lol
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 9, 2011 09:34 AM
8 games is nothing, try throwing more like 50-60 and you'll start getting demoted

went on a spine rushing spree and i can confirm this is pretty true
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 9, 2011 11:45 AM
hell to the yes

(http://i.imgur.com/UtBfE.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 9, 2011 12:44 PM
on psi's account the mmr is more toward low masters/diamond so if you want to be demoted you can probably lose about 20 more games
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 9, 2011 02:40 PM
congratulations on your dustin browder
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 9, 2011 11:11 PM
MLG Columbus - The youngest and cutest participant at MLG Columbus P 2/2 (http://www.youtube.com/watch?v=fP9Di_2i-oc#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 10, 2011 05:21 AM
placed gold on EU again
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 10, 2011 07:21 AM
congratulations on your dustin browder

Thanks man he ROCKS

(funny joke)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 11, 2011 08:29 PM
http://tv.majorleaguegaming.com/videos/78105-clr6-egidra-vs-slayersboxer-game-5 (http://tv.majorleaguegaming.com/videos/78105-clr6-egidra-vs-slayersboxer-game-5)

after watching this game (or actually the entire series) i noticed how extremely fucking fun it is to watch boxxer play.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 12, 2011 02:31 AM
Had a funny match where my zerg opponent rallies his drones to his expansion instead of the mineral patches, then fights with them instead of his lings losing even more drones. Later on he accidentally has his spine crawler kill his queen and some drones trying to kill a changeling.

But I almost did worse not getting his mutas fungaled and not burrowing them. Still won because I just sent mass roach to his base (and obviously ahead with his blunder)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 12, 2011 08:52 AM
http://tv.majorleaguegaming.com/videos/78116-clr8-egidra-vs-stbomber-game-1 (http://tv.majorleaguegaming.com/videos/78116-clr8-egidra-vs-stbomber-game-1)

woah, those games are some of the most brilliant ones i've ever seen, judging from a macro point of view. But then again, both IdrA and Bomber are very well known for their almost flawless macro.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 12, 2011 12:26 PM
played a 3v3 with two people I know. We tried a double planetary fortress rush / proxy hatch rush in one of the opponents bases.


It didn't work
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 12, 2011 02:10 PM
anyone want to play some team games where i go random? i just played some with blu and it was really fun

whenever i got terran, we lost

whenever i got protoss, we lost

when i got zerg, we won

but i'm sure i'll get better eventually!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 12, 2011 02:18 PM
no i'm not interested in losing 2/3rds of my games/carrying the team
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 12, 2011 03:57 PM
Tomorrow I'm going to play some 1s and try some terran style drop harass with hydras or roaches or something. It probably won't work, but it sounds fun


...or maybe i'll go with the 4 infestor hit squad
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 12, 2011 07:11 PM
Tomorrow I'm going to play some 1s and try some terran style drop harass with hydras or roaches or something. It probably won't work, but it sounds fun


...or maybe i'll go with the 4 infestor hit squad

oh hydra drops work really well against toss, not really against terran though
zerg drops usually don't work well against terran, unless it's bling
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 12, 2011 10:03 PM
Tomorrow I'm going to play some 1s and try some terran style drop harass with hydras or roaches or something. It probably won't work, but it sounds fun


...or maybe i'll go with the 4 infestor hit squad


Yeah of course doom drops work well, I'm just talking like a single overlord with 4 hydras that'll keep dropping in minerals lines then flying away when the army gets there
oh hydra drops work really well against toss, not really against terran though
zerg drops usually don't work well against terran, unless it's bling

Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 13, 2011 06:07 AM
if you want to do that, drop 2 infestors, fungal, fungal, leave, repeat
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 13, 2011 11:37 AM
how the fuck did I write that in a quote box
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 13, 2011 05:13 PM
played a 3v3 with two people I know. We tried a double planetary fortress rush / proxy hatch rush in one of the opponents bases.


It didn't work

PF rushes only work against toss on maps like scrap station, and even then it still doesn't work if they keep one unit under your PF
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 13, 2011 05:14 PM
or CC at least, so it can't land and become a PF
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 13, 2011 05:38 PM
it still won't top your cc liftoff/scv rush after 30 seconds of idling
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 13, 2011 05:43 PM
AND winning

i'm pretty sure he was too busy microing his scouting probe against the 'scouting' SCV that didn't fit in the CC and didn't notice what was going on in his base
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 13, 2011 10:02 PM
http://www.gomtv.net/schedule/index.gom (http://www.gomtv.net/schedule/index.gom)

new season of gsl btw
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 14, 2011 11:29 PM
http://www.thebackalleys.com/dump/player.php?f=7865 (http://www.thebackalleys.com/dump/player.php?f=7865) me and a team mate who sucks


alright i just rewatched that replay; my team mate had 18 workers TOP (most of the time it was 14-16 though, the only reason why it wasn't 6 was because i told him to build more).

I also went into that game expecting to lose, cause i wanted to get placed in bronze league 2v2 random. Apparently that didn't work out, so i was fooling around most of the time. I said "next attack will make ya lose" cause i didn't know that he had that many fucking hydras. Also sent my banelings in without microing them, so they hit some roaches ;(.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 15, 2011 01:08 AM
could not open file 998pS6_Discord IV (3).lay
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 15, 2011 01:34 AM
could not open file 998pS6_Discord IV (3).lay

http://www.thebackalleys.com/dump/player.php?f=7866 (http://www.thebackalleys.com/dump/player.php?f=7866)

for some reason the uploader likes to break my .sc2replay files
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 15, 2011 07:05 AM
Matt's roaches with tunneling claws running around the map the whole time burrowed doing nothing was pretty funny.

Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 15, 2011 07:47 AM
Matt's roaches with tunneling claws running around the map the whole time burrowed doing nothing was pretty funny.



lmfao i didn't even notice that when i was watching the replay

also crabarms i want to 1v1 you again!
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 18, 2011 02:41 PM
http://pro.majorleaguegaming.com/live/starcraft_2 (http://pro.majorleaguegaming.com/live/starcraft_2)

MLG at the moment

anigen/sev is there
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 19, 2011 07:30 PM
tripple post, who cares;
http://pro.majorleaguegaming.com/live/starcraft_2?slug=scRed (http://pro.majorleaguegaming.com/live/starcraft_2?slug=scRed) IdrA vs. oGsMC again, who could've seen that coming.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 26, 2011 11:47 PM
I miss coming to tba everday to see new posts in this thread, in an attempt to revive it, here's a funny game

DongRaeGu (Z) vs Elfi (P) G1 Dreamhack Winter Group 6 - Day 2 (http://www.youtube.com/watch?v=8EqG-zZDL2Y#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 26, 2011 11:52 PM
i honestly don't play or watch much sc2 anymore :(

i'd be up for team games but i suddenly got uninterested in ladder when season 4 started
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 27, 2011 12:35 AM
also on a hilarious and interesting sidenote, dreamhack is now showing each players' pulse during games
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 27, 2011 01:14 AM
also on a hilarious and interesting sidenote, dreamhack is now showing each players' pulse during games

ohhh, i watched idrA vs. HuK but i didn't see any pulse indicator there
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 27, 2011 04:28 AM
i never cared for 1s, i want to do more teams but the people i used to play with either quit or are too PRO to play SCRUB TEAM GAMES with gladius being pretty much the only exception to this
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 27, 2011 07:10 AM
I still play a bit. 1's are getting pretty boring no longer do I fight terran at all. Maybe 1 out of 20 matches. Getting so many zvz winning most of them because I think most of them just switched. Protoss isn't fun to fight against I get them a lot less than zerg but never liked the match up. Its like 7 zvz in a row then 2 or 3 protoss then back to zergs again.

Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 27, 2011 12:08 PM
Yeah I've noticed the influx in zerg players too. I mean, ZvZ is my best match up I would say, but its still kind of lame..
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 27, 2011 02:13 PM
TERRAN IS OVERPOWERED!!! (nobody plays terran)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 27, 2011 02:25 PM
and just imagine the next swell of zerg faggots when HotS comes out
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 27, 2011 02:32 PM
that's ok i can still make hellions and thors

wait no i cant
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 27, 2011 10:49 PM
as long as my precious bio is unscathed all is well

wait they're probably going to make EMP into a pinprick that shaves off 25 energy and replace marauders with firebats even though bathellions are identical

DAMN IT
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 28, 2011 06:07 PM
of all the times to have toast notifications turned off

(http://i.imgur.com/e6SNb.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 28, 2011 07:43 PM
i don't get it
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 28, 2011 08:44 PM
first 1v1 portrait since getting the game back in july '10

i'm a wuss
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 29, 2011 01:19 AM
Destiny's Box of Pain - Starcraft 2 (http://www.youtube.com/watch?v=foxvpAZABpU#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 29, 2011 02:25 AM
since when does destiny play protoss?

(i was watching that with audio turned off, so if it's explained there, i wouldn't know)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 29, 2011 03:32 AM
minigun has been coaching him on protoss for months
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 29, 2011 03:49 PM
Next lesson: Advanced a-move maneuvers

Pros only!
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on December 1, 2011 11:31 AM
Pretty good match I had. Still throwing away shit that could of been elsewhere but I make up for it by getting rid of things that could be deadly later. Sloppy play but I won dammit. Now watch as 27 roaches take on a planetary fortress. (14 repairing scvs I know bad trade off)

http://www.thebackalleys.com/dump/download.php?f=7941 (http://www.thebackalleys.com/dump/download.php?f=7941)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 1, 2011 11:50 AM
i fought a masters the other day... my overlord got there just in time to see his probes kill his own nexus
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 3, 2011 01:29 PM
(http://i.imgur.com/Bz5GE.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 3, 2011 01:54 PM
Ahahahahaha, coincidentally, I was totally thinking of the same thing when I saw him ignoring the hand.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 3, 2011 10:27 PM
(http://i.imgur.com/ftoPV.jpg)

(http://i.imgur.com/fKq9s.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 15, 2011 01:23 AM
oh yeah i played a couple games with some other fags the other day and used high templar

was pretty cool they should definitely remove colossi in HotS in favor of something that isn't fucking gay
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on December 20, 2011 04:25 PM
New season, 2 new maps. They aren't that great. Haven't played on Arid Plateau but it seems more annoying then xel'naga its a short distance map with really annoying naturals. Entombed valley is pretty lackluster as well and reminds me a lot of searing crater.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 20, 2011 06:03 PM
Yeah I saw them a while back, havent tried them yet though of course. Probably going to do my placement tonight, if not in a day or two.


hopefully one day there will be a season where every map is good
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 20, 2011 06:13 PM
(http://i.imgur.com/jLQiPl.jpg) (http://i.imgur.com/jLQiP.jpg)

In short: Protoss can suck a polar bear's funky ass
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on December 20, 2011 06:37 PM
played first 1v1 in like 2 months and won in about 18min-  bioblob/tank, and got placed for season 4

forever silver

In short: Protoss can suck a polar bear's funky ass

suck a cheetah's dick

suck a cheetah's dick

suck a cheetah's dick

suck a cheetah's dick
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 20, 2011 07:13 PM
New season, 2 new maps. They aren't that great.
every season is a new opportunity for blizz to disappoint

kinda glad i stopped playing
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 21, 2011 12:24 PM
silver 1v1 is ez pz lmn sqzy

just don't let roaches get near your unsieged tanks and you will roll on all comers
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 21, 2011 12:33 PM
except toss of course just quit when you see them and save yourself the time and embarrassment
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 22, 2011 12:37 PM
New season, 2 new maps. They aren't that great.
every season is a new opportunity for blizz to disappoint

kinda glad i stopped playing

Just played some games last night. To be honest, the new maps don't seem that bad. To be honest this is probably the best map pool so far, I currently have nothing vetoed even.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 22, 2011 02:14 PM
everyone says that when the season first starts cuz no one knows what the fuck they're doing

but inevitably most zergs end up with a flooded "what's your 3 vetos?" topic with almost unanimous results
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 22, 2011 03:14 PM
I just feel like every season there's just one less bad map overall. Yeah I know in due time its likely that people's opinions will change, but currently the only "risky" maps are the new ones, and they don't seem as terrible as they normally due off the bat.

Either way, I guess I'll have to get back to you in a few weeks to see what ended up happening with them.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 22, 2011 03:55 PM
promoted to 1v1 gold

if i can do it while hyperventilating and microing like i've got boxing gloves on, you can too!!!!
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 24, 2011 07:18 PM
The apprentice is becoming the MASTER...
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 25, 2011 06:19 PM
(http://img11.imageshack.us/img11/9738/500kills.jpg)

M-M-M-M-MONSTER KILL

mechblobs are just giant fuck machines
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 26, 2011 10:36 PM
i lost 10 games on purpose on my EU account and then won 10 in a row because fuck you bronze 1v1 is very relaxing and therapeutic

some guy trief to PF rush me when i was random terran while every protoss built cannons in or around my base (they all died)

another terran scouted my baneling nest and expansion then just said "bad" when i blew his door up and he had like uh 4 units
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 27, 2011 05:10 AM
i lost 10 games on purpose on my EU account and then won 10 in a row because fuck you bronze 1v1 is very relaxing and therapeutic

some guy trief to PF rush me when i was random terran while every protoss built cannons in or around my base (they all died)

another terran scouted my baneling nest and expansion then just said "bad" when i blew his door up and he had like uh 4 units

ih that reminds me. A while ago, someone tried to canon rush me but didn't scout. He ended up building his canons in an empty base, and that was a gold league player (that was before i switched accounts with horst). That was fun.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 27, 2011 08:19 AM
A while ago, someone tried to canon rush me but didn't scout.

you got CANONIZED

(http://www.inquisitr.com/wp-content/2011/12/Pope-Canonization.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 27, 2011 08:37 AM
so i was dropping a few more games to lower my EU mmr

i was random and spawned toss, then proceeded to attack my nexus with my probes

while i was waiting for it to go down, i keep writing in allchat to my opponent that i was 6pooling, and about a minute in the lings were on the way

20 seconds later my nexus exploded

pedro: prick
You: you're so mad that i 6pooled you
you NEVER saw it coming
pedro: no i just dont like your filty mouth prick
You: but i didn't even say anything that horrible
You: i was just messing around
w/e at least i had fun! i'm going to the store have fun not being ANGRY all the time
ttyl!
pedro: but still you are a prick
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 27, 2011 09:56 AM
I like when you win games and then get BMd by your opponent. good times.


also damn sin you're almost at a free pizza. You're one of the only people who didn't just stop receiving pizza points a few months back.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 27, 2011 10:17 AM
i thought the free pizza thing was a joke
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 27, 2011 07:13 PM
probably is i mean what kind of incentive is a crappy dough base topped with b-grade lard and rotten tomatoes and dished out by struggling libarts majors
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 27, 2011 07:37 PM
well i mean the pizza at Jonas B. is pretty good but they're kinda local

and expensive
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 27, 2011 08:42 PM
send me a slice in the mail if/when you get it
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 27, 2011 08:59 PM
seriously i will pull a steve-o and eat it no matter what condition it's in
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 30, 2011 10:28 AM
Well, now that I've played it a few times, I think it's safe to say that I don't mind the new 1v1 map. I think it can be pretty good, especially for zerg. The main thing to note is that your third and your nat are directly connected by destructible rocks, and your third also has a ramp. But since they're both connected, that's basically two entrances you can use to get into the main. This forces [assuming you are zerg your protoss and terran enemies to either make two wall ins or a long, awkward one. Furthermore, if a protoss ball gets into your base, and forcefields your ramp, you have the option to go around. I mean they could still force field the second entrance, but they won't be able to maintain them both for very long.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 30, 2011 07:49 PM
it's a shame i will never play on it then :wile:
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 30, 2011 10:34 PM
which one is the new one again

is it the shitty desert one?

it's ok
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 30, 2011 11:54 PM
this one

(http://us.media5.battle.net/cms/gallery/0UACOWJITJIH1323728260133.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 31, 2011 12:06 AM
i see blizzard still doesn't know how to design maps
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 1, 2012 07:49 PM
it's fine

bit too long travel distances

xel'naga towers in better spots would do it good, the expansions in the middle are kinda gay
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 1, 2012 07:50 PM
i like the base layout though it could use more space in the back to maneuver air units and the whole middle area kind of sucks
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 1, 2012 10:04 PM
Yeah I'm with sin on this one, it's not as bad as it looks. It's not great, but we're getting there
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 3, 2012 09:25 AM
Did an ultralisk drop on some zerg it was fun. He wen't heavily into hydra because I did some damage with mutas and just picked overlords around the map. The damage wasn't that great though but it destroyed a few buildings which I then had to finish him with more ultras and lings.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 3, 2012 02:57 PM
xel'naga towers in better spots would do it good, the expansions in the middle are kinda gay

i don't get why they are regular blue while being in such high-risk locations



...and what's with all the rocks?

(http://starcrafthero.com/wp-content/uploads/2010/05/dustin_browder_sc2_lead_designer.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 3, 2012 05:24 PM
Blizzard loves themselves a nice pair of rocks
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 3, 2012 06:05 PM
i see they still can't figure out how to balance the game
(http://i.imgur.com/J6qFKh.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 3, 2012 06:44 PM
there's nothing really horrifyingly unbalanced though and i mean according to this protoss is underpowered but they're still the most irritating to fight anyway
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 3, 2012 09:25 PM
are you blind? terran has been on the top for 9 months straight and now at a 10% margin vs protoss

protoss might be annoying to fight for you but in general terran dominates protoss with ease

i'm not saying terran should be nerfed, im' saying protoss is missing something - probably KA it's still painfully obvious they removed it without considering the consequences or even attempting to balance it
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 3, 2012 10:06 PM
for 9 months straight, terran has been consistently nerfed, even in pointless areas like barracks build time (which is incredibly irritating if you have the depot>barracks>orbital timing down perfectly), people won't be happy until every mineral-only terran unit has been removed etc

these are supposed to be pro players, terran rewards excellent micro more than the other races because every unit is ranged

what i mean re: protoss is that you have to be kind of an enormous cock-knocker to want to play them in the first place, since every protoss player ever will cannon rush, put pylons at your expansion, do proxy gates or retard 4gates

the KA nerf was justified in that warp-in storms were ridiculous, and the wait for the HT to save up energy to storm isn't that bad

the problem though comes from the HT being ridiculously slow and colossi being way too mobile, while at the same time the units they're mainly intended to counter (ling/muta and mmm) are also stupidly fast to move around

this problem didn't exist in brood war because marines sucked shit and the pathfinding was terrible, the units as a whole were a lot slower so the pacing of the high templar and reaver weren't as much of an issue, they could both to enormous amounts of damage but with several drawbacks and prohibitive costs (such as paying for each scarab the reaver would fire)

they tried to remedy this with the warp prism buff, which has seen an increase in popularity due to players like whitera

going back to brood war though, there's another key difference; warpgates

the ability to reinforce just about anywhere or sending a 200 mineral unit to look for openings to do damage (as opposed to multiple fully loaded medivacs or overlords) is too much for gateway units to be buffed in any way (plus it would fuck up PvP even more) except for possibly storm damage

colossi also have far too few drawbacks compared to reavers for their mobility, essentially ditching shuttles/warp prisms altogether just to drive home the point that they're the lazy man's choice

basically, the game should be balanced around TvT/TvZ/ZvZ because anything involving protoss is gay as shit

look, TvZ is starting to even out quite nicely too, that's the only thing that matters
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 3, 2012 10:10 PM
reavers could blow everything to shit but required skill, precision and patience to use, while colossi are a really boring replacement

for high templar to get khaydarin amulet back, storm would have to be nerfed

anti-micro abilities need to go (conc shell, thor cannon, fungal, neural, forcefield, vortex and maybe graviton)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 4, 2012 12:23 AM
and that's why i'm saying terran doesn't need to be nerfed

the problem with removing KA because it was overpowered due to warp-in storms was obviously just a knee-jerk reaction to the problem, whereas things like ghost EMP weren't removed but rather tweaked. why can't KA stay in the game but HT storm has a cool-down on warp-in? that is a much more obvious and intelligent solution to the problem. now the only people reason go templar is so they can make archons.

storm isn't even that powerful compared to fungal in that you can micro out of it. if it was nerfed, nobody would use it because it's already not that great to begin with.

the whole game is balanced around anti-micro spells and that's the larger issue and part of the reason i just don't ladder anymore. they can't fix the root of the problem without completely overhauling the game mechanics and they're never going to do that.

and most terrans will never admit it but they still are punished the least out of any race for what they do. you can still fail a bunker rush, a hellion drop and have a shit economy and still win the game while bunkering in. i still see terrans pull it off today while being outplayed by their opponents in every way. kind of pathetic really that the game is still the same it was when i stopped playing it
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 4, 2012 08:02 AM
Dear Metzen,

Protoss is not fun/interesting/bearable and probably never will be so just remove them in the next patch and make the lore say they all became extinct. Behold: your game is fixed.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 4, 2012 01:20 PM
there's already enough mirror matchups with 3 races

they should add a 4th :wile:
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 4, 2012 07:51 PM
yeah, the saiyajin.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 5, 2012 12:13 AM
fun fact, if you don't play any games an entire season, the next season your mmr will be gone. i had 5 placement matched on 1v1 and i tried it out of curiosity, i played against and beat 2 bronzies. i was in high diamond the last time i played
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 5, 2012 01:43 AM
yeah we noticed this when several of our team mmrs were wiped

PERFECT opportunity to ditch 5 games and then rack up MAD WINS!!!!!!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 5, 2012 01:50 AM
i find bronze to be rather boring, there's no challenge at all. i can totally ignore them and just do whatever i want, and no matter what they make i can always win
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 5, 2012 02:22 AM
and that's why i'm saying terran doesn't need to be nerfed

the problem with removing KA because it was overpowered due to warp-in storms was obviously just a knee-jerk reaction to the problem, whereas things like ghost EMP weren't removed but rather tweaked. why can't KA stay in the game but HT storm has a cool-down on warp-in? that is a much more obvious and intelligent solution to the problem. now the only people reason go templar is so they can make archons.

I suggested this when the nerf was first implemented. Templar tech used to be pretty fun and flexible unlike the other Protoss tech trees, and downplaying it after nerfing the shit out of Void Rays (even though this was justified) while buffing robo tech felt really shitty to me even though I only play Protoss as random. Again, the core of the problem is how Protoss is designed, warp-in gives them more of a Zerg feel compared to Starcraft and Brood War. As far as EMP is concerned, it's kind of silly because in Brood War ghosts had lockdown, which completely shut down mechanical units for a while, essentially the ultimate anti-micro ability, which would be hilarious against Colossi.

storm isn't even that powerful compared to fungal in that you can micro out of it. if it was nerfed, nobody would use it because it's already not that great to begin with.

the whole game is balanced around anti-micro spells and that's the larger issue and part of the reason i just don't ladder anymore. they can't fix the root of the problem without completely overhauling the game mechanics and they're never going to do that.

This comes down to forcefields basically, where Zerg uses one ability to the same effect, Protoss needs two. In addition, they can't buff storm either, because feedback allows High Templar to utterly destroy every single Terran high-end unit as well as any caster in their path, and unlike the Colossus' beams it also shreds air units. Essentially, my opinion is that the High Templar is too flexible; it's a high-powered late-game unit which can't be allowed to truly excel because of warp-in and being so good against essentially everything Terran save for tanks, ghosts and maaaaybe marauders.

If High Templar, or Templar as a whole, were unable to use the warp-in mechanic and fewer Terran units were susceptible to feedback, they could receive a buff or adjustment to the power of storm and their overall energy reserves. Giving Thors cooldown again or removing 250mm cannons completely (it's an anti-micro ability anyway) wouldn't be a bad start, though I don't know what to do about the air units. Brood War Dropships had no energy compared to Medivacs, though nothing is as satisfying as using feedback on a fully loaded Medivac and watching it crash and burn. Battlecruisers, Ravens and Banshees all have special abilities.... I would say cooldown for the Battlecruiser, but Protoss would be hard pressed to counter a fleet of fully charged 3/3 Cattlebruisers with Yamato (as if that ever happens one on one anyway). Then again, Robo and Stargate tech both counter factory-based armies already, letting Templar have a field day with air would be fine.

i don't know just BRAINSTORMING

and most terrans will never admit it but they still are punished the least out of any race for what they do. you can still fail a bunker rush, a hellion drop and have a shit economy and still win the game while bunkering in. i still see terrans pull it off today while being outplayed by their opponents in every way. kind of pathetic really that the game is still the same it was when i stopped playing it

A failed bunker rush would delay an expansion at best but still leave the offending player with some troops at least. As for a Hellion drop, it's essentially some variant of a 1/1/1 build, meaning it is standard. A medivac with 3 hellions is 400 minerals and 100 gas, by 'failed' do you mean shot down completely or merely driven off? I don't do crazy off-the-wall shit that involves cutting workers so idk, but as long as they can conserve their forces and keep up SCV production it's more or less standard play.

As far as Terran is concerned, I'd rather have the old barracks build time back and if marines are so bad giving them 5 damage instead of 6 (I think they did 6 damage?) with +1 bonus vs air or possibly light (since Marauders are anti-armor anyway). That's just brainstorming for early game stuff though, Terran would need a huge buff to their late-game to make up for it (tech reactor upgrade).
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 5, 2012 02:23 AM
i find bronze to be rather boring, there's no challenge at all. i can totally ignore them and just do whatever i want, and no matter what they make i can always win

yeah exactly, you can do almost whatever you want and win anyway, carrier rush, mass hydras, landed vikings, you fucking name it

bronze owns
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 5, 2012 02:36 AM
basically i don't play sc2 because i'm super-competetive, i just like making a bunch of little assholes and watch them kill some other assholes
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 5, 2012 02:57 AM
(http://www.thebackalleys.com/dump/files/555/091eL6_theamazingcommunityofsc2.png)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 5, 2012 02:59 AM
i'm not competitive at all but i do enjoy a challenge. rolling my opponents over and over again with no effort is boring
Title: Re: Official TBA StarCraft II Thread
Post by: creamcorn on January 5, 2012 06:03 AM
(http://files.sharenator.com/slowpoke_pokemon_RE_Answer_Questions_with_Pictures_GAME-s275x300-247413.gif) hey guys i just bought sc2
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 5, 2012 07:29 AM
there's already enough mirror matchups with 3 races

they should add a 4th :wile:

and turn the game into a tower rush fest like warcraft 3? FUCK NO

remove protoss and make the handful of cool units like phoenixes and reavers terran-protoss fusions

it would balance the game AND get the boring protoss mystic crap out of the lore where it belongs
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 5, 2012 02:01 PM
yeah cuz i'm sure everyone would look forward to more mirror matchups
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 6, 2012 02:00 AM
hey guys i just bought sc2

find out what your character name and code is and i'll add it to the thread

you can figure it out by going to friends > add friends while in-game
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 6, 2012 02:01 AM
oh and uh are you using an EU or NA key?
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 7, 2012 06:15 AM
This is Kingston HyperX - Episode 6 (EG Machine Nice Costume) (http://www.youtube.com/watch?v=apeDxGSDhb4#ws)

lmfao
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 7, 2012 01:33 PM
that's their best one so far
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 9, 2012 05:33 AM
so i went 4 and 5 in my placements vs 3 bronzes and 2 golds, last one i lost was a protoss 3 gate expo with a sentry/zlot timing push that i dont remember how to react to. so i'm in gold league right now and i might as well enjoy the e-z while i can, but until i get back up to plat/dia (if i keep playing) anyone want to remind me of common push/scout timings in matchups? i realize that is the one thing i have completely forgotten
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 9, 2012 06:21 AM
idk scout all the time

i beat a zerg once by feigning a marine at my barracks then when he left i immediately cancelled and put down a reactor for a factory switcheroo and hellions

if he had stayed at the ramp it would have delayed what i was trying to do significantly or taken away the element for surprise
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 9, 2012 08:04 AM
If Protoss is doing gay sentry crap, I would spread creep past the choke and put spines up so you don't get locked in your base. Depending how far in the game you are queens/lings and spines should be able to handle that well.

Dt's and air come around 7 minutes I believe so if you assume they are doing so try to get a evolution chamber around 6 minutes and queue up an extra queen.

Some protoss do 1 base robo. Usually they try to push out with immortals,sentries, stalker and zealots. Might as well spread creep past the choke area in case they try to lock you in. They could also be using warp prism so overlord vision around your base would come in handy.

Terran 1-1-1 can be pretty devastating, marine,hellion banshee. Spore's won't be enough and they could use the banshee's to take out your spines so Have a spore near the spines and some near the hatchery. You will need extra queens and possibly roaches depending how dedicated to hellions they are going. Get lair up and air eventually you should be ahead after there push fails.             I don't see this often and I was just used to seeing terran open up with 2 hellions was able to h

If they are trying to do some mech build I usually try to do ling run byes and keep them in their base while getting roach/broodlords.

If they are going mass bio don't forget to see if they try to do some doom drop in the main.

for zvz I mostly see them 15 hatch, baneling all in or roach rush. I know you don't like getting banelings but I make defensive baneling nest after my hatchery then get speed to deal with most crap. Then if they go roaches I just make speedlings and a few spines then tech up carapace armor and melee attack then get air.

hope that is the kind of stuff you wanted.






Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 9, 2012 02:14 PM
Yeah crabarms pretty much covered most of it.

For ZvZ, if you're in gold you'd probably be pretty safe with hatch first builds, but once you get higher up it gets more risky

A fun build to do against toss who go stargate first is to get a bunch of queens to defend and then go into a big roach ball with queen support for transfusion, and maybe grab a spire incase they go colo. Did it the other day, forgot how fun it could be.

Oh, and I still like to use ultras against terran, but for p or z its probably just wiser to go broodlords. My main advice about ultras though, is try to plan ahead if you're getting them, so you have at least 2 2 upgrades when they start spawning
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 9, 2012 02:58 PM
yeah openers i dont have any issues with. i have always 15 hatch vs t and p, maybe pool first if i'm worried about a rush. it's not like i don't remember what dia was like, and what i did there obviously worked as i was in it for 3 seasons. but zvz i usually 14 gas/pool

i only make a banes nest in zvz with the intent of being offensive with them - i don't play zvz defensively i play to win and you have to be aggressive to win it

critical timings for the pushes are good. i think ovie sac/ling scout around 5 minutes was something i did to see what important tech was going down, esp for toss

i do always make extra queens so i'm usually good on air..who knows though. the 3 gate expo push was the only opponent i've played so far who actually knew how to do timing pushes , everyone else has just kind of made a blob of things and a-moved them in my direction while i'm floating 3k mins just waiting to max out again in case i fuck up. it will probably be a while until i nail all my timings and reactions again because i dont think i'll be facing any opponents good enough to really refine them again for a while. and my friends list is pretty much an offline wasteland
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 9, 2012 07:30 PM
poogs is on late at night but he only plays RISK, rarely responds and refuses to get on fucking skype

i play sometimes with my friends trifecta or azure, they're pretty cool
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 9, 2012 07:49 PM
i'd like to get some 1v1 practice in honestly but team games are cool too
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 9, 2012 07:51 PM
there's always metalopolis obs games, get plenty varied people in those
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 9, 2012 08:04 PM
is metal even in the map pool anymore
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 9, 2012 08:17 PM
Yup they brought it back. I still think it's one of the better maps on there.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 9, 2012 09:20 PM
that wouldn't surprise me
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 10, 2012 04:49 PM
I almost lost to a crappy dt rush, there was a hidden shrine on half the side of the map. Lost like 30 drones but was pretty much close to his worker amount. Then he sends 2 immortals, 2 archons and like 8 zealots and I somehow held it off with 5 roaches, 2 spines and 2 queens until a couple lings popped out.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 10, 2012 07:25 PM
only took me 11 games to get to plat but i'm definitely really shaky. floating a lot of mins and not expanding and droning as fast as i used to. also pretty bad with unit control as well.  i probably dont have the motivation to get back into dia but we'll see what happens
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 10, 2012 09:14 PM
I can start coaching you and then we can just talk about tenchi muyo the whole time instead
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 11, 2012 04:38 AM
that'lll work haha

i faced 2 diamonds today and beat one of em, i guess this is going along a lot faster than i had anticipated

the one i lost to just massed blue flame hellions

nothing has changed ¯\_(ツ)_/¯
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 11, 2012 04:59 AM
what else is terran supposed to make

marines and marauders??? no thanks
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 11, 2012 06:32 AM
that's a good joke
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 11, 2012 08:15 AM
i tried making mmm the other day and it was TERRIBLE my macro had no fucking flow

when i get INTO it my factory stuff is usually pretty good and i can do most 1/1/1 variations pretty well but mass barracks just doesn't feel right and i can't nail the right number of production facilities like i can with factories

my unit control is ok it's just EVERYTHING ELSE that is frustrating
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 11, 2012 12:54 PM
did you forget to make medivacs
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 11, 2012 09:32 PM
medivacs don't come from barracks, having a reactored starport isn't so bad, it's the amount of barracks and their addons that are difficult
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 11, 2012 11:08 PM
medivacs don't come from barracks
YOU DON'T SAY?
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 12, 2012 03:05 AM
Ryan 'rtil' Miller, I am challenging you to a duel on Shakuras Plateau.
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on January 12, 2012 03:19 AM
the one i lost to just massed blue flame hellions

nothing has changed ¯\_(ツ)_/¯

help

people are using units effective against early game zerg
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 12, 2012 03:24 AM
the one i lost to just massed blue flame hellions

nothing has changed ¯\_(ツ)_/¯

help

people are using units effective against early game zerg

i'm actually talking about a  real build trying to force roaches and transition to bio tank. and not in the "i'm silver league and i'll have blue flame hellions in 10 minutes" way, but the "i will have X amount of blue flame hellions at X minutes and i will kill you with it" way.  it was popular 3 months ago and it's still popular today, apparently

and just a protip for ya: every terran unit is effective against early game zerg
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 12, 2012 04:32 AM
i just make hellions because i like making hellions
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 12, 2012 05:19 AM
you're terran, you can make anything you want and it will work
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 12, 2012 06:10 AM
i'm terran, i can build whatever i want and then it better fucking work because i'll be stuck with it for the duration of the game
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 12, 2012 03:12 PM
did you forget you can lift off buildings and swap addons or something
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 12, 2012 10:49 PM
nah

basically i have to use every production facility

if i open 3rax (yeah right) i'll be stuck with bio since i would be getting the upgrades for it first most likely

once you start accumulating structures it's hard to switch around because of the large amounts of space being consumed by rows of barracks and factories with add-ons, it's generally not worth it for anything beyond 1base gimmick stuff (also a lot of pros skip reactors entirely because they take so long to build and are easy to snipe)

it boils down to terran having extremely expensive and space-consuming late-game infrastructure compared especially to zerg

but you knew this already ¯\_(ツ)_/¯
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 12, 2012 11:32 PM
terrans are humans

humans can be homosexual

zerg can not

hence - zerg are better
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 01:00 AM
transitioning doesnt seem to be a problem for high level terrans so maybe you're just bad at it
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 02:16 AM
also i can feel diamond league comin on cuz i am rockin scrubs i think im gonna be pro guys
(http://thebackalleys.com/dump/files/1/644Td4_scrubs.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 13, 2012 01:11 PM
I am forever plat
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 02:05 PM
you should do what i do every game - feign an expansion but then just mass +1 melee lings from 2 hatch 2 queen instead of drone and spam their base for massive damage FUCK YEAH

i dont do that every game but i do it a lot and it actually works really well
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 13, 2012 04:17 PM
I'll give it a shot too maybe.. I'm usually pretty bad at all inning so I tend not to
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 04:23 PM
i usually do it when i see z hatch first and i don't want to play a macro game (it makes you look like you're playing a macro game), protoss trying to ffe (hit before walloff is done, harass cannons, force ff, eventually you overwhelm) and terran not walling off/walling with depots (banes nest helps)

build is as follows:

15 hatch
15 gas
15 pool
drones off gas @ 100
17 ov
if you did it right, when pool pops @ 18 you can do meta + 1 queen @ each hatch and start pumping lings. HIDE THE LINGS from your opponent, make it look like you are droning (splitting helps, makes it look like you're trying to sat your expo). then you start running the lings towards your opponent about 15-20 seconds before speed is done. once the lings arrive, speed is done and you're on your way. just remember not to get supply blocked during this time

also, in case you think this will die to banelings, it is possible but with proper control you can still win. the key is to bait banelings until they run out of gas. remember that they are probably on one base or have less drones than you and are bringing in less mineral income because they are mining gas - they can't try and bane you to death forever. you'll have lots of mineral income so you can even throw up a spine. once you win the baiting wars, go in for the kill. they won't be ready

replay example: http://drop.sc/91349?pass=d1238c67-6f56-412d-8830-8f6696a60c9b (http://drop.sc/91349?pass=d1238c67-6f56-412d-8830-8f6696a60c9b) i even fucked up the build in this one and still ended up ok
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 13, 2012 04:44 PM
I could try that.

Was messing around with overlord drops hurts me more then it hurts them most of the time but it was a sorta fun and another way to attack.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 04:50 PM
i always ovie drop at the worst times. but i do like dropping banelings or hydras into mineral lines >:D
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 13, 2012 11:21 PM
and terran not walling off/walling with depots (banes nest helps)

what if they're not walling because their army consists of the dreaded massed hellions
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2012 11:37 PM
i would make extra queens and probably hold back onbanelings until i get speed. i probably couldnt end the game there unless i was really careful
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 13, 2012 11:43 PM
ya

the only time i dont wall vs zerg is when i make hellions (since roaches can bust it down anyway)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 13, 2012 11:44 PM
but again this is only if i see some fast expand or late pool or some shit while scouting
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 16, 2012 04:54 PM
Had a pretty good match against a protoss. I tried the 15 hatch/gas/pool timing and it didn't exactly stop him but ruined whatever he was going to do, then I took another base and got back up, of course I was sending shit his way to slow him down until I got broodlords. Sent a group of mutas stopped their dt shrine and killed a collosi. I got to kill a mothership as well.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 16, 2012 04:59 PM
another thing i like to do if i'm doing this against protoss is go for early +1 melee attack as well, even vs lots of zealots they do really well and you get more map control since they're way faster than speedless roaches
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 17, 2012 01:02 AM
The Death Baneling - Starcraft II Custom Map (http://www.youtube.com/watch?v=Z0TO18LQUlc#ws)

how to find & play this map:

search +death +baneling in custom games
start a game
realize the input lag is terrible in multiplayer mode, quit the game
go to "single player"
press "versus AI"
load up "the death baneling"
delete the AI player and start game
no input lag
glhf

and despite what the loading screen says, you can also control the scv with the left and right arrow keys
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 18, 2012 04:41 PM
Finally beat the whole campaign on brutal. Do not want to play the campaign for a long while. I pretty much redid it because I wanted certain upgrades which probably not necessary.

(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 18, 2012 05:00 PM
the last protoss mission was harder than the last terran mission to get all the achieves for if you just get the right stuff during the campaign

splash vikings + upgraded tanks and planetaries/missile turrets and hive mind emulators vs air (psi disruptor is worthless)

mind control every flyer you can

ez
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 18, 2012 05:22 PM
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 18, 2012 05:43 PM
merc tanks and vikes are badass though

it's the firebats mainly that are worthless
Title: Re: Official TBA StarCraft II Thread
Post by: Lambdanaut on January 20, 2012 02:08 PM
My account is: Lambdanaut
Character code is: 438

I'm a diamond at macro, but my micro could use some work. I'll play anyone! (:

EDIT: Changed to my account name. WOOPS.
DoubleEDIT: Fuck this shit
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 20, 2012 02:38 PM
don't want your realid account bub, we want displayed name in-game and friendcode

your display name is what you chose to name your character (like 'Sinitron' for me) and your friend code can be accessed under 'add friends'
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 20, 2012 10:58 PM
you also need to add your friend code because the name alone is worthless without it (there could be hundreds of sinitron clones with only the codes setting them apart)

also got team terran 800, 200 more for my DESTINY...
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 21, 2012 04:29 AM
(http://i.imgur.com/Xod5S.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 21, 2012 06:10 PM
HotS replacement
(http://i.imgur.com/FDM6Y.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 22, 2012 10:48 AM
i'm really bad at coaching so i just tell crabs that i hate protoss
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 23, 2012 10:28 AM
It is great advice.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 23, 2012 02:53 PM
(http://i.imgur.com/INCyr.jpg)

at least he mboxed

made it take .5 seconds longer to annihilate his muta brigade (http://i.imgur.com/j1BMW.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 23, 2012 03:16 PM
lol, team games
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 23, 2012 03:26 PM
way more fun than solos
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 23, 2012 04:24 PM
I usually do a team game as a warmup, but prefer 1v1s. Team games however can be pretty entertaining when you're playing with people you know and not taking it 100% seriously.

In other news I think I've decided to take a bit of a break for ladder, since I hard now and don't know why, not much time to play anyways
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 23, 2012 04:56 PM
way more fun than solos
opinion
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 23, 2012 05:32 PM
team games own i can make hellions all i want
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on January 24, 2012 03:36 PM
way more fun than solos
opinion
no shit
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 24, 2012 04:05 PM
way more fun than solos
opinion
no shit
just checking since the word of sinitron is your gospel
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 24, 2012 04:10 PM
fwiw he rarely listens to me ever and we argue about the gayest shit all the time

he's not really one of my dreaded disciples
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 24, 2012 04:18 PM
oh
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 31, 2012 07:52 AM
http://www.findmeastream.com/ (http://www.findmeastream.com/)

This is pretty cool, a lot of random streams ranging from bronze champions to GSL heroes. Just click "try again" to get another.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 31, 2012 04:11 PM
http://drop.sc/101308 (http://drop.sc/101308) my first replay worth watching since i started laddering again
the game should not have been as close as it was due to my sloppiness, you'll see if you watch it
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 31, 2012 07:19 PM
http://www.youtube.com/watch?v=Mcx90jyi8x8&feature=player_detailpage#t=198s (http://www.youtube.com/watch?v=Mcx90jyi8x8&feature=player_detailpage#t=198s)

skip to 3 minute and mute youtube
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 31, 2012 08:49 PM
I'm very surprised that he trapped your lings in like that lol, I don't think I have ever seen a zerg do that. They definitely bought themselves time with the infestors.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 31, 2012 09:37 PM
he was good but also lucky he had two transfuses ready
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 1, 2012 06:05 PM
Spreading creep inside an opponents base is so satisfying. So sick of pylon in natural.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 2, 2012 05:47 AM
so where are the replays of psi's master league exploits anyway
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 3, 2012 02:31 PM
http://thebackalleys.com/dump/download.php?f=8392 (http://thebackalleys.com/dump/download.php?f=8392)

seeing as so many people were requesting it, here we go. I just checked it out and that guy is rank 17 master league. he tried to semi-cheese me, i was able to fend it off, expand again to get even more ahead, go roach and destroy his army (which wasn't big in the first place).
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 05:04 AM
i had some cool games as terran vs protoss on antiga shipyard by doing a 1rax bunker expand into mass mech - they countered with immortals, which don't counter shit, and died in a fire

i also plain outmacroed them i guess LOL...

sure im fighting noobs but at least they're not massing blink stalkers, and these euro silvers are easily around the same level as american gold/plats
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 6, 2012 05:10 AM
I tried laddering with Terran in 1v1. I won 2 games and from the losses got demoted to gold lol. It was still good experience against real players.

Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 05:11 AM
(http://i.imgur.com/6fwaU.jpg)
(http://i.imgur.com/IQr9y.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 05:15 AM
actually i take what i said back, at least one of them WAS gold
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 08:08 AM
(http://i.imgur.com/1yVUB.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 08:08 AM
ain't nothin' like the smell of smoldering protoss bases in the mornin
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2012 07:20 PM
http://drop.sc/106390 (http://drop.sc/106390)
http://drop.sc/106391 (http://drop.sc/106391)
http://drop.sc/106392 (http://drop.sc/106392)

idk im a huge noob

mech every game
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 6, 2012 09:53 PM
Seen some of your thors moon walking when being pushed around by tanks.

So using the scv that makes the first depot is usually an okay time to scout? Also I noticed you rallied it to make depot instead of grabbing one off mineral line. Just stuff I observe maybe its just minor preferences or any benefits that I could improve on because it seems better then just picking off a scv hoping its at the right moment to.

Been making more scv's then what I have had been not enough but its not as bad as 35 in 20 minutes. Really need to get max army faster though and by that I just need to make more production buildings but I have sloppy building placement.

Been kind of fun using Terran, lots of different things to learn and different things to build despite losing a lot. Zerg is giving me most problems and I really need to be active against them. Seeing 50 mutas come out at you is kind of demoralizing and seems hopeless.

Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 7, 2012 03:05 AM
yeah the moonwalk thing cost me that engagement but i wasn't too far behind fortunately, i shouldn't have unsieged so many tanks or moved so far ahead

the rally scv to make depot thing is something i picked up from a pro while looking up how they do mech, it's a small thing but it times out nicely

scouting depends a little on map, 2player maps you can put down your barracks before scouting

as for workers, in the replay vs shiver you'll notice he chronos out more workers than me at the start and gets ahead when i make my orbital, but he gets sloppy and i catch up quickly after that

as soon as he starts chronoing his first colossus, i'm actually far ahead of him in supply with my third on the way and plenty SCVs to saturate it

in fact, even though he expanded 'before' me (my in-base CC went down sooner), i was worried about his stalkers just kiting my marines if i tried to move out but once i did i rapidly outdid him in resources

i made a few minor mistakes too here and there like forgetting to put one of my factories in the control group and not putting a depot in the smoke at the back of the base (one of the more useless features of metalopolis)

overall he wasn't too good and only his colossus micro saved him during my initial push because i messed up, but i just bruteforced him with sheer numbers because of his kind of ineffective drop (he only killed 2 factories when i was just about maxed and the SCVs i lost weren't a big deal since i had plenty command centers + mules, hell even floating a bunch of minerals)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 7, 2012 03:08 AM
mech is also an uphill battle for zerg, just like sling/muta is an uphill battle for protoss, and meching against protoss is an uphill battle for terran so there's that to consider
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 7, 2012 11:19 AM
http://drop.sc/106556 (http://drop.sc/106556)

tvp mech

he countered pretty well but didn't push when he had the chance

i should have researched strike cannons but i was just macroing so w/e it was fun + got promoted to EU gold
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 8, 2012 04:20 PM
(http://i.imgur.com/ZGADC.jpg)

Thanks for the walking bullseyes!

(Stalkers)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 9, 2012 02:14 PM
it's cute how fags bring out immortals even though they and stalkers are the most cost-ineffective shit you can make as protoss (unless you have godly blink stalker micro)

chargelots are scary, immortals not so much.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 9, 2012 08:13 PM
So it seems that next season (seasons are locked currently) some of the maps cycled in are user created (a result of some TL contest). Lets hope they can get it right, since blizzard seems to have been struggling a bit
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 10, 2012 10:46 AM
chargelots and 4gate make me want to bite someone's face
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 10, 2012 04:27 PM
http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog (http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog)

Phoenix now has a range upgrade at the Fleet Beacon

In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.

M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 10, 2012 04:42 PM
never made mutas in zvp anyway

also lol @ ghost snipe nerf
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 10, 2012 05:01 PM
Hopefully it doesn't change how corruptors deal with them late game.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 10, 2012 05:27 PM
depends on what the corruptors range is
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 10, 2012 06:25 PM
yeah now that I think of that, that doesn't sound good. I don't know the exact range of corruptors, but I know it's around the same range (I'm guessing even or a bit less?). But of course corrupters need to stop moving to attack, so phoenix should be able to avoid them easily. All that leaves as viable anti air are hydras, which tend to suck against large phoenix clumps and infestors, which can go either way.

I guess we'll see how it all plays out
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 10, 2012 08:45 PM
(http://us.media4.battle.net/cms/gallery/63WDUEXWA7QU1328810459849.jpg)
(http://us.media5.battle.net/cms/gallery/RZ5JBTXEN2091328810520489.jpg)

Replacing Xel'naga Caverns and Arid Plateau if I'm not mistaken

They seem interesting, but hard to tell until I've tried them (which may not be for a while)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 11, 2012 12:42 AM
more queens and spores then, unless you plan on using those hydras before the colossus come out
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 11, 2012 05:50 AM
mules on gold, don't give a fuck about this as i need mostly gas, not minerals, for my mech armies

snipe nerf might be a little too extreme, maybe if it was +light instead of psionic since EMP counters the shit out of anything psionic already and it would make ghosts more effective in the early game vs marines and stuff like that, or maybe a negative bonus vs massive as opposed to just a bonus vs anything else, the whole point was that mass snipe allowed terran to counter zerg tech switches more effectively but i guess the PROS will just have to get better at switching add-ons

snipe already kind of sucked though because it was such a huge APM drain but hey at least now it's not like they can nerf the ghost any further or whatever

idk how the phoenix range upgrade will affect TvP but my thors still outrange them to whatever

apm change is fine now the world can finally see my 600+ apm as i switch nonstop between the cc and barracks in the beginning waiting for one or the other to finish or whatever the fuck i'm doing
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 11, 2012 05:53 AM
more queens and spores then, unless you plan on using those hydras before the colossus come out

considering it's the fleet beacon he would either be committing to air or just not get the upgrade early on so you'd be able to have corruptors out to handle it, which i believe have 6-7 range but phoenixes do crap damage to them while corruptors do ok volleys against everything and they kick the shit out of carriers so he won't get much joy out of his dumbass fleet beacon anyway (it's also necessary to unlock air upgrades)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 11, 2012 05:56 AM
as for the new maps, i can bunker expand on them which is acceptable and if those xel'naga towers are where i think they are it should be easy enough to hold down the third too with a couple tanks and turrets
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 11, 2012 07:39 AM
http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog (http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog)

Phoenix now has a range upgrade at the Fleet Beacon

In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.

I always considered blink stalker to be quite effective against muta actually + it would make more sense to get blink stalker instead of phoenix because they are more versatile. we'll see how this pans out tho.

also the new maps actually look nice. I like the choke points on the naturals.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 11, 2012 08:25 AM
blink stalkers are countered by speedlings which is the most common unit to mix in with mutas

zealot/templar/phoenix would be more ideal since you can respond faster and storm stacked mutas + get archons

phoenixes are also good for harass
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on February 11, 2012 08:41 AM
(http://us.media4.battle.net/cms/gallery/63WDUEXWA7QU1328810459849.jpg)

choke: the map
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 11, 2012 11:42 AM
StarCraft 2 - Colossus Dance (http://www.youtube.com/watch?v=lHjMPgcDbLU#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 11, 2012 01:31 PM
I always considered blink stalker to be quite effective against muta actually + it would make more sense to get blink stalker instead of phoenix because they are more versatile. we'll see how this pans out tho.
anything that can fly is more versatile than something on the ground - especially the phoenix because it is so fast. it can go places stalkers cant.

considering it's the fleet beacon he would either be committing to air or just not get the upgrade early on so you'd be able to have corruptors out to handle it, which i believe have 6-7 range but phoenixes do crap damage to them while corruptors do ok volleys against everything and they kick the shit out of carriers so he won't get much joy out of his dumbass fleet beacon anyway (it's also necessary to unlock air upgrades)
if they're really committing to air i would just rape their base with roaches before they had a considerable air army , while leaving extra queens and spores at home to defend. there's a reason no protoss goes air in zvp, it's the least effective method of dealing with zerg

snipe nerf might be a little too extreme, maybe if it was +light instead of psionic since EMP counters the shit out of anything psionic already and it would make ghosts more effective in the early game vs marines and stuff like that, or maybe a negative bonus vs massive as opposed to just a bonus vs anything else, the whole point was that mass snipe allowed terran to counter zerg tech switches more effectively but i guess the PROS will just have to get better at switching add-ons
why the hell would you snipe a light unit? it's a waste of energy. people will complain now that you can't one shot a baneling with snipe but that was never the point of snipe. the only reason pros were using mass ghost to counter broods and ultras is because it was hilariously op. vikings already hard counter broods and can be massed stupidly fast, and ultras are still pretty much a joke and can die extremely quickly to standard mm+tank. ghosts are most effective for emp and sniping fragile HT and infestors. they're not supposed to be good at killing everything.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 11, 2012 01:47 PM
I always considered blink stalker to be quite effective against muta actually + it would make more sense to get blink stalker instead of phoenix because they are more versatile. we'll see how this pans out tho.
anything that can fly is more versatile than something on the ground - especially the phoenix because it is so fast. it can go places stalkers cant.

basically what i meant was that with stalkers, you can attack ground and air units. So they can be a game-ending unit, the phoenix is more of a unit to harrass and support vs. air in fights (also defend against air units). But yeah mostly centered around air units, unless your opponent isn't good enough to counter the gravity stuff.

And sinister, blink stalkers are better to defend against muta harrass imo because - once again - you can do more with them. But that's just a personal opinion, when I play toss i prefer to get stalkers to getting phoenixes.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 11, 2012 01:55 PM
you forget phoenix has graviton beam, so they can attack ground units. they can't do it as effectively as stalkers but it can be deadly in large numbers
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 11, 2012 02:43 PM
you forget phoenix has graviton beam, so they can attack ground units. they can't do it as effectively as stalkers but it can be deadly in large numbers

Yeah that what I was getting at earlier about hydras. A small number of phoenix versus a small number of hydras is fine, but once you get that huge phoenix ball, you'll really need an impractically large amount of hydras to deal with it (and/or other units of course)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 13, 2012 12:53 PM
snipe is a waste of energy against casters when you have EMP, and if you think it's possible to make vikings anywhere near as fast as you can make corruptors you're really bad at zerg macro and/or scouting (plus, at 0/0 with no micro, corruptors come out ahead anyway - vikings win at 3/3 if you don't use corruption, and only truly come out ahead with tons of stutterstepping)

you also need several ghosts to snipe down an ultra, so in pure resources ghosts aren't that efficient either as 2 ghosts already cost 100 more minerals - marauders/viking is also not very optimal versus zerg since tanks counter roaches anyway and vikings are so-so against zerg air, the only time you would make marauders is if there's some weird roach rush or whatever incoming

snipe adds versatility to ghosts since they're essentially an anti-caster unit, being able to do 45 damage allows for ghost rushing terrans before combat shields, or sniping mutalisks if you prefer bio over mech and thors are unavailable, while also being more mobile than thors - it has little to no use against protoss, merely EMPing high templar is more efficient as you can neutralize whole groups at a time as opposed to just one

ultras are also not a bad unit, they're just really bad at breaking siege lines in chokes (broods do this anyway) and don't have enough armor or splash to really counter marines - if you surround an army in the open and use ultras to spearhead the rest of your army, their performance is acceptable if not ideal

honestly, snipe isn't that great to begin with, and i'd rather see a return of lockdown since blizzard has a hard-on for abilities that ruin micro and it would infuriate protoss to no end when their gay colossusballs end up frozen in their tracks and easy pickings, otherwise they might as well increase ghost base damage since snipe will suck hard if this change passes

someone did suggest making it do more damage, but cost more energy to fire, making it decent against zerg still but not utterly worthless like the +psionic change would make it
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 13, 2012 01:08 PM
also tbh 6 range is kind of dumb for phoenixes, i could maybe get +1 or some other minor buff even as an upgrade, but atm it's more like an excuse to force people to make fleet beacons
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 13, 2012 02:41 PM
the fact that people were even sniping ultras with ghosts was a testament to how overpowered snipe was, because that was never the intent of snipe. and brood lords were being taken down even quicker to the point where there was no point in making them vs late game terran as they had 1 hard counter and 2 powerful ground counters (marines and ghosts).

no need to rush ghosts , as you said they're an anti-caster unit and the balance team is balancing them to fit their role accordingly. EMP was nerfed and while it might be nice to land an EMP on some HTs, infestors are too large and an EMP wont hit very many of them. a couple of cloaked ghosts could easily kill a ton of ht or infestors with a few snipes and suddenly you've solved your caster problem much quicker as the units are outright dead instead of lacking some energy they'll restore later.

pros snipe caster units all the time with ghosts - just because you dont do it doesnt mean that's not what they were intended to be there for.

saying that vikings wont do well vs broods because there will be corruptors is stupid. most of those corruptors are being turned into brood lords. corruptors are expensive and the zerg also needs a ground army to defend the brood lords from being flanked and attacked by ground forces. vikings can easily outnumber corruptors and can honestly ignore the corruptors while they 1-shot every brood lord out of the sky , fulfilling their only useful purpose while the corruptors shit dps attempts to swat them out of the sky. point being that brood lords already have a hard enough time existing in tvz, they dont need another way they can be easily destroyed.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 13, 2012 09:14 PM
No, you don't get it; Snipe added versatility to an otherwise inflexible, low-damage unit which is the least mobile unit produced from the barracks. EMP is the anti-caster ability while snipe gives you an alternate way to spend their energy, which was efficient against the rapid tech switches Zerg can employ since Terran has an extremely hard time switching around their core composition. EMP wins out as the most useful, except in extremely rare late-game scenarios involving Brood Lords (which can be positioned so Ghosts have no effective way of reaching them) and Ultralisks (which most Zerg players don't make in the first place). It takes a long time to produce sufficient Ghosts to deal with a large amount of Brood Lords and Ultralisks, it's not something you can instantly switch over to. With EMP having already been nerfed to the point where many Terrans prefer Siege Tanks to deal with Infestors (further shoehorning people into doing Marine/Tank), the Snipe nerf will also make the Ghost's lack of utility and overall reliability a serious liability. I could accept that snipe does 25 damage to Massive and retained its 45 damage to everything else, but making it a purely anti-caster unit without buffing other areas would make every single Terran T3 unit a dubious choice in most situations, especially against Zerg.

A 'couple' cloaked Ghosts have no way of ever reaching said casters to use snipe in most situations, fungal will decloak them and if you have any army or detection nearby they will be picked off without being able to do any damage. You can even see their silhouettes when they're cloaked, as long as you're paying attention there's no effective way for them to 'assassinate' anything, which is why EMP is a better choice as you can fire it off while the army is moving out and disable the casters to force an engagement without their support, or force a retreat which can allow for the application of pressure, harass, or expanding behind it if you so desire. The only time Snipe would be preferable would be if they have their casters spread out thinly or they're only present in smaller numbers, and again that would only work if you have no supporting units nearby to defend them or detection overhead.

Furthermore, you're again mistaken regarding Viking count and how it works related to Zerg air. There is no way for Terran to keep up with Zerg larvae cycles, the Terran player would need an excessive amount of Starports available to keep up with just 1 hatchery worth of Corruptors, and to maintain a sufficient number to effectively take down Broods before they wreak havoc on a siege line. You're also wrong about costs, Corruptors only cost 25 more gas than Vikings do, and are the best airborne AA you can get. Like I said, one-on-one Corruptors beat Vikings until upgrades kick in, and even then will pull ahead if they use Corruption, and Vikings only pull ahead once the Terran player starts heavily microing his air units to stutterstep and focus-fire down the Corruptors. If you're sane, you will simply not morph all your Corruptors into Broods until you know you're safe to do so - anything else is psi-level play, and yes, Vikings will beat your Broods if you morph all your AA at the same time.

I'm not saying Vikings need a buff or Corruptors need a nerf, they're fine as-is, and I'm not saying snipe isn't too strong against Zerg T3 at the moment, but considering how Terran T3 is largely ineffective in most scenarios against Zerg and every high-end Terran unit is vulnerable to feedback, it's more a flavor-of-the-month type balance 'problem' similar to what happened to the Hellion but with much more dire consequences for the unit in question since it's a much more specialized ability and narrowing its usefulness down to a more limited scope detracts from the flexibility which makes Terran fun. If I wanted to play a shitty and boring race, I'd switch to Protoss and a-move some cliffwalking shit around.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 13, 2012 09:30 PM
i dont know what version of terran you are playing but it is vastly different than the one that pro and high diamond/master/gm terrans play..  unless you're going pure mech i dont see how switching to reactored starport to pump out vikings is oh so terribly difficult to do.. if you're scouting like you should be and notice a greater spire tech switch and can't be assed to just snipe it with a dropship or two worth of stimmed mm, you've got to have at least 1 or 2 starports lying around and some reactors to swap it with. bam, you're pumping 4 vikings every xx seconds.. they do it all the time vs robo bay tech switches in tvp no reason you cant do it late game zvp. out of all the games i have seen i have never once seen a zerg able to overpower terran AA to defend brood lords with the shit dps of corruptors, you need something else, at least a handful of infestors or hydras (god forbid) to really get the job done quick enough.

a brood lord tech switch is slow and the units take their sweet ass time getting across the map, the amount of time it takes to field even a single bl should give you plenty of time to react properly and vikings are the proper answer.

as far as ghosts go, i can't tell you how many times i've seen a ghost tech switch absolutely ruin a zerg late game. multiple nuke drops, splitting up ghosts, cloak snipes, blanket emps.. they're a good unit with or without a 45 dmg snipe.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 14, 2012 07:29 AM
I do go pure mech, but the thing is still that you need a lot of starports to keep up with 1 hatchery, and vikings don't counter corruptors that hard. Yes, they do more damage and have better range, but they're also flimsy and as far as sniping tech is concerned, reactors aren't particularily hard to kill either. In fact, a lot of good terrans prefer not to make reactors because it means they put more of their already demanding production capacity into a much more vulnerable position. It's better to have 4 starports than 2 starports with reactors, because you can add techlabs later for ravens and banshees if it's necessary. Plus, as I said, you're obsessed with defending the broods when you could just as well clear the skies first before morphing them in closer to the enemy base (and still covered by your own army). Also, there's no such thing as a "Ghost tech switch", either he has the barracks to produce them en masse or he does not, and furthermore Terran late-game against Zerg as a whole is very poor with the Ghost currently being the only effective T3 Terran can hope to make whereas Zerg tier 3, while situational, is largely effective at their intended role. All the situations you mentioned save for blanket EMPs can be prevented by taking precautions against Ghosts and paying attention. Guess what? Fungal makes the Ghost unable to snipe, EMP or nuke, in addition to negating cloak, and feedback spells instant death for any unit with an energy bar anyway. For an anti-caster unit, Ghosts sure are weak to other casters!!

But what do I know, most of the games I've seen end with some dumb marine/tank push at the 15 minute mark, with only a handful non-TvTs going beyond that point.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 14, 2012 07:58 AM
More specifically; a Terran who intends to enter the late-game will get 4 starports. A Terran who is simply struggling to kill you off, will switch out a few reactored barracks with starports in a last ditch effort to not get killed by Brood Lords. These are two very different mentalities and outlooks; if you hold the latter, you most likely win.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 14, 2012 11:55 AM
again you just make it sound so easy, like the terran is going to put his army of vikings in a vulnerable place where i can just kill them all before i make brood lords. chances are there are 5 billion missile turrets littered all over his base and the vikings will hang out underneath a blob of marines until they are needed.

there is such a thing as a ghost tech switch. you need to build a ghost academy, sometimes more than one if you plan on using multiple nukes, you need more tech labs on barracks, you're putting gas into rax output. just because you have barracks already doesnt mean you're not doing a tech switch. that's like saying i'm never tech switching as a zerg as long as i have the larva to produce the units with.. i still need to build the building to create the unit.
Title: Re: Official TBA StarCraft II Thread
Post by: s0und on February 14, 2012 04:35 PM
StarCraft 2 thats cool, but personaly i think it is a really bad game  :cool:
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 14, 2012 05:08 PM
lookit this faggot here
Title: Re: Official TBA StarCraft II Thread
Post by: s0und on February 14, 2012 05:18 PM
fuck you bitch  :cool:
Title: Re: Official TBA StarCraft II Thread
Post by: Sef on February 14, 2012 05:22 PM
stupidity abound
Title: Re: Official TBA StarCraft II Thread
Post by: s0und on February 14, 2012 05:28 PM
go and fuck your self bitch  :cool:
Title: Re: Official TBA StarCraft II Thread
Post by: s0und on February 14, 2012 06:58 PM
how about i challenge you to a starcraft game you fucking bitch  :cool:
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 16, 2012 10:21 AM
again you just make it sound so easy, like the terran is going to put his army of vikings in a vulnerable place where i can just kill them all before i make brood lords. chances are there are 5 billion missile turrets littered all over his base and the vikings will hang out underneath a blob of marines until they are needed.

The only time a Terran will make '5 billion missile turrets' is if he's going mech and you're harassing with mutalisks. Come on man, you've got to be a little more realistic than that, games rarely last to the point where Terran has enough bases to just dump excess minerals into mass missile turrets. The point is you can use terrain to your advantage depending on map, and if he overcommits to AA his ground army will be comparatively weak, in addition to corruptors being very good, straight-forward AA. Their high natural armor even negates a lot of the damage marines do in the first place, and you don't have to morph in 20 broods all at once right over a ball of marines.'

there is such a thing as a ghost tech switch. you need to build a ghost academy, sometimes more than one if you plan on using multiple nukes, you need more tech labs on barracks, you're putting gas into rax output. just because you have barracks already doesnt mean you're not doing a tech switch. that's like saying i'm never tech switching as a zerg as long as i have the larva to produce the units with.. i still need to build the building to create the unit.

No, ghosts are bio, a Terran player needs to be going heavy bio in the first place to easily transition into ghosts because he needs a lot of barracks to produce them at a decent pace. Essentially, they're the end-game bio unit, just like factory armies get thors and starport armies eventually get battlecruisers (though ghosts are, at least in their current pre-nerf form, vastly more flexible than either of the other two), so it's not a tech switch if he is going bio already, it's just the natural option to start producing ghosts. Terran can do weird tech switches early on, for example marauder/hellion into marine/tank, but as soon as they start focusing on upgrades and infrastructure gets more defined, it's a lot harder to switch from one to the other. If you have 3/3 bio and 1/0 mech, you're effectively putting yourself behind as Terran by doing a switch to mech in the middle or late-game, just like how it makes more sense for zerg to stick to either melee damage upgrades or ranged damage upgrades (zergling/baneling/ultralisk or roach/hydra/infested marines). Zerg tech switches revolve around the fact that you *do* only need a single structure to produce what you want, whereas Terran needs pre-existing infrastructure to do so, which is the primary drawback of playing Terran macro, and once upgrades start kicking in you generally want to stay on the same path and use it to the maximum for the duration of the game. This is why a 1/1/1 opener can be strong, but the lack of focus make such a composition weaker if you stick to it throughout the game as the costs to upgrade everything skyrocket (leaving you with either fewer upgrades or less army). That's also why 'everything Terran works', because transitioning between tech is a lot more demanding since everything has seperate uprades and tech. Protoss, being closer to Terran than Zerg, have a much easier time because their ground upgrades affect both templar and robo, while shield upgrades carry over to air, and templar only needs gateways which are required for the basic units anyway, which is also why basic gateways units are shitty in a straight-up fight with basic barracks units.

Essentially, the core problem is that ghosts are the counter to Zerg tier 3, but the other Terran tier 3 is already countered by Zerg air; outright nerfing Ghosts to the extent that has been suggested will only encourage more 2-3 base play and all-ins, as opposed to macro games in which Terran is already at a disadvantage due to slow production and the most rigid upgrade system. The other casters have the means to counter ghosts already by themselves provided they have detection available, and making ghosts exclusively counter psionic is detrimental because it makes, ironically, the *Thor* the most flexible and useful tier 3 unit Terran has. Most people, Zerg players included, think this is stretching it, and a mere penalty to snipe damage against massive has been largely accepted as a more reasonable and fair solution by the majority of the online SC2 community.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 16, 2012 10:25 AM
both of you are scrubs because I HAVE VOID RAYS
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 16, 2012 10:26 AM
"3 cannons blockin off my door, 30 void rays dont need no more"
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 16, 2012 01:57 PM
well even when i was in high diamond, before late game came around a terran would almost always dump excess minerals into pre-emptive missile turrets whether he scouted a spire or not - call it base insurance, i guess they would rather be safe than sorry. terrans are typically swimming in minerals late-game because of MULEs, they dont have enough production output to possibly spend it all that quickly. yes he can overcommit to air i've seen it before but you just need like 8-10 viks same as if you were getting corruptors to kill colossus, doesn't take very long to make 10 viks..

and i get what you're saying - ghosts are bio, makes more sense to ease in to ghosts if you've been going bio in the first place. but ghosts are their own tech - they have their own building, their own upgrades, research, etc - and they're casters, unlike the rest of the bio army. if you're going into heavy ghost play you are doing a tech switch and your opponent will react accordingly and has to react accordingly. the ghost is a very different unit from standard mm, and is to be treated as such.

the ghost was never intended to be a zerg t3 counter and you can easily kill zerg t3 without ghosts, especially if the unit is caught out of the synergy of the zerg army. if you've allowed your zerg opponent to get to the point where he can make 10 ultras with his ling bling army, that's really your own fault for letting them macro the entire game unchecked, and you probably deserve to lose. snipe isnt gonna help you at that point.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 17, 2012 02:48 PM
the ghost was never intended to be a zerg t3 counter and you can easily kill zerg t3 without ghosts, especially if the unit is caught out of the synergy of the zerg army. if you've allowed your zerg opponent to get to the point where he can make 10 ultras with his ling bling army, that's really your own fault for letting them macro the entire game unchecked, and you probably deserve to lose. snipe isnt gonna help you at that point.

that's sort of my point though, they're nerfing snipe because it 'counters' zerg tier 3 but only if the zerg player 'allows' the terran to mass ghosts, just like the terran player loses if he 'allows' the zerg to macro unchecked, and just nerfing massive damage would be just as fine

it's not a big issue and i don't give a shit since generally i win or lose vs a zerg long before he gets 10 ultras or has the bases and capacity to switch between air and ground armies as he sees fit, but it just sucks that they remove the versatility of snipe because it is too strong in an incredibly rare scenario (lategame TvZ where both players have a lot of bases) instead of doing something to balance out the process of getting to that stage in the first place

zvt is pretty balanced (though mech is an uphill battle for zerg imo) but any radical changes will be absent until the release of HotS
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 17, 2012 02:51 PM
Starcraft 2 is a horrible game why did you make this thread? :/

look it's cute that you have different 'tastes' (you're gay) but not every game has to be a shitty free-to-play DOTA-clone or whatever to be fun or interesting
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 17, 2012 06:47 PM
i dont see lategame zvt where the terran went bio as a "rare scenario" going pure mech (which seems to be your style) is not what most terrans do, and zvt games on average last longer than any other matchup, and also have the highest probability of going past the 20 minute mark
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 17, 2012 08:41 PM
all i see other terrans do is 2rax bunker rush or reactor hellions into a 2base marine/tank push or whatever and if they fail to kill anything with that they die in a fire (average terran that is, diamond and masters but not pro-level, which is more applicable to anyone below a pro-level)

mech is generally less popular because it is more macro-oriented and a lot more rigid than mass marine or whatever, it's very hard to successfully go mech off 1 or 2 bases as you simply don't have the gas income required to get a decent army with upgrades unless you do some weird gimmicky thing with banshees or push with a bunch of mass-repaired thors (which is fun but you're fucked if it doesn't utterly devastate the other guy) and i have had an extremely hard time finding replays of people actually doing mech (as opposed to marine/tank/medivac) until the last few months where it seems to have been gaining some momentum

my style is just evolving as i learn new strategies and approaches to mech overall, for example i make vikings to deal with mutas in TvZ sometimes because of the psychological effect, they're better at responding to light muta harass than thors or marines as they ignore terrain and the other guy tends to just back off once anything starts shooting at his mutas, in addition it has the added advantage of discouraging broods even though they're the only thing that could potentially wreck my day aside from burrowed roaches because of the entire "oh fuck he probably has 20 vikings and 40 missile turrets" mentality a lot of people have (even though it could be just a handful of unupgraded vikings)

i've also started to make more marines early on if only to fill a few bunkers and provide AA support until i get sufficient thors or vikings out, and i don't rely on proxy barracks floating around to give tanks vision but i have also started building missile turrets in the middle of my tankblob as i am sieging up on someones base for detection and extra AA (which wasn't unheard of in brood war)

all i'm saying is, a lot of terrans love to 1 or 2base cheese and macro/mech is seen as being stupid and impossible to pull off by a lot of people (every time i've asked about mech on forums or in channels they just reply LOL UR GAY MECH DOESN'T WORK EVER) even though i have seen a handful of pro games won with macro mech as opposed to standard bio or biomech which was pretty cool and never seen it actually crash and burn as horribly as people seem to think it would

the fact that i can choose to go super-aggressive with bio or set up a meatgrinder at my opponent's doorstep with mech is what makes terran fun and neither should be discouraged or be disadvantageous (just like how hydras shouldn't suck)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 18, 2012 12:53 AM
hey im not sayin mech isnt viable im just sayin its not the fotm and it hasnt been for some time. but ive seen amazing plays with it, thors are not to be trifled with

some recent replays:
http://drop.sc/114171 (http://drop.sc/114171) <- zvz on korhal compound. 15 hatch vs 6 pool..see who wins >:)
http://drop.sc/114168 (http://drop.sc/114168) <- zvp metalopolis protoss rage
http://drop.sc/114169 (http://drop.sc/114169) <- zvp tal'darim. roaches vs blink
http://drop.sc/114167 (http://drop.sc/114167) <- zvp metalopolis. more fun with roaches
http://drop.sc/114170 (http://drop.sc/114170) <- me & sev 2v2, watch for the killer nuke :D
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 18, 2012 09:32 AM
yeah im saying mech isn't popular because mass marine is easier (and marine micro is regarded as pro) but it doesn't feel right for me and going pure mech is just the culmination of what i've been doing all along

also yeah protoss players are funny because they're always the one who seem to get the most worked up when they go robo and it doesn't work (MUTA OP I'LL NEVER MAKE THINGS THAT *COUNTER* THEM)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 18, 2012 09:37 AM
Fionnula: ahahaha you're bronze league. see what i mean?
Fionnula has reconnected.
You: yeah but check match history
i'm doing good atm
Fionnula: that's because you've watched youtube videos about how to mutaball
You: i don't watch video guides or streams actually
and i play random, i don't get zerg every game
Fionnula: of course
playing random is good, i respect that
You: in fact, my 3 most recent losses were as zerg, and twice to protoss
Fionnula: what i don't respect is zerg players going muta the vast majority of the time
i honestly believe that if mutas were removed from the game, there would be a mass exodus of zerg players
they're stop playing zerg
that one unit is so incredibly overpowered compared to every other unit that it fucks up the game
You: i'd end up going roach/corruptor instead into broods and infestors
Fionnula: address me point, though
mutas
too powerful, right?
You: no, mass muta is weak to strong timing attacks early on
Fionnula: not really
You: making lots of lings and spines for defense cuts into econ
Fionnula: you had enough lings and spines to hold off my attack
i tried
You: protoss can constantly produce probes while zerg has to balance workers and warriors
Fionnula: i came early, as you saw
but i didn't have enough to take you out
so i had to retreat
even though my economy was good
i shouldn't have to cut probes early to get a good army to defeat you int he first ten minutes
You: i swear though, it just comes down to personal improvement until you start hitting masters
Fionnula: i don't think so
there's no way past mutas for me
i mean
it's not like i win all my games against terrran and protoss
i have difficulties with those too in many respects
but mutas ... there's just nothing i can do. ever.
and that's a clear indication that they're too powerful
You: well, i have huge problems with terran vs protoss
Fionnula: they're fast, they can fly, they can attack ground and air, they're not too expensive, they're easy to get early
in a ball, they're deadly
no disadvantages
You: because i prefer hellions and tanks, which is less effective against protoss
Fionnula: just go mass bio with ghosts
easy
that's all terran ever does
against p
You: bio needs a much higher apm and i prefer positioning
especially against other terrans
because it's easier to focus on base management at the same time
which is a preference, i just don't like mmm
Fionnula: doesn't seem to stop you going muta
that doesn't make sense
surely if you prefer base management and positioning, you wouldn't go muta
so why do you?
You: the other option is to tech to broods, which i need a spire for anyway
Fionnula: because it's the most powerful unit in the game :)
You: and robo counters early roaches pretty effectively
Fionnula: i just want you to be honest
i wish zerg players would just admit it
You: it's either sling/bling/muta for mobility or roach/corruptor for durability as base compositions
i don't like leaving toss alone on 2 bases
if they get enough colo i can't engage from the ground
Fionnula: i should just change class
this shit is never going to change while i'm protoss
maybe if i go terran the mutaballs will stop
or if i go zerg and just embrace the mutas myself
ugh
You: i prefer terran mech personally
but i play random anyway
if i lose, i try to figure out why, and move on
it's not a big deal
Fionnula: what do you do when you get mutaballed?
by other zerg players
it doesn't piss you off?
You: as what race?
Fionnula: protoss
You: i go 3gate star if i don't see an early roach warren, and even then i can sort of handle it with voids
a combination of archons, phoenixes and high templar help in the late game
Fionnula: there is no late game with mutas
You: archons do extra vs bio anyway so they're acceptable against all zerg units
and phoenixes can chase them around
Fionnula: only if you have loads of phoenixes
You: for pure air a couple cannons and a phoenix squad is enough
Fionnula: so unless you see a roach warren
You: he can't commit to a fight vs phoenixes over cannons
Fionnula: you assume mutas
but you have to cannon your entire base in that case
if you have cannons on your mineral line
You: no, just to cover a few key positions
Fionnula: mutas can just go after your pylons/buildings
you can't build cannons everywhere
You: you placed your cannons behind your mineral line, so the nexus itself was wide open
but again when you start out going robo it leaves you vulnerable
Fionnula: but if i hadn't gone robo
you'd have gone roaches, no?
You: i've seen some early stargate builds which force hydralisks, followed up by robo and colossus
if you went mass stalker, no, i'd get mostly zerglings
Fionnula: i think the key reason zerg is the easiest race
is that it's easiest of all to respond to the other player
You: it still requires the tech structures
Fionnula: all you need to do is put down a building - roach warren, baneling nest whatever - and then with three bases all you need to do is burst out an entire army at once
whereas other races you have to build your army up unit by unit
You: if you open air you can possibly snipe some of it with voids
and yeah but that's also why zerg units are individually weaker
Fionnula: doesn't matter though does it
they die? you burst out more
protoss army dies? you're fucked
You: since terran has the least flexible production setup, they get the most flexible units, like marines
protoss can warp in units based on what they see, sort of like zerg
zealots for zerglings or stalkers for roaches, and sentries for masses
Fionnula: can't warp in eighteen units at a time from three bases
can't warp in phoenixes and voids
with three bases, you can burst out eighteen mutas at once
You: no, you use higher tech to supplement your gateway army
Fionnula: try making eighteen phoenixes at onec
meh, this is pointless
You: also you *can* warp in templar tech, both high and dark variants
Fionnula: yes, i'm aware of that
templar aren't exactly easy on the gas
You: i only get robo for detection generally unless im facing mass marine
Fionnula: very difficult to get HT (never mind researching storm) on two bases
while having a balanced army too
You: you could also do stuff like hallucination scout
i think that's what you did
Fionnula: i did
there was no spire
again
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 18, 2012 09:37 AM
You: so i threw down two spore erroneusly
Fionnula: all you have to do is put down a spire
once it's built
burst out eighteen mutas
You: then i changeling scouted and saw the robo
Fionnula: so i can scout
no spire
and a minute or two later
eighteen mutas
which is faintly ridiculous
You: you just always need to keep an eye on everything people do
or at least get a general sense of what can happen if you see x and y
you even guessed mutas
Fionnula: but i mean
that's my point
you don't seem to be getting what i'm saying
it is far easier for zerg to change what they're doing an have an instant army
if you decide, shit, i'd better go air
you have an air army very very fast
if i see your spire and think, shit, better go air
i have no chance of getting an army to match yours in time
You: well i wasn't doing banelings or roaches, just speedlings, so i was saving gas
which means either mutas or infestors on 2 bases
Fionnula: yeah
i think i predicted that half-way through the game, did i not?
You: yeah
Fionnula: and you didn't respond
You: and you got a twilight council presumably for blink
yeah i prefer to try to pay attention to stuff instead of typing all the time while playing
i didn't do mass muta because i have an all-consuming hatred for you and everything you do in an effort to ruin the game for you, i just thought "oh robo time to get a spire"
Fionnula: sure
You: when i saw the double gas i was worried about a dt rush more than anything
Fionnula: i just think you ought to be aware that mass mutas ruins the game
not that i expect you to care, naturally
You: idk i generally don't face it because if i see a weakness i end up killing off the other guy sooner
Fionnula: then
why are you still in bronze league?
You: i just haven't played enough to be promoted i guess
i told you, look at my match history
Fionnula: nah
anyway
at least i've learned something
You: that's the best anyone can hope to do
Fionnula: never - ever - build a robo against zerg until you see a roach warren
You: if you're frustrated with protoss, try the other races
Fionnula: i used to be terran all the time - hilariously easy compared to protoss - but changed for 2v2 matches with a friend
wanted more variety
so i decided to learn protoss
learned zerg at one point so i knew what i was up against
You: protoss kind of gets shoehorned into robo a lot of the time
unless you have really good micro and can make stargate/templar work
Fionnula: robo is essential for observer
You: terran has by far more variety depending on matchup
Fionnula: we can't just turn an overlord into an overseer
You: yeah but zerg also has limited options for cloaky units
Fionnula: i wouldn't call burrowing a limited option
You: roaches and infestors move slowly when burrowed and you can't get that tech as soon
but you can put down a dark shrine around the 5 minute mark
and can be warped in on top of the enemy
Fionnula: dark shrine is a dreadful idea at 5 minutes
it's so easily scouted
and all you need is to sacrifice a couple of drones for spores
You: maybe, but it's possible, and you can still turn the DT into archons and research charge or blink for your gateway units with the twilight council
Fionnula: while you storm my base with a bunch of 50-mineral-each lings?
You: i would do it if i see the other guy playing defensively, a sentry can defend for a long time by itself
Fionnula: why on earth are you even still talking to me?
You: idk
Fionnula: i was gonna 1v1 for a few hours but you've completely put me off
think i might go play 3ds or something
You: i'm just saying there's a reason for everything, and the game isn't that badly balanced
it's hard for me to give the best advice since i'm not really a pro player or anything
but maybe you could ask a masters toss for pointers on the replay or something like that
Fionnula: there's nothing to watch
it's not like i tried to fight your mutas and failed
You: you saw it coming and gave up
Fionnula: yes
the game was over the second i put down a robo
You: but maybe something about openers and how to react to zerg
i know im worried about dark templar and 4gates involving lots of zealots
unless i specifically roach rush but that sort of falls flat against most other things
Fionnula: you're only worried about that because you don't use roaches
some players - the one or two that don't go straight to mutas - go for early roach push
4 gate fails against that
and it's very difficult to scout what's coming from zerg
because protoss has only two scouting options
You: i can use roaches but it depends on match-up and what i feel like doing
Fionnula: observer (requires robo)
and hallucination (takes so long, it's too late to react once you realise what zerg is doing)
You: early on though you know it's limited to either roaches, zerglings, or a combination of the two
Fionnula: yes
and?
each of those combinations requires completely different builds
so it's a guessing game
You: protoss has a far greater variety of opening strategies, and zerg can't wall off like terrand and protoss can
Fionnula: zerg, on the other hand, flies an overlord over
why would you need to wall off?
the only reason anyone walls off is because of lings
You: it would prevent scouting
Fionnula: oh ffs
your lings prevent scouting
You: but then i can't be roach rushing
at least not a strong 7 roach rush
Fionnula: you can have six lings in your base to prevent scouting
and still make roaches
You: yeah, but then it would be delayed, giving you more time for either an observer or hallucination
Fionnula: and?
great, so i get my observer over
see a mass of lings
now realise mutas are coming
and have only three gateways and no stargates to deal with it
You: sometimes you need to force your opponent to do things they don't want to
like if i go stargate against toss i force hydras or air, which i deal with using colossi or high templar respectively
Fionnula: you keep avoiding my points
You: i can't tell you *exactly* what to do in any given situation, i'm saying every race has weaknesses and so do players
which you need to take advantage of and exploit
Fionnula: this is a waste of time
good luck getting promoted, bye
You: later
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 18, 2012 09:39 AM
basically summarized to "mutas op and i refuse to try something different and improving"
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 18, 2012 03:40 PM
basically summarized to "mutas op and i refuse to try something different and improving"

(http://i.imgur.com/WqfCL.gif)

howdy folks
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 18, 2012 04:17 PM
blink stalker, storm, archons.. mutas cant win every game by themselves
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 18, 2012 04:28 PM
the problem isn't so much that protoss has nothing to counter mutas, it's that protoss has a hard time countering mutas without tech switching into something that will hurt them to try to switch out of. make some phoenixes vs the mutas and it takes forever. unless you're already on stargate tech, you'll never have enough phoenixes (in this current patch, not sure about post range-buff) to combat a good zerg harassing you constantly with mutas. and if you do make it past the harassment phase, the zerg can easily tech switch into mass roach or zergling and just run you down with the massive economic lead they will have gained. the only time phoenixes have ever worked for me vs muta is when i was already rolling with a phoenix build beforehand, or when the zerg just never attacked with his muta blob. also, every probe killed in muta harass is precious if the protoss is trying to counter with phoenix, because he'll be wanting to save his chrono boosts for getting his phoenix count up rather than chronoing out probes to make up for the difference in economy.

stalkers are the best counter to mutas in my opinion, but it requires impressive blink micro to be able to keep up with the harass long enough to do a 2 base blink timing, or (to an even more tenuous extent), a 3 base blink + templar/archon timing. i'm not saying mutalisks are overpowered, but i think protoss does have some rigidity issues with handling a unit as versatile as the mutalisk and the even more versatile zerg tech switches that can easily follow suit if the protoss chooses to commit to a specific tech. at least with marines, protoss have two hard counters let alone one (with plenty of peripheral advantages, like charge, +1 ground armor, forcefields, guardian shields). i actually do think protoss needs something like the tempest. it'd help to have a sort of colossus for mutalisks that can function well doing other things, particularly if protoss is going to be as stiff on tech-transitions in HotS as they are in WoL.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 18, 2012 05:49 PM
Agreeing that Protoss needs some more flexibility and a more versatile capital ship, but I would really really like to see the colossus removed or de-emphasized. There's nothing worse than constant (and REQUIRED) deathball play. Hope the new HotS units add depth and variety.

Just noticed I got reply #500 so here's some more silly phoenix fun!

Inception - Starcraft 2 Phoenix montage (http://www.youtube.com/watch?v=bYY7GGZ57sg#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 19, 2012 01:27 PM
I got to baneling bust a protoss. Most times I try to do it they are usually sentry heavy.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 19, 2012 03:32 PM
I haven't played in a while due to general busyness

gave in and played today for 2 hours or so

did alright

that is all
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 19, 2012 03:33 PM
also, i'm doing a full switch to terran, at least until the end of WoL

i just think it's more fun and suits me better
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2012 03:42 PM
zvt shakuras mech vs roach/bane (excuse my horrible micro AND macro): http://drop.sc/115719 (http://drop.sc/115719)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 03:49 PM
i still think your name is the ultimate GAY for a guy

passed 850 team terran and 700 team random

gonna watch your replay and whine at the terran for fucking up his mech probably
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 04:27 PM
yeah this guy was pretty weak

it was like he couldn't make up his mind about what he wanted to do early on which weakened him substantially as he never got around to do anything, and lost 2 hellions to slowlings which was very bad

he never did any real damage to your bases, but neither of you scouted very much or did any real damage until you killed his planetary with broods (which he could have saved with massrepair and vikings, but didn't)

some mutalisks would have fucked him over at 10-12ish minutes because he only had 1 turret at his main for the longest time and got an armory but didn't start on either upgrades or thors for a while

if he had started on +1 weapons early and done a hellion/tank push with marines and possibly turrets for AA to contain and shell your natural, especially with a floating proxy barracks for vision, you would have been in trouble

some SCVs mixed in with his thors to repair them would have done him good, and he should also have been more proactive with microing his hellions instead of just losing them to the banelings and roaches

he crapped himself and spammed starports as soon as he saw the broods (because neither of you did enough to check up on the other)

you could have killed him off a lot sooner if you burrowed under his army and unburrowed your roaches while he was unsieged and then pushed his third (the planetary) or busted down the door to his natural (taking out his armory to delay upgrades and thors)

again he was way ahead of you in supply at some point but sort of didn't do much worth mentioning

i really think you should have had eyes on him more because if he had made some banshees he would have done to you what your broods did to his 4th and you couldn't really have done shit about it

i suspect he's just watched a few games of people doing mech and isn't very comfortable with it by himself

imo a few early hellions poking around your base killing a few drones + a bunker expand behind it would have been a much stronger alternative to boost him economically and then gone hellion/thor vs ling/muta and hellion/tank vs roach/bling (again depending on scouting which NEITHER OF YOU DID ENOUGH OF ok)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 04:33 PM
hellion/thor and hellion/tank are very different for the first you want blueflame + armor ups (negating the rapid but low damage attacks of lings + muta splash) and for the second you just want weapon ups (since hellions don't do bonus damage vs armored anyway) so it's kind of important to pick either/or when on 2bases because you won't really have enough gas to support more than 2 thors in production at a time and

you also want a second armory when on 3 bases to stay ahead in upgrades

doing a mix of either isn't really efficient *until you have enough bases to support it*
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2012 05:32 PM
i dont know why you say i didn't do enough scouting, i had far more vision than him and had overlords at every expansion, plus an overseer pumping out changelings often (although he kept killing them) with almost full vision of his entire army for almost the entire game. i didn't need to scout his base anymore at that point - i could see everything he was building and where it was going.

i basically knew what he was doing the entire game. otherwise i wouldn't have been able to react to his pushes the way i did.

what my weak points are macro and micro. didnt do much of any focus firing, too many banelings died without reaching a target because i let the roaches get in the way, and he was ahead of me on worker count up until i killed his planetary.

i also dont go mutas in zvt. they're too much of a gamble and not durable enough deal with either bio or mech. marines > mutas, upgraded thors > mutas. and while they synergize nicely with lings, bfh will just kill them before they do any real damage to help out with the thors and tanks blasting away behind them. afaic, roach/bling is far more reliable than going muta/ling as your main army composition vs mech.

but yeah he wasn't all that great and he didn't make any effort to save his planetary. that being said, it's far easier to criticize a player just watching him than it is to actually do what you tell people to do in a game. he probably couldn't decide to split his forces and didn't have enough vikings to deal with the broodlords at the time.

he also freely let me expand and drone without any kind of harass at all, one of the weaknesses of pure mech play imo. no drop play with stimmed mm.. one of the deadliest things for a zerg to deal with, just doesnt happen in these kinds of games. if i had been just a little faster with my macro in this game i would have destroyed him far quicker.

but on the other hand he never harassed with his hellions, he was far too timid with them.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 06:42 PM
you never saw the armory on his doorstep for starters, while he kept scanning you (though this was because he wasn't muling as well as he should have or using his hellions)

he also piled up a lot of money, even though you saw his army he still had units laying around his base (which he forgot about the whole game) and he had the necessary resources to make other stuff, he definitely could have saved his planetary but he simply didn't do anything at all, not even move his SCVs away

i'm also not talking about committing to mutas, but as you eventually went with a spire and had a decent amount of resources most of the time, throwing out 5-6 mutas to confine him to his base, snipe add-ons and stray units or anything else could be extremely aggravating for him to deal with as thors are slow and spreading them out to prevent muta harass or switching to the dreaded mass missile turret build could benefit you

again if you had more vision of his actual base layout you could have done a timed strike after or even during an engagement to kill his armory as it was in a very vulnerable position and destroying it would be pretty serious for his factory-based army - it's like destroying a greater spire because it denies higher tech units and upgrades at the same time

you could also have busted down the rocks and done damage to his planetary expansion, not necessarily killing it outright but sniping a refinery with roaches to deny gas income or something and force him to split his army up or leave his front vulnerable (people love to a-move the entirely of their force to respond to like 2 hellions in a corner) and force him to defend two sides and once again allowing you to hit the all-important armory

also, his inability to do damage was definitely his undoing as all he did was trade armies in the middle a couple times without making an effective push into your territory to actually hurt you and put the pressure on, at several points he had too many thors, too few tanks and lost too many hellions to achieve anything of value (especially since you weren't going with air to kill him off until later)

again, his opening was incredibly clumsy, possibly due to drone harass or some other reason and he could have caused considerable damage early on if he just had a more focused battleplan

the weakness of mech is poor decisions and the slow nature of tanks and thors, it's still absolutely possible to harass on the ground with hellions or do hellion drops, you had several openings at multiple stages of the game that he failed to exploit because he wasn't creative enough with his force and didn't have enough guts to push you from a less exposed angle - imagine if he sieged a couple tanks to defend his base and got a medivac to shift troops into your main from the access at the planetary expansion, slowly sieging into it? that would have been utterly horrifying to deal with, as an example of something he *could* have done, but didn't do

it's a lot easier for me to comment on his play than yours because i *do* play mech terran, and his play was overall plagued with indecisiveness, an inability to effectively engage your army and he seemed to lack the confidence required to play terran as you need to be incredibly proactive - yeah, i'm not creative enough with starports, but overall my aggression and pushes are far more deadly than what this guy exhibited - i commend him for trying, but he needed to commit to one or the other alternatives instead of squandering troops in the middle

keep in mind, mech is incredibly gas intensive - bringing SCVs to repair and using orbital energy to scan is justified later on and at some point he lost a number of thors which could easily have lived with just a handful of SCVs around to keep them alive - if they had lived, he could have had a better chance at pushing and killing your third instead of retreating

i'm not saying you did too bad, i just wish you'd be more aggressive and at least do flybys over his base (even with speed overlords as they're fairly survivable) to look for weaknesses or something and you might have been able to get your bases going a little sooner (your third and fourth at least) and *in this particular scenario* i think my tvz mechplay could have killed you, especially if i didn't have to worry about mutalisks

if you had been a little more proactive (which you could have afforded as you knew where his army was) you could have forced him out of his comfort zone and opened up new fronts while still being able to move back and defend yourself easily - but that could also possibly force you out of your own comfort zone, i guess

again, i can't comment on your zerg play very well as i don't main zerg, but you need to exploit every weakness and opening as best you can - every little bit helps and can drive your opponent to fuck up whatever he is trying to do and inflict crippling damage, and mech is especially vulnerable to this as the heavy hitters of the army are very slow to react, which is why i hate maps like metalopolis as additional bases feel incredibly vulnerable, forcing me to rely on pressure to keep the enemy in check

another option you could have considered since your banelings were somewhat ineffective could be to retain more speedlings and use them to come up on his tanks from behind as the map + positioning of his forces definitely allowed for it, especially after you killed his hellions
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on February 19, 2012 06:48 PM
see this is why i stopped playing
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 19, 2012 06:54 PM
see this is why i stopped playing

back you go 2 the imbalanced and dumbed down trash that is dawn of war d00d!!!
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on February 19, 2012 06:57 PM
see this is why i stopped playing

back you go 2 the imbalanced and dumbed down trash that is dawn of war d00d!!!

WRONG i only play galactic battlegrounds
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 06:59 PM
blu you never truly... PLAYED...

nigga...
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 19, 2012 06:59 PM
my scouting is terrible as terran but i got some coaching from someone on quantic tonight so i'm feeling a lot better about my plays, i've been kind of winging terran up to this point
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on February 19, 2012 07:01 PM
um whatchu talkin bout sin i was actually in a tourney(that i got kicked out of first round but still went 4-2!!)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 07:02 PM
i'm not talking about tourneys WTF
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on February 19, 2012 07:04 PM
then WHAT do i HAVE TO DO to be a MAN IN YOUR EYES
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 07:06 PM
unloack thor portrait
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 19, 2012 07:07 PM
using thorz
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 19, 2012 07:11 PM
see this is why i stopped playing

back you go 2 the imbalanced and dumbed down trash that is dawn of war d00d!!!

WRONG i only play galactic battlegrounds

star wars products (http://i.imgur.com/yV5S2.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2012 08:02 PM
i'm not saying he was good or anything, i know he was bad and we both did a lot of things wrong and i didn't fly over his base even after getting ovie speed, mostly because i knew what he was doing but i should have anyway.

i dont need to be told how to play zerg, how to flank or what i should be doing at what time either. i remember how to do those things but my execution and mechanics are significantly weaker than they used to be. if i dedicated myself i could get back to high diamond , hell i could even beat some masters players with my zerg when my mechanics were solid. i'm just rusty after not playing any 1v1 ladder for what was 3 months or so. an hour or two with a masters zerg and i'd probably be back there even quicker.

i just posted the reply cuz i liked the game. if i wanted critique on my play i'd ask for it.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 19, 2012 09:27 PM
http://drop.sc/115978 (http://drop.sc/115978)

first game on cloud kingdom!

started with being contained, ended with me countering massed cruisers with marines, pdd and vikings. some sloppy play and the signature long runtime of TvT but them's the breaks, as they say.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2012 10:47 PM
i really like that map

first season blizz has added all good maps
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 19, 2012 11:37 PM
Played a 2v2 placement with a friend
I played terran
opponents do a 1 base timing with 15+ units each
I have 2 ghosts and a marauder, my team mate has 5-6 gateway units
I nuke our own ramp and kill their whole army
they then contained us on 1 base for me and 2 bases for my team mate for the next fifteen minutes
then we push out and win the game


how are people this terrible
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 20, 2012 04:24 PM
yeah how the fuck can your terran macro be so bad you only have 3 units vs their 15
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 20, 2012 05:27 PM
Because I have literally zero idea how to do a ghost rush and can't play terran for shit on top of that.


edit: Oh yeah, I was also building an expo (which got killed). I still suck though
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 21, 2012 12:55 AM
i really like that map

first season blizz has added all good maps

is that an actual blizz map or was it one of those TeamLiquid competition maps?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 21, 2012 01:06 AM
neither of them are blizz maps
and that's why they're both good
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 21, 2012 07:04 AM
zvt shakuras mech vs roach/bane (excuse my horrible micro AND macro): http://drop.sc/115719 (http://drop.sc/115719)

I like the changeling on the cliff. I am surprised they overlooked it considering they never had drop tech.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 21, 2012 03:46 PM
i also rediscovered a changeling that has not morphed can still hold a xel'naga tower :o
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 22, 2012 02:05 AM
(http://i.imgur.com/YxUqI.jpg)

killed a mutaball that outnumbered me 2:1 tonight

and i didn't even need to use this

(http://i.imgur.com/z4Ywl.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 22, 2012 02:20 AM
The icon actually looks more like something for the Tempest's ground laser.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 22, 2012 02:29 AM
The icon actually looks more like something for the Tempest's ground laser.

now that you mention it, it does look like heart of the swarm content that they just threw into wings of liberty for now

goddamnit blizz why you gotta be so lazy -_-
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 22, 2012 02:59 AM
maybe this means they threw out the tempest
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 22, 2012 04:40 AM
i've been doing a macro cheese in a few team games on my euro account

1rax expand into 10rax mass marine/scv

if done correctly you can max out at like 15 minutes or something silly like that with constant production

barrel down your enemy's throat with 30 SCVs and 120+ marines with stim, combat shields, and level 1 ups

it's really funny against fags who mass void rays and shit in lower league

they move out with a handful of elite units, and get shredded by a massive swarm of marines

the bulk of it hits late, so good players can stop it with hellion/tank, well-microed colossi or infestors + maybe burrowed banelings

but if it catches someone off guard there's just so much shit for them to deal with it's not even funny

even if they get a deathball going, they can be flanked and overpowered with sheer numbers in open ground, forcing them to turtle (and allowing you to expand and tech to whatever counters them if necessary)

i also have an apm of 100ish while doing this dumb shit LOL
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 22, 2012 04:42 AM
in the games i've been doing so far, the biggest threat has been my own fucking idiot allies (who are also all bronze/silver) not moving up on fucking ramps if they get there before me and losing a lot of units

i got pissed off at one of them and shot his units to pieces first so i could stutterstep up the ramp faster to shred what was on top of it
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 22, 2012 10:40 PM
oh yeah no idea why i didn't post that yesterday, i actually wanted to, but i started playing sc2 again and probably will keep that up for a while (2v2 w/ a friend)

question for those of you who play 2v2 tho;

what can I do against a 6pool in a 2v2? To be more specific, the guy I play with is bronze league and he can't deal with it, so if they hit him he can't deflect it, it makes me pull drones as well and he will still probably be extremely far behind. Example I had yesterday - ZPvZP. The protoss just made a ton of stalkers and both of us had close to no workers, I also had to give him money to actually get somewhere. We were able to fend off that as well but we weren't able to deal with the extreme lack of economy due to those attacks and ultimately died to mutas. What can i do against that kind of stuff in 2v2; in 1v1 I don't have a problem with 6- or 10pool anymore btw.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 22, 2012 10:53 PM
teach him how to deal with it problem solved
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 23, 2012 02:45 AM
mutaless zvp! most of these are kind of boring until the halfway mark when most of the action starts to take place
http://drop.sc/118391 (http://drop.sc/118391)
http://drop.sc/118392 (http://drop.sc/118392)
http://drop.sc/118393 (http://drop.sc/118393)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 24, 2012 03:09 AM
(http://i.imgur.com/GpSMT.jpg)

nada :C
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 24, 2012 04:41 AM
(http://i.imgur.com/7Cbec.jpg)

why is this popular

is it a sophisticated parody that i'm too dumb to get or does the sc2 community just have the worst taste in mods ever
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 24, 2012 04:51 AM
i agree it is pretty bad. not sure how it shot up in popularity so quickly besides the fact that it's a remake of a wc3 map
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 24, 2012 05:02 AM
(http://i.imgur.com/5HxBF.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 24, 2012 11:46 AM
that reaper is so fucked
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 24, 2012 06:11 PM
i liked how my shitty idiot allies couldn't break him for like 15 minutes giving me time to mass cattlebruisers
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on February 24, 2012 07:41 PM
that reaper is so fucked

nah replay's over he safe (unless the game continued offscreen)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 27, 2012 11:25 AM
Some terran did a 1-1-1 to me. I lost my expansion and I cleared a bit of his marines and a couple tanks, and started making hydras to clear the banshees. I went to poke in his base and he had a tank so I backed off and expanded again. He then comes at my base with like 8 ravens, he killed quite a bit of drones with turrets but I killed them off with lings. He then loses his base because I realized it was only 1 tank holding it and baneling busted it. then he lifts off all his shit and finally gives up after a bunch of mutas start killing his shit. It was kinda fun match.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 27, 2012 11:38 AM
that sounds

interesting

i mean wtf 8 ravens is 1600 gas

which is a LOT of fucking gas

you should post the replay i am curious about his stratagems
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 27, 2012 12:16 PM
It was like 4 at first, then 6 not 8 all at once. I gave him too much time because I thought If I tried to baneling bust sooner, I would just lose the only units I had then he pushes out again.
I played like horseshit. I played him thinking it was 3 rax or some other bullshit. I didn't have the towers and gave him time to make 8 ravens on 1 base.

http://www.thebackalleys.com/dump/download.php?f=8584 (http://www.thebackalleys.com/dump/download.php?f=8584)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 27, 2012 08:24 PM
spire would probably have been more effective than hydras (always is) or even infestors

the first engagement would have been very different if you had conserved your lings

though it was funny how he tried to expand 20 minutes into the game
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 27, 2012 08:28 PM
the fucking idiot also went for ravens without corvid reactor first, seekers or range + building armor for the turrets
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 27, 2012 08:58 PM
I only went hydra because of short notice, his tanks/banshee were in my base. But I guess getting spire sooner would of been much better regardless what he did. I think the game could of gone much differently if I had the towers and didn't sack the lings like that.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 27, 2012 09:03 PM
he could also have done a lot more damage with more efficient turret placement to prevent your lings from surrounding them as easily
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 28, 2012 06:50 AM
2011 StarCraft BW Highlight Final2 (http://www.youtube.com/watch?v=zjkctj71-aU#)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 1, 2012 02:17 AM
http://pc.ign.com/articles/121/1219674p1.html (http://pc.ign.com/articles/121/1219674p1.html)

aw jeez (http://i.imgur.com/B97HK.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 1, 2012 02:42 AM
Quote
approximately 90% of the affected employees will come from departments not related to game development
...
They also specifically noted that the World of Warcraft development team will not be affected, nor will any other development of publishing schedules.
cutting the fat most likely
a lot of companies are doing stuff like this and will probably hire back half of the types of positions they shedded as unpaid interns over the next year or something
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 1, 2012 07:35 AM
i hope they fired their writing team
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 2, 2012 12:16 AM
promoted to diamond >_< \m/
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 2, 2012 12:27 AM
Not just diamond HIGH DIAMOND.
THATS LIKE MASTERS.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 2, 2012 12:30 AM
well it's a new division with like 15 people, i'm sure it wont last long haha
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 2, 2012 12:42 AM
Its good that you got back to where you were when you stopped playing. Or do you still feel things still not the same.


http://us.battle.net/sc2/en/blog/4519245/Season_7_GSL_Map_Poll-2_28_2012#blog (http://us.battle.net/sc2/en/blog/4519245/Season_7_GSL_Map_Poll-2_28_2012#blog)

They are having a vote on tournament maps.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 2, 2012 03:51 AM
already voted, looking forward to it. and i am still not where i was when i used to ladder but i am improving and beating diamonds more often
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 2, 2012 11:38 AM
Voted. Hopefully they'll go through with this
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 2, 2012 06:09 PM
new blizzard custom map is now available "starcraft master"
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 2, 2012 06:26 PM
the baneling ones are hard as fuck
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 2, 2012 09:13 PM
Its not too bad of a custom. Some are stupidly easy but there are a few good ones that I thought were fun. It doesn't take long to get to the next challenge. Haven't completed it yet though.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 3, 2012 12:03 AM
you only need to beat 25 missions to get the portrait, and thank fuck because the last 4 are fucking impossible
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 3, 2012 02:13 AM
Yeah I can't kite well with banshee at all. I always manage to hit the reset button while trying to move around the map. Got a bit better using the little rocks help keep the marines from clumping, the mountain in the middle is just for decoration though so many deaths trying to use it against the ai. They don't actually have those kind of structures on normal maps unless I have mistaken.

Barely managed to kill the stalkers with the tank and medivac.

 
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 3, 2012 03:17 PM
i can do the banshee moving attack thing. but i cant do it 20 times in a row perfectly, while hoping that some marine on the side won't come around and shoot me
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 3, 2012 03:42 PM
yeah that one is fucking horrible you can easily banshee rush and fuck up a terran going marines but like it requires you to abuse cliffs and funnel units between structures and shit

in almost open ground it's next to impossible
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 7, 2012 12:16 AM
When protoss ever walls the ramp I get so frustrated. I know that I should just make queen, spread creep just make a couple spines. Also pissed when I can make lings and still can't really effectively kill it with them instead of using spines. I guess always preemptively have drone their to hopefully spot it in time? I usually have second overlord hanging around in the back to spot anything from them. Just one of those things I need to work on.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 7, 2012 01:46 AM
what do you mean? are you talking about ff on ramps?
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 7, 2012 01:54 AM
No like they make 3 pylons to keep your units inside then make cannons. I don't think drone drill works any more.
So you would make queen, slowly spread creep to the ramp.
I guess having a drone down that area could help if a probe is still wandering around but I have had situations where they just build around it lol.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 7, 2012 03:13 AM
drone drill only works in certain locations on maps anyway

i've had this happen to me 2, maybe 3 times... if you're really worried about this, i would patrol a drone at the ramp, and perhaps use your scouting drone to make a proxy hatch if he somehow still pulls it off. i also recommend pooling before hatch to get lings out quickly to stop any proxy shit. 15 pool/15 hatch is safer in zvp because of the power of forge first openings
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 7, 2012 03:36 AM
Yeah its not too common but I had it happen like 3 times yesterday didn't react the way I should of.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 7, 2012 04:53 AM
if you really wanna get them back, and think you can remember to macro while you do this, cheese them back like this:
Mouse.Mana v FXO.Lucky g3 [Assembly ASUS ROG Ro8] (http://www.youtube.com/watch?v=QHpAPDUsmFM#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 7, 2012 06:04 AM
I got a nydus to work in zvz. The zerg went mass muta and made a ton of spines on his natural. He brings a ton of mutas to my third and he can't do anything because of hydras. I had an overlord in front of his main and just unleashed a bunch of roaches. Killed his lair so he gave up.

http://www.thebackalleys.com/dump/files/555/732o1A_Screenshot2012-03-07%2009_13_05.jpg (http://www.thebackalleys.com/dump/files/555/732o1A_Screenshot2012-03-07%2009_13_05.jpg)

He ran his mutas pass that overlord a couple of times which amazes me that it worked.




@Rtil - Yeah if he isn't going to make gateways I should be taking every advantage of that especially if they don't put defensive cannon first.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 7, 2012 02:16 PM
even if they kill the hatch, the creep is what gets 'em

also, that sounds very similar to a game i played yesterday. the guy was trying to build this ridiculously huge muta ball but i denied harass with hydras and ended up killing him with a roach hydra ball of all things. i really don't like this current metagame of mass mass muta. maybe cuz i was never really good at it. i like my roaches, infestors and brood lords.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 8, 2012 02:27 PM
is anyone else really excited for the idea of creep getting all over buildings?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 8, 2012 02:37 PM
i'll tell overlords to shit in people's bases just to watch it happen
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 9, 2012 12:15 PM
yeah that one is fucking horrible you can easily banshee rush and fuck up a terran going marines but like it requires you to abuse cliffs and funnel units between structures and shit

in almost open ground it's next to impossible

(http://i.imgur.com/lYXmn.jpg)

suckas :cool:

this tactic is completely useless though

in the time it takes you to get banshees a terran player can research stim or grab even a single viking so what is the point

oh yeah and it's so micro intensive your macro will slip into oblivion as well DONE EDITING NOW
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 9, 2012 01:34 PM
i dont even want to know how many tries it took you
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 15, 2012 04:49 AM
http://us.battle.net/sc2/en/blog/4592755/Developer_Update_with_Game_Director_Dustin_Browder_-3_12_2012 (http://us.battle.net/sc2/en/blog/4592755/Developer_Update_with_Game_Director_Dustin_Browder_-3_12_2012)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 15, 2012 05:25 AM
"One of the most significant additions will be the all new Arcade feature which includes improved custom game visibility, ratings, reviews, game instructions, screenshot support, and more. Patch 1.5 will also include significant improvements throughout the overall user interface, streaming support, antialiasing, editor and modding upgrades, new art tools, and more."

(http://i.imgur.com/GQy1M.gif)

deliver on these promises you fuckers or SO HELP ME i will post irate messages on the forums (http://i.imgur.com/2mLDD.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 15, 2012 10:11 AM
oh cool, there must be lan updates too, right?

right?


















































right
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 15, 2012 07:30 PM
sort of, they were talking about some thing to connect to players closer to you when playing or whatever
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 16, 2012 07:26 AM
So they just announced a release date for diablo 3 (15th of may if anyone cares). I hope this means that the release date for HotS will be set as well, soon.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 16, 2012 10:52 AM
I'm going to throw it out there and now and guess HoTS will not be out until late summer. I would normally guess later, but judging by the fact they announced D3 like 2 months before it comes out, it's hard to tell.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 16, 2012 03:10 PM
i'm betting hots release late Q4 2012 or early Q1 2013
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 16, 2012 03:30 PM
no way in hell

they're losing viewers already to league of legends (of all things shitty)

blizzard needs to step it into high gear or risk a stagnant or declining esports scene
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 16, 2012 04:38 PM
they will never be able to compete with LoL for a host of reasons, two of the most important are that sc2 is not f2p and sc2 will never have LAN. realeasing HotS wont change anything, if not for a brief spike in popularity
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 16, 2012 07:50 PM
blizzard makes more money and vastly superior games so everything is a-ok

league's just a coffee break game
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 17, 2012 02:27 AM
(http://i.imgur.com/nxo4e.jpg)

open sesame? ...pretty please?
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 17, 2012 09:42 AM
they will never be able to compete with LoL for a host of reasons, two of the most important are that sc2 is not f2p and sc2 will never have LAN. realeasing HotS wont change anything, if not for a brief spike in popularity


not sure if you're trying to imply that LoL has lan possibilities, but if so; LoL doesn't have LAN either.
I think one of the main reasons is that LoL gets major uptades on almost a bi-weekly basis.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 17, 2012 03:09 PM
there's a TL thread with a ton of major reasons why sc2 can't compete with LoL, frequent updates is not one of them. in fact frequent updates can sometimes be a bad thing, especially if it involves balance changes. some other reasons:
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 17, 2012 04:18 PM
kespa pissed off blizzard actually by pirating and altering their game in the first place
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 17, 2012 05:18 PM
Also don't forget LoL is just a more accesible game to people. Not everyone can handle starcraft, but with a bit of practice LoL is very playable. Thus more people will probably show interest in actually playing the game to begin with (the fact that it's free does indeed help though)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 20, 2012 07:36 PM
3 down to the wire replays:
http://drop.sc/139311 (http://drop.sc/139311) ZvT on shattered temple opening with a 3 bunker rush and a funny ending
http://drop.sc/139312 (http://drop.sc/139312) ZvZ base race... you will not believe how this one ends
http://drop.sc/139313 (http://drop.sc/139313) ZVT on korhal. i had some weird lag in this game which cost me my army and 2 hatcheries. game goes on a lot longer regardless
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 22, 2012 02:38 AM
That was a pretty gay bunker rush(one where terran blocks expo with building shattered temple). I like the nydus would of been awesome if you had some lings up front for a ling runby at his natural as well. SOOO MANY VIKINGS.

other  bunker rush  just as gay but even worse because he cut so much that you ended up with almost the same amount of workers. Then he pulls some scvs with his marine tank not to repair but to bate banes but it was like 5 for each little engagment with such small armies. His third was laughably unguarded.

ZvZ is always fun to watch. Your drones were getting chased by banelings and was pretty nice that roaches were just about to pop saving them. Kinda funny he put all those spines then goes roaches and then mutas. Glad you won the base race that would of been sad to lose with ultras and destroying most of his army and economy. I don't enjoy zvz with that map.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 22, 2012 02:40 AM
actually i did lose that zvz... i had no buildings left so i auto-lost. which sucks because i'm the one who actually had the better army.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 22, 2012 02:53 AM
Oh that sucks I didn't see that. I thought he rage quit.

Can't wait to get a stable internet again been wanting to play some sc2. 
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 22, 2012 03:04 AM
nah it just auto ended right when he killed the hatch with the IT's. i shoulda made an extractor, i might have survived.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 22, 2012 05:28 AM
gotta share this one http://drop.sc/140057 (http://drop.sc/140057) a really great ZvT on entombed valley vs the highest rank diamond i have played in a long time. in retrospect it was not as close as i thought it was, however it was a very challenging game for me. multi-pronged drops with pressure at the front door forced me to keep my attention in several places as well as keeping up with my macro. really high apm match
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 28, 2012 10:09 AM
map i whipped up

(http://i.imgur.com/PK2Cn.jpg)

thoughts?

edit: new version, featuring new decals, critters :O and widened chokes for zerg-friendliness. with luck, this will be the final edition.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 28, 2012 10:43 AM
It sort of reminds me of that one 3v3 map made into a 1v1.
] Looks promising but the one thing that I could see being easily abused [by terran] are those random elevated platforms and things, especially the one by the northwest base. You could just stick a few tanks up there and with a medivac it looks like you could shell anything coming down the ramp into the natural.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 28, 2012 10:54 AM
It sort of reminds me of that one 3v3 map made into a 1v1.
] Looks promising but the one thing that I could see being easily abused [by terran] are those random elevated platforms and things, especially the one by the northwest base. You could just stick a few tanks up there and with a medivac it looks like you could shell anything coming down the ramp into the natural.

good points, i was considering making them blocked off and impossible to land on with air transports. thanks for the feedback!

e: also it's published under the name "coastal ruins" if you feel like downloading it and giving it a try (against crummy AIs :( )
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 28, 2012 02:00 PM
not a huge fan of the tiny ramp chokes on at the 2 o'clock and 8 o'clock bases, as well as the ramps that lead up to the middle xel'naga. would be a nightmare for a zerg to ever defend something like that, especially the middle bases with high ground only accessible to dropships and air units, forcing a zerg to either go muta or get overlord drop themselves just to deal with a medivac happily dropping tanks and marines up there to destroy whatever base is right in front of them.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 28, 2012 02:06 PM
not a huge fan of the tiny ramp chokes on at the 2 o'clock and 8 o'clock bases, as well as the ramps that lead up to the middle xel'naga. would be a nightmare for a zerg to ever defend something like that, especially the middle bases with high ground only accessible to dropships and air units, forcing a zerg to either go muta or get overlord drop themselves just to deal with a medivac happily dropping tanks and marines up there to destroy whatever base is right in front of them.

it's good to see a zerg's perspective, i was pretty much designing the whole map with terran in mind (apart from chokes maybe). thanks for the input, i'll throw in some ramps at the points you mentioned and a few other alterations.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 28, 2012 03:48 PM
you should make big pretty maps with lots of water

maybe something tropical themed at night or at sunset
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 28, 2012 03:57 PM
you should make big pretty maps with lots of water

maybe something tropical themed at night or at sunset

i too like aquatic game levels :D lighting/daytime didn't even enter my mind. good suggestion! and there's more sc2 content coming from me very soon as i learn the ropes in the editor.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 28, 2012 04:11 PM
i love water, to the point where i check this reddit regularly: http://www.reddit.com/r/WaterPorn (http://www.reddit.com/r/WaterPorn)

oh man if you could have one that was heavily water, that'd be so cool. fuck bel'shir beach, there is not nearly enough water in that level for me.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 28, 2012 04:21 PM
i love water, to the point where i check this reddit regularly: http://www.reddit.com/r/WaterPorn (http://www.reddit.com/r/WaterPorn)

oh man if you could have one that was heavily water, that'd be so cool. fuck bel'shir beach, there is not nearly enough water in that level for me.

just pay off my gambling debts buddy and i'll make all your watery starcraft fantasies come to life

(http://i.imgur.com/ldc9Y.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 28, 2012 05:09 PM
shrewd bastard! you know i have no money!
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 29, 2012 07:38 AM
updated map and preview image as posted above. hopefully it's watertight at this point!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 29, 2012 01:33 PM
i'll have to playtest this map with a terran to really get a feel for it
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on March 29, 2012 01:38 PM
i'll have to playtest this map with a terran to really get a feel for it

cool man, enjoy :)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 30, 2012 09:46 PM
stephano-inspired zvp build - if done correctly you will be MAXED OUT in 12 minutes:

15 p
16 ov
16 queen
20 hatch (nat)
21 hatch (3rd)
20 queen
22 ov
31 queen
31 ov
42 ov
44 3x gas
44 ov
54 roach warren + double evo
58 ov
70 queen
70 lair

at this point, get your upgrades (roach speed, +1 attack, carapace, etc), max out on roaches. get your 4th @ 110 supply.

this counters any 2 base allin by protoss, you should also be able to defend your 3rd with queens and lings from any early pressure assuming you have used your extra queen to spread creep and are not supply blocking yourself. even if toss goes air, you have evos for spores and queens for aa defense, and you will have so many roaaches it will not matter. the key is to stomp the 2 base attack and deny a 3rd. there's almost no way you can lose provided you are paying attention to what is going on and respond properly to any pressure.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 30, 2012 10:48 PM
^ why i'm glad i don't play protoss anymore
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 30, 2012 11:24 PM
this is just the current metagame   - this build would probably lose to proxy 2 gate, 4 gate, and some other things
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 31, 2012 02:55 AM
EVERYTHING LOSES TO 4GATE

4GATE IS THE ONLY TRUE BUILD
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on April 1, 2012 07:47 AM
http://eu.blizzard.com/en-gb/games/supplydepot/ (http://eu.blizzard.com/en-gb/games/supplydepot/) ahahahahhaa

http://eu.blizzard.com/en-gb/games/blizzkidzz/ (http://eu.blizzard.com/en-gb/games/blizzkidzz/)

http://eu.blizzard.com/en-gb/games/zergotchi/ (http://eu.blizzard.com/en-gb/games/zergotchi/)


gotta love blizzard for their april fools day jokes
the best one so far was their WoW expansion exclusively for the Atari2600
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 1, 2012 07:13 PM
already posted on the general april fools thread noob
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 2, 2012 04:04 AM
Tried to play some games with crappy internet. It felt great playing again even though the lag was horrible.

Particular interesting game I had was against a protoss that wen't blink stalker. I was being greedy as fuck and droned up to 60 and just made roaches (was way off from the stephano build). He came with blink stalker and I just added slow lings with roaches and neither of us wanted to engage directly. He blinked into my base and killed an infestation pit and an evolution chamber. Then tried taking out my third. I put a nydus at a place where your opponent would normally put a third because I had a couple lings sitting there and destroyed his second base and then pretty much pushed again with even more roaches.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 2, 2012 01:15 PM
i wonder if he knew you didnt have ling speed. he probably could have directly engaged you and won
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 2, 2012 02:51 PM
Yeah he probably could of if he didn't run away. It was 30 non upgraded roaches vs 20  +1 blink stalkers. I was reinforcing pretty fast though I had 4 bases and was putting down another hatchery. He cut at 40 workers and only had 5 gates and he ran away from his forward pylons. after I force him to retreat to save his base  he eventually gets + 3 but didn't have near enough stalkers to take out 200 supply roaches. He had a single collosi around 18 minute mark.

was kind of funny watching run away from 10 burrowed roaches popping in /out. I think a normal competent protoss would of just went passed them.
He gets detection later to try to blink into my base.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on April 5, 2012 11:33 PM
(http://i.imgur.com/mwYf6.jpg)

An alien face-off drawn by mr--jack (http://mr--jack.deviantart.com/) of Blizzard's art department (imgur's compression is terrible).
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 9, 2012 08:13 AM
i forgot how to play this game i've got to get hardcore into it again once HotS is released
Title: Re: Official TBA StarCraft II Thread
Post by: sev on April 9, 2012 09:45 AM
you must make hellions
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 9, 2012 10:17 AM
I played for around 5 hours yesterday, first time actually laddering in over a month. I did better than I was doing when I stopped, but still not great. I've noticed a new trend amongst zerg players that I'm not too fond of though. It used to be that zerg players would just 10pool (or even 14) and then just stream lings and maybe banelings into your base until somebody lost. While I hated that too, yesterday not a single zerg did that. Instead however 4-5 of the zergs I went against did a 10pool all-in with all their drones. Is this common, or am I just unlucky? I did realize however that if you just 11pool and keep droning until you see enemy lings, you should be able to hold it off no problem. 14pool is usually enough to handle a 10pool, but not so much when there's also 4-8 extra drones in your base.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 9, 2012 10:27 AM
zvz is horrible it makes my gut hurt
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 9, 2012 12:33 PM
i just 14 gas/pool on maps with close rush distances. cuz every time you try to hatch first on those maps you're probably just gonna get all-inned
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 9, 2012 03:49 PM
i just 14 gas/pool on maps with close rush distances. cuz every time you try to hatch first on those maps you're probably just gonna get all-inned

Yeah I rarely hatch first in ZvZ because of this. Although like I was saying, at least for me, I've been having trouble holding off a 10pool all in with 6+ drones and spines. Guess I just need to practice my micro more
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 9, 2012 04:04 PM
i think it has something to do with people being sick of zvz over and over so a lot of people are just all-inning right at tht ebeginning to get it over with quickly
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 10, 2012 06:35 PM
Was holding off +1 melee/carapace ling/bling. I wanted to kill his queen early game or his hatch but I split my forces stupidly and didn't accomplish either.  Ending up being a base race because he wen't muta and I just had tunnel roach and lings.


EDIT: Should of remade queen's one I didn't realize blew up. I guess it happens....

http://drop.sc/157679 (http://drop.sc/157679)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 11, 2012 11:04 AM
http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog (http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog)
For more information this is just skimmed stuff I thought was interesting.

Terran - Thor might be kept, but if they keep it might give it a flying spider-mine ability. For TvT they are thinking of  extremely long-ranged terran missile launcher  to make Mech battles more dynamic.
Shredder is scrapped.

Protoss- Replicant is scrapped. Still thinking of mass recall ability from Nexus. Tempest isn't going to be the crazy muta killer. It will be more of long range air and ground siege.

Zerg - Not much has changed. They are keeping Overseers. The viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1.
Thinking of adding different types of Nydus worms. One that spreads creep and one that attacks buildings.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on April 11, 2012 11:10 AM
Shredder is scrapped.

Replicant is scrapped.

(http://i.imgur.com/OWlYE.png)

they were a horrid idea from the start and didn't belong in melee

and with luck they'll leave the actual units in the campaign/files so they can be tinkered with anyway
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 11, 2012 11:27 AM
Yeah I would rather have actually playable units then static defense ones or one that mimics a different one.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 11, 2012 03:43 PM
Quote
The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway
yesss
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 11, 2012 03:48 PM
Overall I'm actually very satisfied with their ideas so far. Especially regarding some of the new units, all my uneasiness is now gone. I wonder if they'll still have them in the map editor




now that I think about it, with the new blind ability for the viper, ZvZ will just turn into two roach/infestor armies clashing, being heavily fungled and blinded, then just sitting there too far away from each other to attack.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 11, 2012 04:27 PM
A lot of stuff could change.
- Maybe zerg would wan't to make a few air units to try to stop vipers before the armies meet.
- Lings could be decent all game.
- Ultras would be a bit more effective against roach heavy armies. (if games last that long)
- Burrow plays a bigger role, maybe taking out detectors or pulling them away.




Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 11, 2012 04:43 PM
lings are already great all game because of their speed for sniping tech, expansions and drones. unless you mean in direct engagements, where with the blinding ability a roach blob would be a lot less effective because of the range reduction. in fact, the lings would most likely slaughter them all
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 11, 2012 05:17 PM
A lot of stuff could change.
- Maybe zerg would wan't to make a few air units to try to stop vipers before the armies meet.
- Lings could be decent all game.
- Ultras would be a bit more effective against roach heavy armies. (if games last that long)
- Burrow plays a bigger role, maybe taking out detectors or pulling them away.


And don't forget about that new ultra burrow-charge thing, assuming it's still in the current build
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 11, 2012 05:22 PM
Yeah was thinking of engagements where lings wouldn't do much to large roach base armies. Enough lings to surround the roaches in place and then the ones in the middle could get fungaled or something. Probably could be less effective depending on how much area it would effect and duration. They might not even allow fungal to work in the cloud if it becomes too good.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on April 13, 2012 01:24 AM
Quote
The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway
yesss

did they borrow this idea from portal 2?

(http://gnews.com/wp-content/uploads/2011/05/Portal-2-propulsion-gel.jpg)

sounds ok but i hope it's temporary
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on April 18, 2012 03:10 PM
did they borrow this idea from portal 2?

(http://gnews.com/wp-content/uploads/2011/05/Portal-2-propulsion-gel.jpg)


(http://www.craigboyce.com/w/wp-content/uploads/2011/10/Ernie_Facepalm1.jpg)
(http://pix.toile-libre.org/upload/img/1334697386.jpg)
(http://farm8.staticflickr.com/7008/6472058019_1702a68690.jpg)
(http://farm7.staticflickr.com/6102/6271594675_763b64af95.jpg)
(http://ubuntuone.com/5a7qj7K4qgvODC5IMLKt6h)
(http://fail.brm.sk/facepalm/facepalm.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on April 18, 2012 04:19 PM
and 6 days later
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 27, 2012 04:38 AM
google zerg rush


271apm 114 kills
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on April 27, 2012 11:27 AM
google zerg rush


271apm 114 kills

hahahaha, upon losing i was like "wtf are the Os doing there?" after 5 seconds i saw it and was like : D
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on May 4, 2012 07:25 PM
(http://www.thebackalleys.com/dump/files/1830/20Zx4_1335669680595.gif)

so guys how are things
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on May 5, 2012 04:34 AM
(http://www.thebackalleys.com/dump/files/1830/20Zx4_1335669680595.gif)

so guys how are things

lmfao I remember when MarineKing Prime (I think it was him) did this vs. IdrA - he killed off his own command center by accident. Shortly after, MarineKing Prime (if it was him, can't remember) was extremely fucked and IdrA could've won with a single push (he had the units) but IdrA just GG'd. In the next round, IdrA was able to kill MKP's scouting SCV and Day9 said "It wouldn't surprise me if IdrA would GG right now".
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on May 9, 2012 07:04 PM
You might have been part of helping us test the new balance changes coming to StarCraft II, and these most recent adjustments will be coming to the game very soon. What’s different is that, for the first time ever, they won’t be applied as part of a patch.

On May 10, after a brief maintenance period in each region, the following balance changes will take effect globally:

Protoss

Observer build time decreased from 40 to 30 seconds
Zerg

Overlord movement speed increased from 0.4687 to 0.586
Queen anti-ground weapon attack range increased from 3 to 5
Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.

Thank you for your feedback, and see you on the ladder.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on May 9, 2012 07:56 PM
i think that queen change will mean an no-micro battle between a queen and a zealot, the queen will win with 1 extra hit. not sure though. but with a little micro should be able to beat a zealot no problem. this is also awesome for combating early marines.

and the overlord speed increase is awesome, too. scouting on large maps should be a lot less frustrating to do, and not scouting tech before it's too late and playing a game based on assumptions cuz of wall-offs and scout denying.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on May 9, 2012 08:26 PM
It will be a lot harder to lose a queen to a hellion.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on May 12, 2012 07:56 AM
*a* hellion? nigga i park 20 hellions in your shit FUCK queen hoes (RIP clawing anim)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on May 12, 2012 10:14 AM
Having already played a bunch of games since the patch, I'm liking the changes a lot. The overlord speed thing actually pretty noticeable too.

One thing people are forgetting about this queen buff is how it relates to scouting. Or rather, if you have a queen at the front of your base, it will be able to kill a single scout worker if it tries to run by (since now the queen can get in 2-3 extra hits)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on May 13, 2012 05:56 PM
*a* hellion? nigga i park 20 hellions in your shit FUCK queen hoes (RIP clawing anim)

hellions are pretty fuckin ninja and bats will make them even more so (http://i.imgur.com/QD1YN.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on May 14, 2012 10:31 AM
help there's firebattle hellions in my xyz
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on May 19, 2012 08:57 PM
anybody played tower defense tycoon? i beat it finally on the easiest mode last night with a friend. shit's hard but your first times through is pretty fu. one of the more unique TD games i've played, and it's got a funny story, too. guy who made it said it took him 2 years, it really shows. i only wish you could truly maze with it, the path the mobs take is preset.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on May 25, 2012 04:26 PM
i just want to make some hellions and put them in someones mineral line
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on May 27, 2012 03:11 AM
who doesn't...

(i'd rather use phoenixes :cool:)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 3, 2012 06:17 PM
GanZi (T) vs Illusion (T) G3 Red Bull Battlegrounds Austin Group A - Day 1 (http://www.youtube.com/watch?v=k5KfWOuSQ7k#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 5, 2012 06:16 PM
Ketroc's Planetary Fortress Rush - Starcraft 2 (http://www.youtube.com/watch?v=Y32pnQatjkM#)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on June 8, 2012 02:02 PM
StarCraft II: Heart of the Swarm - Multiplayer Unit Update (http://www.youtube.com/watch?v=q4nNfZwwhYg#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 8, 2012 03:27 PM
looks like the mothership core can only stay on top of a nexus? at least that's what it seemed like. the idea of giving the oracle a cloaking field is cool. not so sure about the ability to stop units from mining completely still - it's way too easy and annoying. does it last forever unless it is attacked?

terrans are basically getting the spider mine back - but where do they come from? are they built from factories? and can the warhound only target mechanical units or is it strong vs mechanical units.. i'm guessing the latter.

the viper grab and ultralisk burrow charge animations look amazing now. i also like that the swarm host units are a ranged attack, and the fact they can attack air is interesting. it should make them far more useful.

i'd also hope they retool or modify the reaper in some way. after seeing illusion do some amazing plays with them i kind of miss seeing them.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 8, 2012 03:55 PM
alright here's a cast of the beta
StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg) (http://www.youtube.com/watch?v=0gcs52bErU4#ws)

the mothership core is stuck to the nexus but it can turn into a mothership, and the mothership core can teleport from nexus to nexus.

it'd be cool to see  a tvz and tvp now as well
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 8, 2012 04:25 PM
Everything looks so op! Which is balanced I suppose.

The thing that worries me most is the temptest in PvT though, that range is ridiculous. All the zerg stuff seems good, and yeah I particularly like the host units being ranged, it will make them a lot more viable. The delayed explosion for the new spidermines is an interesting mechanic, especially if there's some way you can tell that they're on a unit, then get that one out of the group. Not much else I can say about terran, aside from the fact that I still think the warhound looks kind of dumb. I haven't read into it much aside from watching the video crabarms linked, but I will later.

There's a thread on sc2 reddit that's compiling all the new info:
http://www.reddit.com/r/starcraft/comments/us4b1/hots_beta_information_compilation_thread/ (http://www.reddit.com/r/starcraft/comments/us4b1/hots_beta_information_compilation_thread/)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 8, 2012 04:27 PM
the oracle and the viper are the most OP things . free economy harassment and free tier 3 units to take out of position and kill. if the zerg would have built something besides hydras he would have won that game easily
Title: Re: Official TBA StarCraft II Thread
Post by: sev on June 8, 2012 05:15 PM
i like everything protoss this round, especially the change to the oracle. i didn't think the replicator was going to work out either. i was REALLY hoping for oracle cloaking field because i didn't like the idea of a unit that had absolutely no use in combat, and they pretty much delivered. i think i might even switch back to protoss in HotS. i think there should be a notification for other players if their minerals are being blocked, though. the mothership core is really cool too

terran's interesting, but yeah, it raised a lot of questions about the new mines. very glad they kept the battle hellion though, and the warhound doesn't gross me out as much anymore

swarm host looks much better now, viper's abduct still looks like incredible bullshit that's doomed to get nerfed into the pavement, ultralisk charge looks really cool and will probably make using them much more interesting and micro-intensive.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 8, 2012 06:57 PM
And while I'm slightly disappointed, I'm glad they took out the ability for banelings to move while burrowed, that would be a little too ridiculous. Of course while a lot of these thing seems a little too overpowered, there's still plenty of time for testing and fixing, since it's already unlikely for a 2012 release due to hints in past Blizzard statements

Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on June 11, 2012 09:04 PM
no dragoons, delete protoss, oracle is essentially a shitty overpowered arbiter but looks like a flying piece of shit and tempest is for homos

hydras should be 1 supply again too probably idk fvck balance also fuck the viper snag

warhounds are worse than thors and the spidermines are shit

swarm hosts and battle hellions are cool

mothership core is k i mean motherships were slow as fuck anyway rushing them for defense is fine
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 11, 2012 11:38 PM
This is probably one of the more entertaining games I've ever seen. [Casted by Husky]
EPIC - Grubby vs Slivko - PvZ - StarCraft 2 (http://www.youtube.com/watch?v=jlDg9KFdj84#ws)


Also this was just released, haven't had a chance to watch it yet though
StarCraft II: Heart of the Swarm - Battle Report (Terran vs Zerg) (http://www.youtube.com/watch?v=Vv-i8s0ipII#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 12, 2012 12:22 AM
i actually found that zvp to be quite boring because of how long it took for some combat to actually take place. but the
(click to show/hide)
was amusing.

and yay new hots battle reports. viper still feels super op. awesome game though. the terran mines are actually more devastating than i had imagined.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 12, 2012 11:07 PM
(http://i.minus.com/iA51kjRXdn52Q.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 13, 2012 01:35 AM
some replays for you all:
http://drop.sc/196749 (http://drop.sc/196749) <- zvt on antiga, breaking a defensive line w/ planetaries
http://drop.sc/196748 (http://drop.sc/196748) <- zvz on ohana
http://drop.sc/196747 (http://drop.sc/196747) <- zvt on cloud kingdom.. terran goes mech and i think i have him but something goes horribly wrong when a blind tech path choice works in his favor
http://drop.sc/196750 (http://drop.sc/196750) <- EPIC ZVT GOTY
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on June 13, 2012 12:36 PM
that mech terran didn't do so bad but he had a lot of really bad engagements without enough hellions and you flanking him didn't help either

i'm not sure i liked his early game so much, i prefer gas first reactor hellion rush to put the pressure on (though not so much after the queen buff), naked rax/factory marine hellion into expand to have a little more to defend and play with, or just a 1rax bunker expand

he didn't keep an eye on you most of the time which was his undoing when he didn't see the broods in time to make vikings

i liked your spine/evochamber walloff but you need to remember to put the queens on hold position so they don't start running off

i can't play on US atm because i had an authenticator app on my galaxy s which was DESTROYED the other day
Title: Re: Official TBA StarCraft II Thread
Post by: Sef on June 13, 2012 12:50 PM
OGM
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 13, 2012 01:16 PM
i did put the queen on hold position the first time. but that was the only time and i forgot. i guess i got lucky he didn't try to come in. although with those spines he may have just run off anyway. with the new queen range i don't feel pressured to make roaches anymore when hellions come. queens and spines are enough. if i have to make lings i will, usually it's just to defend a 3rd going up. not like hellions could bring it down anyway but they could soften it up substantially.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 13, 2012 01:31 PM
If I have time this weekend or whenever i can go over some of your ZvZ games if you want some more tips, since I seem to be good at that.

On side note - Sin, who has your account now? Did you just trade it for whatever reason? Because I still see that you're online sometimes (and are in masters) (and messaged me asking to trade accounts for some reason)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 13, 2012 01:47 PM
maybe wait on that, i'll post some losses you could probbly get more information from those
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on June 13, 2012 02:23 PM
If I have time this weekend or whenever i can go over some of your ZvZ games if you want some more tips, since I seem to be good at that.

On side note - Sin, who has your account now? Did you just trade it for whatever reason? Because I still see that you're online sometimes (and are in masters) (and messaged me asking to trade accounts for some reason)

when was that? some guy leaked my realid thing and my account was EPIC HACKED (possibly related to some diablo3 issue tbh) and i got an authenticator app on my phone BUT the other day my phone was ruined so i can't get an activation code to log in and i don't feel like fucking around with it atm (i can still play on EU)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 13, 2012 02:33 PM
If I have time this weekend or whenever i can go over some of your ZvZ games if you want some more tips, since I seem to be good at that.

On side note - Sin, who has your account now? Did you just trade it for whatever reason? Because I still see that you're online sometimes (and are in masters) (and messaged me asking to trade accounts for some reason)

when was that? some guy leaked my realid thing and my account was EPIC HACKED (possibly related to some diablo3 issue tbh) and i got an authenticator app on my phone BUT the other day my phone was ruined so i can't get an activation code to log in and i don't feel like fucking around with it atm (i can still play on EU)

This was about a week ago or so, I've seen the account online a few other times though. He, in a well mannered way, offered to swap accounts with me to it to masters, and I of course declined. That's the only interaction we've had.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on June 13, 2012 03:24 PM
yeah idgaf i got free zerg wins and a shiny badge
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on June 17, 2012 04:41 PM
yo my account is SeannyJ #155

I don't play that often anymore, I just watch GSL lol
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 17, 2012 04:57 PM
yeah I think I'm one of the only one's here who still somewhat actively plays, although i know some of us still watch games and what not (as you do).
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 17, 2012 10:57 PM
i am playing sometimes but not as often as i used to. i am becoming a fan of playing peepmode instead of ladder.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on June 18, 2012 02:25 PM
i might start playing on ladder again in august, i'd love to play some 1v1s against you cipher (or rtil)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 18, 2012 05:19 PM
i might start playing on ladder again in august, i'd love to play some 1v1s against you cipher (or rtil)

Sure, just let me know.

I've been sitting between ranks 1 and 25 in diamond for almost a year and a half now. One day I will get masters. Well probably.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on June 21, 2012 08:22 AM
that's not seanjoystick WTF
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on June 25, 2012 01:39 PM
Still playing 1's. Tried practicing Terran but fell down ranks so I just do that when I feel I have had enough with the season. Probably should just play customs if I want to practice other races. Really not fun climbing back up the ladders to get back.

Don't really care for the maps added this season. But I guess a change from metalopolis is good.


 
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 25, 2012 02:24 PM
that new desert map is way too big
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on June 25, 2012 05:50 PM
that new desert map is way too big
no ur army is too small LOL
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 25, 2012 09:44 PM
I'm still sitting in 5-20 diamond range, but due to a lot of work I probably won't be playing much this summer spare weekends.

On a side note, I wonder when the next big update is going to roll out, it's been a while. I know the arcade stuff is currently in beta but...
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on July 22, 2012 11:10 PM
update: i still haven't bothered recovering my butt.net account to play more buttcraft as the butt race (they have butts)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on July 27, 2012 01:15 AM
I have lost to some dumb shit today that I shouldn't of lost to. 4 port banshee lol and I let a zerg turtle to get broodlords ( he was massing lings, I thought he was either going air or infestor).
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on July 27, 2012 03:35 AM
i've been 8 pooling all protoss recently with excellent results. i've won probably 90% of those games.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on July 27, 2012 08:40 AM
Havenm't played much myself these past few weeks, mostly been catching up on some other games. Anyways, here's a vid I found, probably old news, but still

Starcraft 2 - Epic Moments Of All Time (http://www.youtube.com/watch?v=LoVgCKJ2ugA#)

There's also an extended version if want

Starcraft 2 - Epic Moments Of All Time [Extended] (http://www.youtube.com/watch?v=NiDGTprVJu4#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on July 31, 2012 07:48 PM
butt

also 1.5 is apparently out

i got a tychus findlay marine figure to put on my shelf with the WoL collector's edition
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on July 31, 2012 09:14 PM
1.5 out with tons of tasty enhancements to menus, gameplay and editor go grab it  :sup:
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on July 31, 2012 10:51 PM
it's ugly but it's better
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 1, 2012 01:01 AM
can someone sum up the most important 1.5 patch notes?
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 1, 2012 01:02 AM
i've been 8 pooling all protoss recently with excellent results. i've won probably 90% of those games.

steady 8-pooling attacks (pulsating) or all in with workers? I always seemed to get better results when I wasn't all-inning, because it was the pulsating attacks that crippled my opponent at first and degraded his ability to come back more and more with each attack.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 1, 2012 01:12 AM
lings until 16 supply, overlord and then queen. if it fails you've pretty much lost but i have transitioned out of it once after i killed enough workers to basically "reset" the game
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 1, 2012 09:06 PM
hots apparently delayed until 2013 BIG FUCKIN SURPRISE

but it's like 99% done mostly bugsquashing and polishing left
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 1, 2012 09:53 PM
Not big surprise. (http://www.youtube.com/watch?v=8Dctocak6Hw#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 1, 2012 10:59 PM
I always thought it was coming out in 2013 anyways. Didn't blizzard say they had two releases planned for this year anyways? Those thus being D3 and the next WoW expansion.



...Or was that something that was just a rumor/leak and not an official announcement? I don't even remember...
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 1, 2012 11:17 PM
the arcade will keep me thoroughly entertained until then
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 2, 2012 07:03 AM
Didn't they say the same thing about Cataclysm and then they released it around Christmas to take over the market? I think they did that more than once but i'm not sure.

either way, I'm fine with 2013.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 2, 2012 07:04 AM
christmas 2013

pwned by yi
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 3, 2012 12:56 AM
World class gamer: Inside the life of pro-gamer MVP (http://www.youtube.com/watch?v=OJ7b6Cy8R1E#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 4, 2012 10:14 PM
Changed name to GilTurtle friend code is 502.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 5, 2012 12:32 AM
there is this new game out on the arcade called photon discs, it is basically TRON the game in starcraft 2. you are a zealot in 3rd person camera view, you get 3 discs to toss at enemy players to kill them, as well as a lightcycle speed booster which you can run people over with, a shield, and a melee attack. it is fucking fun and awesome. the controls are the best i've seen in a 3rd person sc2 custom so far.

edit: actually it's not so new, it's been around for a long time. but it popped up today in upcoming games, so the lobby filled up really fast.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 6, 2012 05:45 PM
somehow i've found myself back in diamond, peaked at rank 11 last night. i  can't believe i'm saying this but i think i'm a better cheeser than i am a macro player. i like early aggression and trying to surprise my enemy. it's really exciting to play that way. even if it doesn't end the game, i've still won longer games. i just got really bored of sitting around waiting to see who maxed out first and clashing max supply armies.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 6, 2012 09:16 PM
Yeah I'm kind of the opposite, I find those long games to be much more entertaining than the ones that are over in less than 10 mins. Matter of fact I really don't like those short ones at all, whether I'm winning or losing.

The only downside to that is that all my games end up being long, and thus I need to devote more time to playing if I want to maintain a high rank, which I don't always have the time to do.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 8, 2012 02:31 PM
http://us.battle.net/sc2/en/blog/6873704/ (http://us.battle.net/sc2/en/blog/6873704/)

*testing it on Antiga Shipyard 1.5.0 Balance v1.0,

Creep tumor build radius, vision radius, and creep spread radius decreased from 10 to 8

Raven movement speed increased from 2.25 to 2.5.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 8, 2012 02:39 PM
oh god. creep tumor change isn't too bad i guess. but ravens are already devastatingly powerful. i cringe to think of all the mass raven builds people are going to use if they get buffed.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 8, 2012 09:29 PM
f
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 8, 2012 10:06 PM
some lovely terran rage
http://drop.sc/235726 (http://drop.sc/235726)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 9, 2012 12:29 AM
^ i saw it and i can vouch that this man cried waterfalls of terran tears
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 9, 2012 05:35 AM
MY STUPID BUILD GOT SCOUTED ZERG OP.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 9, 2012 02:25 PM
been seeing lots of banshee builds lately actually. one guy went 4 port (yes that's right 4) banshee with no cloak on 2 base, which i didn't scout but killed his whole base on a ling all-in, then i just held off all the banshees with queens until i had mutas, because he floated a cc away in hopes that i would leave or something.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 9, 2012 04:12 PM
Seems there may have been a possible battle.net security breach, change your pws just in case if you care.


 Nothing will probably end up happening [to anyone] though, but I don't blame Bliz or any companies in similar situations for being paranoid
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 9, 2012 05:14 PM
Thanks it may be best to take things seriously.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 13, 2012 06:37 PM
Took 'em long enough

StarCraft II: Heart of the Swarm - Battle Report (Terran vs Protoss) (http://www.youtube.com/watch?v=A0dagCjg2SM#)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 14, 2012 12:58 AM
Didn't know the mothership core gave units energy.

Been having some lag and just found map called unit preloader  which pretty much uses every unit/spell which having used all that will require less work when dealing them in an actual game. I think it helped a lot of the issues I was having.

Alright match macro fell as I attacked but I was doing damage of some sort. http://drop.sc/238620 (http://drop.sc/238620)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 14, 2012 01:50 AM
there's actually an issue with the current patch that is causing lag issues with everyone. unless you've been experiencing it before 1.5
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 14, 2012 03:24 AM
I already know that I will hate the oracle soooooo much
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 14, 2012 03:53 AM
tbh i dont think the oracle in its current form will make it into the game. if it does, it will be nerfed
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 15, 2012 02:14 PM
tbh i dont think the oracle in its current form will make it into the game. if it does, it will be nerfed

yeah, you could simply build 3-5 depending on the map size and circle them through, each putting FFs on the minerals. If the other player doesn't have sufficient funds or defense to fend it off, the game's over due to starving your opponent early on.

I think that could be resolved by simply making that ability cost more than it currently does
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 15, 2012 02:17 PM
the problem with doing that is that nobody will build the oracle anymore cuz they'll complain about it costing too much energy and not being worth the time.

they said they wanted to get away from the protoss doing deathball stuff, i don't see how the oracle helps that at all. protoss will just sit back and macro and building up a huge army while doing stupid oracle harass to stall the enemy while they build up an army. and why does protoss get the amazing ability of recall when they can remax faster than a terran, whos only option for retreat is medivacs? i just dont think they've really thought out the best way to improve sc2. i'm still looking more forward to the campaign than i am laddering in the expansion - i just think the matchups will become more annoying than fun.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 15, 2012 04:27 PM
on a slightly related note, looks like HotS beta invites are going to slowly start flowing out soon
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 15, 2012 04:50 PM
they are. i set my account up for it today. for most people, beta invites will be given out at random , so i dont expect to get one.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 16, 2012 04:24 AM
or they could do like everyone else and let you pre-order for beta access
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 16, 2012 05:46 AM
they are. i set my account up for it today. for most people, beta invites will be given out at random , so i dont expect to get one.

apparently, getting into the beta is somewhat influenced by your activity on your forums (or so I was told), seeing as they want people to not just play the beta but also give them feedback, otherwise it would be kind of fruitless.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 16, 2012 12:44 PM
i would think it would make more sense if it was based on your gameplay activity - there are people who post on the forums that never play ladder or even starcraft 2, period.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 16, 2012 02:11 PM
i would think it would make more sense if it was based on your gameplay activity - there are people who post on the forums that never play ladder or even starcraft 2, period.

I said influenced, not that it's the only factor. But yeah, of course gameplay activity is also part of it.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 16, 2012 02:15 PM
sometimes i post on the forums to tell people they're dumb

the cards are stacked in my favor
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 19, 2012 11:21 AM
played the sc2:hots beta

didn't feel too broken but i played against extreme n00berts, ZvP

there's nothing I could tell you that you don't already know though, the version they had there is the same version day9 and that other guy were commenting on in the 3 battle reports

oh also i met day9
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 20, 2012 01:08 AM
Gangnam MC Style (http://www.youtube.com/watch?v=5dZcpcqUhGc#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 20, 2012 01:07 PM
oh no forum activity?? who cares i'm getting the ce anyway bitches
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 20, 2012 09:19 PM
http://www.gaming-insight.de/sc2/2890 (http://www.gaming-insight.de/sc2/2890)

StarCraft 2 - Exclusive interview with David Kim and Kaeo Milker (http://www.youtube.com/watch?v=zQIg0W4bZ64#ws)

Code: [Select]
Transcript:

Kim: Hi, my name is David Kim, I'm a Game Designer on the StarCraft 2 development team.
Milker: Hi, I'm Kaeo Milker, I'm a Senior Game Producer on StarCraft 2: Heart of the Swarm.

Gaming Insight: We`ve been playing HotS here at gamescom quite a bit and love it. We noticed some changes since the MLG Anaheim build. What are the most important changes to game balance compared to Anaheim and why did you make them?

Kim: Since MLG we’ve changed a lot of the Heart of the Swarm game. And some of the tweeks that we made are: The Mothership Core - We had a problem, internally, of it being a new unit, we put so much effort into it. It’s a full caster, but it doesn’t feel like a new unit, because it is attached to the nexus in this current build. We changed it, so that it moves at a very slow speed. In doing this change there is some stuff that we have to look out for. So for example, if air to air distance is a little to close between you and your opponent, can actually be used easily as an offensive unit. So there is some stuff that we are watching carefully, but at the same time we do want it feeling like a unit. And if it moves then it kind of does feel like a new unit, so that’s why we changed that.
And another thing that we changed was the Battlecruiser. We actually have a speed upgrade ability. So if you use this ability, you get a speed boost for like 8 seconds. And we felt that kinda takes away from what the unit is. Because, I think, the Battlecruisers three most significant features are slow movement speed, high durability and high damage. So instead of just changing it to a different unit, we decided to keep the speed as it is, so it’s his weakness. But we upped the damage, so that the Battlecruiser is actually a stronger weapon when in combat, but it still has a downside of not being able to run away not being able to get to places easily and so on.

Gaming Insight: What's your take on the current multiplayer balance? Do you feel like Terran needs to be buffed and how likely is it that the changes to the Raven and the Creep Tumors will make it into the game?

Kim: The current state of balance we think is pretty good. And the Patch - We released the Situation Report last week saying we’re thinking of doing a Raven patch and a Creep Tumor nerf. But what’s funny is, right up to that point, when we decided to test out that change, Zergs were really dominating tournaments. But right when our post went out, maybe a couple weeks before then, Zergs struggled a little bit. So that kinda changed. So what we’re going to do is, actually, we’re going to take our time to really decide what’s going on right now in order to make sure that those changes are correct. And if they’re not, then we’re not gonna release that patch or do some other minor tweaks to other areas of the game.

Gaming Insight: What is your personal favorite new unit in HotS and why?

Kim: I guess my favourite unit right now in Heart of the Swarm - I think it keeps changing as we polish every unit. But right now I think the Swarm Host is pretty fun to use. And the reason for that is, because the Swarm Host is very unique in that there’s nothing like it in Wings of Liberty. Because the Swarm Host keeps generating free units over and over. There is some cool stuff you can do. You can actually combo it with fast movement speed units such as the hydralisk. So you can use free waves of locusts to tank for your hydralisks, which are very fragile. And now with the speed upgrade, you can easily maneuver it back, when the Locusts are dead. So you actually lost nothing, while killing some units of his. And you just keep repeating that process over and over, wearing down the enemy. And I think that’s just a fun new add to multiplayer.

Milker: I don’t wanna make it sound like we’re all about Zerg, but I’m actually kind of in love with the Viper right now. Abduct is such an awesome ability to use and I’m really looking forward to it. Because I’m not a David Kim level player at all. So I’m really looking forward to seeing the Viper at the pro level and sitting at a BarCraft and have that moment where just the perfect abduct is pulled off and everyone is screaming and that’s something I’m really really looking forward to.

Gaming Insight: How many new units were created in the development process of HotS that will never see the light of day?

Kim: We actually tried a lot of units. It’s hard to keep count how many we scrapped, but one example of a new unit is - When we came up with new units we tried to make sure that we’re either filling a gap that’s existing in Wings of Liberty or it’s a completely new thing that people aren’t really used to. So one example is, in Wings of Liberty, all the harass units in the game go for the worker line. They never go for your stack, the enemies army. So we wanted to introduce a new unit, that kinda harasses that stack, but doesn’t really function well in combat. So what we had was a type of a missile launcher unit at the factory. So this missile launcher had a weapon and had one ability on a longer cooldown, like a one minute or two minutes cooldown. You can use that ability anywhere on the map. And what it does is, it fires a missile at that location and the enemy has to move away. If not, he takes a lot of damage. So the problem with this obviously was that of course enemies will go for your peon line if you can shoot it anywhere on the map or it’s gonna go for key structures, such as Spires, Pylons powering multiple Gateways and so on. So we excluded those two things and it kinda felt weird because it’s a missile that fires, and it lands, but it does zero damage to workers, which made like no sense. So that was problematic. And the second problem was that it’s pretty much a nuke against that enemy army. So we already had that in the game. But when we were first thinking of the concept of the unit, because it’s like a missile launcher that shoots a missile, it didn’t really relate to the Ghost, but mechanically it kinda did. So those are the reasons why it got cut.

So we just have a bunch of units that we just try and that sound kinda cool on paper, but not really. So it’s really important for us to really test the units that we have in game and all the units that are here in gamescom are actually pretty good for the beta. But of course, if there are problems with those units, then we will take measures to either cut, improve or fine-tune those units during the beta.

Gaming Insight: When creating new units, do you start by looking at a races weakness or do you start with a concept of a cool looking or behaving unit?

Kim: When we create a new unit, it’s process is usually, people on the team or specifically on the Multiplayer Design Team, we just usually come up with an idea. And if for example, I have an idea, I will bring it up with our team and someone will say: “That sucks because of this, but what if we did something else instead?”, right? We kind of brainstorm together and kind of polish, even from the brainstorming stages. So even if one idea came from some person. It kind of gets molded among everyone, beause everyone kind of contributes a little bit. The final unit, that we actually put into the game is a lot different than the initial idea. It is just a process of polishing the idea and then we put it in and polish it by playing also. And if it passes through all this stages, then you see the unit like you do here at gamescom.

Gaming Insight: Getting to the Singleplayer for a moment: In Wings of Liberty, the player had lots of choices, in regards to both the technology he wants to develop and sometimes what missions he wants to do next, shaping the story with it. Compared to WoL, how many choices will we have in HotS?

Milker: We definitly spent a lot of time in WoL trying to provide a lot of player-options. Everything from the tech-purchases that we had and mercenaries that you can purchase. When we went to HotS we really wanted to carry some of those ideas forward, but put a new kind of zerg-spin on them: First of all we have Kerrigan playable on almost all of the 20 missions in HotS. So she is leveling up as you play through the campaign and she is gaining new abilities, that you can kind of pick and choose, as you are playing through the campaign. So you got a lot of variety there on her.

But on the army side we actually let you individually kind of upgrade and modify each unit in the zerg swarm. So you have got everything from the zergling to the Ultralisk in your evolution chamber and you are able to select them individually and as you unlock certain abilities you can get individual upgrades.

And then ultimately there is actually a unit split, where you can choose from for every unit as well. Things like on the baneling you get to choose to be a splitterling, which is a baneling, which once it explodes two smaller banelings are spawned and then they go on to do additional damage versus the Raptor, which is a baneling, that can leap over things and then detonate. So each unit you get to make that kind of choices. So cool upgrades, and then really cool split and then actually visual change as well as getting really unique new features. And of course there’s all sort of crazy stuff that we never could do at multiplayer, but we get to go to town in the campaign and really provide a lot of interesting gameplay like that.

Gaming Insight: Is the storyline for Legacy of the Void already done?

Milker: So do we know what’s gonna happen in Legacy of the Void? When we sat down and began working on StarCraft 2, we definitely knew the overarching story that we wanted to tell. So the general outline of where that’s going is definitely established, but as we get to each chapter in the trilogy, we’re able to kind of decide how we wanna flesh out the in-between of those major plot points. Obviously we’re completely focused on HotS right now. We’re in the final development stages, polishing it up. Adding all of our final Blizzard touches to it. Putting easter egg right now in, actually. And while we’re doing that stuff, we’re able to - through the missions - decide what kind of extra stuff we wanna add on to that core story that we’re trying to tell.

Gaming Insight: In patch 1.5 there are a number of small changes to the interface and the gameplay that may feel uncomfortable at first, like not being able to ping the minimap by holding alt and left clicking and Batttlnet defaulting to 4v4 when another player joins your party. Are these kinds of changes intentional and if so what was the rationale behind them?

Milker: So patch 1.5 is actually the largest patch we’ve ever done. It actually was really kind of a snapshot of Swarm development. We were really trying to get a lot of features that we were adding for Swarm, getting them in earlier. Namely our Arcade we wanted to get out as early as we could, so that map makers could have really cool tools to help them publicise their maps. We added the open games list that people really wanted for a long time. We let people rate maps and sort them by things like “top played” and “highest rated” and things like that. A lot of the UI features that you see in patch 1.5 are kind of the gateway to what we’re gonna do for Swarm. So I think some people just from the nature of change initially we’re just kind of taken aback by that “Something’s changed!”. But you know this is all kind of part of what we’re trying to accomplish on the way to Swarm. So there’s a lot more features that we’re gonna build on top of those UI changes. You’re describing some changes to the way partys were joined, groups going to 4v4. I think some of that is some inadvertent stuff that we are immediately listening to feedback on. We were actually in beta for patch 1.5 for about 3 months. So there’s a lot of things that we were trying to sort out, because it was a lot of changes. We’ve patched twice again since 1.5 went live. And we will continue doing so if we find some of those things that either aren’t feeling that great or that we could improve upon.

Gaming Insight: With the recent change to the Carrier are you still going to remove this iconic unit in HotS? Is it possible for the Carrier to make a comeback in LotV?

Kim: The carrier is actually removed right now. There’s two main reasons. One is the Carrier is a unit that is not used very frequently in WoL. Second is, we introduced the tempest, which is a very similar unit to the Carrier, but we feel like in our internal play test games, that it’s just doing everything that the Carrier does, but a little better. The Carrier’s damage doesn’t really counter a lot of things for cost. So the strength is, it’s just an all-around unit against everything, that’s pretty decent, but not amazing. That’s exactly what the Tempest is. Tempest actually have an upgrade to increase their range to 22, which is a pretty crazy range. It’s not the final number. So we have this new unit that’s sort of like the Carrier, but better. So that’s the main reason, why we decided to remove the Carrier. At the same time we are seeing Carriers, especially in the Protoss versus Zerg matchups in the late game these days. So it’s not a final decision. We’re gonna go into beta without the Carrier, that’s the current decision. But that doesn’t mean the Carrier is gone forever. And we’re still discussing ways to kind of either improve it or put it back into the game. There are just a lot of possibilities, but we are just discussing internally on what the best move is here.

Gaming Insight: How do you feel about the Tempest? Do you think it will be able to make Colossus-wars in PvP less frequent and hold it’s own versus an Infestor Brood Lord type Zerg army?

Kim: We feel like the Tempest is gonna be a very strategic add in the sense that if the enemy doesn’t have air units out, you can actually harass from above zero ground and there’s nothing that can actually kill the Tempest. In terms of that, there’s going to be a lot of strategic limits. Or on the flip side, if you use it with your army, if you protect your Tempests and poke at the enemy, you kill a siege tank off here and there, the enemy is gonna feel pressured to push into you, which means you can fight at a more favourable position of the terrain. And like you said, it will hopefully really help against mass Colossus versus mass Colossus in the very late game PvP.

And I think the other big problem in PvP is, in the early game there is so many all-ins that you can do. In the last GSL we saw Seed vs MC the whole set of best of seven finishing in like 30 minutes or something crazy. We’re hoping that the Mothership Core actually solves that issue. So we think with the Mothership Core solving the early game issue and hopefully Tempest solving the late game issue, we feel like Protoss versus Protoss will be a lot more solid in HotS.

Gaming Insight: Can you tell us something about the release date of the Beta or HotS itself?

Milker: So how close are we to actually finishing HotS? We are actually in the very final stages right now of polishing HotS. On the campaign side, all the missions are done, we’re basically just tuning difficulty on it. Like I said, adding that final level of Blizzard polish, that we’re so famous for. All those little details and like I said easter eggs and fun stuff like that that we’re putting into it. On the multiplayer side we’re actively working on locking down the balance to get a beta build together. And once we have that, we’ll go into beta. And the beta process will take as much time as we need to kind of make sure that the multiplayer balance and the units are where they need to be. And once we’re feeling confident that things are set for esports and for people to start playing, we’ll solidify a release date and announce it.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 21, 2012 01:27 AM
good balance (WoL release)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 21, 2012 02:08 AM
what the fuck are they talking about with the mothership core? they're basically saying they want to turn it back into the pre-speed buff mothership that nobody used cuz it was TOO SLOW. talk about short term memory loss
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 21, 2012 03:00 AM
they really need to fix the optimization crap they fucked up in the new patch. i just lost this zvp because of the baneling lag, a massive engagement where i lost control of all my units and suddenly they were just gone. all because i forgot to 8 pool he got to sit on 3 base and get a max food stargate mothership army. so booooooriiiiiiiiiiiiiiiiiiiiiiing
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on August 21, 2012 04:09 AM
oh no forum activity?? who cares i'm getting the ce anyway bitches

please maintain this poasting standard so that others may follow suit
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 21, 2012 07:15 AM
they really need to fix the optimization crap they fucked up in the new patch. i just lost this zvp because of the baneling lag, a massive engagement where i lost control of all my units and suddenly they were just gone. all because i forgot to 8 pool he got to sit on 3 base and get a max food stargate mothership army. so booooooriiiiiiiiiiiiiiiiiiiiiiing

Oh, now that you say that. There was some other SC2 match (not exactly sure who against who, nericho or something against someone else) at the GamesCom. When casting, Tasteless had major lag problems as well for whatever reason, but Artosis didn't, so they switched screens. Is that the same lag you guys are talking about? It wasn't necessarily internet lag, but rather the game running less smooth than a ppt.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on August 21, 2012 11:07 AM
they really need to fix the optimization crap they fucked up in the new patch. i just lost this zvp because of the baneling lag, a massive engagement where i lost control of all my units and suddenly they were just gone. all because i forgot to 8 pool he got to sit on 3 base and get a max food stargate mothership army. so booooooriiiiiiiiiiiiiiiiiiiiiiing

That's weird, because this new patch made the game run so much better on my computer. Not only do I run it at slightly higher settings with the same FPS, I don't have to restart my computer every time before I play (although the lag from that was related a bug that effected a small amount of people starting around patch 4.0)

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 21, 2012 12:11 PM
i'm not sure what it is exactly. there are widespread reports of the game hangups during particular moments - the most reported is banelings when they are getting hit or exploding, which is a horrible time for lag to be happening. it didn't start happening until the 1.5 update. it's extremely annoying and makes micro pretty tricky. it's definitely not me because i have specs way beyond the requirements for sc2 on ultra, and it didn't used to happen. there's a few threads about it on bnet, here's just one of them, they're all over the place: http://us.battle.net/sc2/en/forum/topic/6294789709 (http://us.battle.net/sc2/en/forum/topic/6294789709)

some people have said this helps http://www.teamliquid.net/forum/viewmessage.php?topic_id=350426 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=350426)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 21, 2012 04:16 PM
what the fuck are they talking about with the mothership core? they're basically saying they want to turn it back into the pre-speed buff mothership that nobody used cuz it was TOO SLOW. talk about short term memory loss

this is pretty dumb, yeah. i guess as long as it's got that good defense going on, and i can get it early, i'm somewhat alright with it. i reeeeally like the idea of how new PvP might end up, though.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 22, 2012 02:29 AM
colossusballs WITH TEMPESTS!!!!

no protoss is fundamentally broken and needs a complete rework of all mechanics before their bad reputation can be dealt with

terran needs changes to their lategame since their strongest strategies and tactics were sort of based around timing attacks

zerg needs bags of L33T W33D D00D! so they can F34R the B33R B34R....
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 22, 2012 02:52 AM
terran doesnt really change much.. mech just became viable vs p. zerg having more options should be cool but swarm hosts and vipers are probably gonna get the nerf bat at some point. the protoss stuff they come up with is just crap imo. it's too late for them to go back and remove things like forcefields and fungal growth. they're just going to have to live with the decision of putting that kind of shit in an rts. but how the fuck does a 22 range flying boomerang with a mostly useless attack, a caster with no purpose in an army and sticking the mothership on the nexus make protoss armies ANY different. at this point they should just have a community contest to come up with a good unit because they are incapable of creating anything useful.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 22, 2012 03:04 AM
or just revert protoss back to brood war

at least arbiters, carriers and dragoons were cool

and reavers couldn't just be a-moved
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 22, 2012 04:27 AM
nah
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 22, 2012 08:27 AM
EXCUSE me are you saying arbiters WEREN'T cool??? those guys were BADASS
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 22, 2012 01:31 PM
i am saying brood war and starcraft 2 are different games so brood war protoss wouldn't work at all in sc2. despite the deathball mentality and brokenness of ff, the warp gate mechanic is probably the coolest thing about protoss , it's just a shame they can't be more creative with it. i think removing colossus would be a good start.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 22, 2012 01:37 PM
um HELLO without crappy warpgate cheese and a-moved balls of shit protoss would pretty much be BW with tweaked units anyway
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 22, 2012 04:57 PM
but the warpgate mechanic is good.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 23, 2012 12:55 PM
yes shame it's been a huge problem all along and resulted in nerfs to creative protoss play (templar storms etc) and a bunch of crutch units like sentries and a-moved colossus to make up for how DUMB blizzard were when they made protoss even worse of a cheesefest than they were in scbw with not just proxy gates and cannon rushes but also warp-in cheese like DT rushes or 4gate and then if you actually stop that NONSENSE you have to deal with a-moved colossus/stalker/void ray balls which take considerably more effort to screw over than they take to pull off

easiest cheese, easiest macro, dumbest units and shittiest gimmicks = protoss

unless you count 6pooling maybe
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 23, 2012 02:37 PM
Wonder if they are saving good protoss units for the Void expansion if there is going add more units  to multiplayer.
Its kind of hard to give Terran something really cool because of the variety of units they have. The Widow mine is a really boring idea but it would be excellent for defending mineral lines.
I am glad Zerg will have a new unit to use the Missile upgrade it always felt odd if it was only for infestor/roach.  (sometimes  hydras). Though Viper is a bit over top with that annoying pull ability.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 23, 2012 04:04 PM
the widow mine is actually a terrible unit to defend mineral lines because it does friendly damage. say a mutalisk picked up that widow mine. now all it has to do is sit above the mineral line , wait to explode, and boom - it takes a bunch of SCV's with it.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 23, 2012 08:05 PM
can't wait for all the widow mines vs. lings/blings videos
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 23, 2012 10:11 PM
the widow mine is actually a terrible unit to defend mineral lines because it does friendly damage. say a mutalisk picked up that widow mine. now all it has to do is sit above the mineral line , wait to explode, and boom - it takes a bunch of SCV's with it.
Yeah I guess it could be used against them. It would be funny to drop a changeling on it.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 24, 2012 10:57 AM
the widow mine is actually a terrible unit to defend mineral lines because it does friendly damage. say a mutalisk picked up that widow mine. now all it has to do is sit above the mineral line , wait to explode, and boom - it takes a bunch of SCV's with it.

WTF BUT SIEGE TANKS DO THAT ALREADY
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on August 24, 2012 01:01 PM
Its a baneling that hits air except it can only attack while burrowed and takes a while to explode. I could imagine them sacrificing their own units to make them work more like a baneling. Maybe have the widow mine attack a reaper and have it go on even more suicide mission. Unless they make it unable to self target allies.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 24, 2012 07:15 PM
Its a baneling that hits air except it can only attack while burrowed and takes a while to explode. I could imagine them sacrificing their own units to make them work more like a baneling. Maybe have the widow mine attack a reaper and have it go on even more suicide mission. Unless they make it unable to self target allies.

that is actually brilliant. i hope that's possible, and something terrans actually do.

(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 24, 2012 10:14 PM
Hahaha. Allah Reaper
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 24, 2012 10:17 PM
since it is a unit, you'd think it would be possible. but i'm not sure if you can manually control its ability.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on August 24, 2012 10:48 PM
since it is a unit, you'd think it would be possible. but i'm not sure if you can manually control its ability.

(in case you are talking about the mines)
You actually NEED to do it manually, they don't do it automatically.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 24, 2012 11:33 PM
what, burrow manually? yeah obviously. but they attach to enemy units automatically once burrowed.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 27, 2012 05:44 AM
i'd be more keen on using widow mines if they didn't cost supply

at least spider mines were a 'free' bonus

if they're going to revert back to BW-style mech, why not just make Warhounds or Thors crap mines? would give some use for that stupid energy bar and add some desperately needed utility to an otherwise largely a-moved brick
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 31, 2012 11:55 AM
Quote from: me forever
"fuck this game"

Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 31, 2012 12:14 PM
that's what every protoss says when they realize they can't 4gate to the GSL anymore
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 31, 2012 12:18 PM
close

i started cheesing a lot but not 4gating. cannon rush, 2gate proxy, and some one base allins like void bust, dt rush and i'm looking to screw with immortal busts too

usually my trademark "fuck this game" comes from losing long macro games that i transition into after not doing enough damage with the cheese
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on August 31, 2012 12:18 PM
2gate is 4gate for retards
Title: Re: Official TBA StarCraft II Thread
Post by: sev on August 31, 2012 12:19 PM
works better than 4gate though

everyone can hold 4gate now
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on August 31, 2012 01:36 PM
7gate immortal all-in is the new cool protoss (vs zerg)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 5, 2012 07:58 AM
Beta is now live. Some people are streaming it so it might be something to watch.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 5, 2012 09:24 AM
Anyone here get in?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 6, 2012 01:31 AM
pretty sure only press and pros are invited at this time
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on September 6, 2012 03:17 PM
pretty sure only press and pros are invited at this time

no see cause i didn't get an invite either
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 7, 2012 08:06 AM
xdlarious roffelcopters dewd!!!!!!!!!

random people are getting into the beta but with so many WoW players to pick and choose from chances are a lot of non-sc2 players will get invited and the rest of you can fuck off until open beta (if there is one)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 7, 2012 02:19 PM
they said that your chances of getting in are better if you're actually active in the game. i don't think they'd invite people to the beta who don't even plan on playing the game.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 11, 2012 04:22 AM
zvt terran doomdrop play >>> http://drop.sc/249398 (http://drop.sc/249398)
zvt neural vs mech >>> http://drop.sc/249399 (http://drop.sc/249399)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 11, 2012 04:05 PM
i played a few games in EU gold

they're a seemingly on the same level as NA diamonds but i'm rusty as hell too so idk

then again i did just get a bunch of protoss which was always a bad match-up for me
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 11, 2012 04:06 PM
oh i beat a zerg who was spamming roaches with mech and he got really angry that i won because he 'killed' all my workers

but at the end i had made like twice as many workers as him anyway

at least i still know how to make SCVs LOL
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 11, 2012 04:28 PM
highly doubt EU golds could beat NA diamonds, people in gold are there for a reason - they don't know mechanics and their timings are always late
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 11, 2012 05:25 PM
NA masters have trouble just getting to EU diamond though APPARENTLY

also i think the fact that the game isn't as FRESH and NEW has led to there being only a HARD CORE still playing it which makes the higher ranks harder to attain across the board

whether HotS will change that or not remains to be seen
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 11, 2012 09:44 PM
i just have a really hard time believing that lol. korea i could understand, europe not so much.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 11, 2012 11:17 PM
europe has hardcore gamerkrauts and russkis yo

they cheese harder than the koreans could ever hope to (because they're too braindead to multitask)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 12, 2012 12:57 AM
protoss all-in timing attacks

the epitome of euro sc2 play
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 12, 2012 01:19 AM
isn't that the epitome of protoss everywhere
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 12, 2012 01:24 AM
nah there's a running joke that euro protoss do x-gate robo all-ins and don't know what to do from there if it fails. every NA protoss ffe's into either 7-gate or 3-base max, which they learned from koreans
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 12, 2012 01:40 AM
well

they a-move colossi fuck them too

StarCraft 2 - HotS Beta Preview (http://www.youtube.com/watch?v=qGiakQX3lGU#)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 12, 2012 03:16 AM
lmao that video
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2012 01:26 AM
(http://i.imgur.com/Ln3cu.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 15, 2012 10:36 AM
The latest HoTs patch notes are pretty funny. It's like blizzard just said "fuck it, lets start over" with protoss and terran.


The actual release is going to be far off...
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 15, 2012 11:55 AM
The latest HoTs patch notes are pretty funny. It's like blizzard just said "fuck it, lets start over" with protoss and terran.


The actual release is going to be far off...

plz poast 4 all 2 c...
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on September 15, 2012 12:17 PM

Zerg

Swarm Host
The locust’s attack range has decreased from 3 to 2.

Protoss

Oracle
We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.

Tempest
The attack range has been reduced from 22 to 15.The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.

Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Mothership Core / Mothership
Recall will now cost 100 energy.
The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.\
The range of Purifier Beam has been increased from 7 to 10.

Carrier
This unit has returned to the game.


Terran

Warhound
This unit has been removed from the game.

Reaper
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.

Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Widow Mine
We have removed the Armory requirement.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2012 02:57 PM
i like how the warhound was so powerful that it buffed units even after it was removed from the game

here's what i think will happen though

the warhound will be heavily re-purposed or a brand new unit will be introduced to terran, probably a type of unit that can't be easily massed or has no reason to be massed. i also think that they will make a slight thor change

i wish protoss would be given  a new mid-game combat unit but i don't think they will. i do think the oracle will change a lot over the beta, and if they're smart they'll try to do something with the carrier besides just re-introducing a unit nobody really uses.

i don't think much is going to happen with zerg. the locust will probably be nerfed... yep.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 15, 2012 03:30 PM
yeah overall I think zerg is the most polished so far. I still suspect some tweaks on the viper and swarm host, but I doubt we'll see anything too big with them
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2012 03:32 PM
the only thing i dont like about new zerg is that it encourages turtle play. stephano demonstrated that you can easily sit on 3 base with spines and swarm hosts, never move out until you're maxed and feel completely safe.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2012 05:10 PM
oh ya.. i also think it's funny how people are using the hydra again just because of its speed upgrade again and then wondering why they lost. just because they are faster doesn't mean they still won't melt in direct combat. and once you have the speed upgrade protoss is going to have blink so it's not like you will get away
Title: Re: Official TBA StarCraft II Thread
Post by: sev on September 15, 2012 05:36 PM
i like the re-addition of the carrier to be used side by side with the tempest, i felt that making a specialist sniping unit the highest air tech in the stargate was sort of a dead end, and that it'd be good to keep a genuine powerhouse like the brood lord and the battlecruiser. i wish they'd screw more with the carrier though. it might be powerful in combination with the tempest but it's still a mystery how it'll all come together.

i haven't checked a lot of zergs out, how good is the swarm host? i always felt like it was just a grounded and cloaked brood lord, do players have an easier time using the swarm hosts or bl's? is there any actual use for broods anymore if you don't already have corruptors?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 15, 2012 05:56 PM
people were winning just by spamming swarm hosts and inching closer to people's front doors. that's why locust range was nerfed from 3 to 2, so that swarm hosts actually need to be backed up by an army. locust damage was also nerfed in the first patch. they are still really good though, but they can't win a fight by themselves (and they shouldn't)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 16, 2012 10:19 PM
people were winning just by making marines at some point... and sometimes, they still do LOL
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 16, 2012 10:20 PM
also sc2 is uhhh like 50% off or some shit on battle.net this week idk (butthole.net)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 16, 2012 10:20 PM
THAT'S RIGHT WHINE AT YOUR GAY FRIENDS TO PICK IT UP i want to play teamgames again with cool people like poogs (rip)
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 16, 2012 10:43 PM
i miss the weekly sc2-thons
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 16, 2012 10:55 PM
i miss the weekly sc2-thons

I tried to do one like a year ago but nobody seemed interested
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on September 18, 2012 07:07 AM
i miss the weekly sc2-thons

I tried to do one like a year ago but nobody seemed interested

I would be interested :(
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 18, 2012 01:14 PM
Well someone needs to get to organizing then.

Maybe we'll be able to rally up more people when HoTs comes out, but that's a ways off
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 18, 2012 02:50 PM
i play starcraft 2 all the time but nobody's ever online. i dont mind playing team games either.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 18, 2012 05:12 PM
Quote
Carrier and Tempest are staying for sure.

Warhound is gone. There is no top-secret unit waiting in the wings to jump in. It's out.

I cannot promise that something won't happen later (I am not yet able to see into the future) but currently there are no plans for another Terran unit.


-dustin b
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 18, 2012 05:29 PM
i'm assuming he will explain why later? such a quick judgement on the carrier which is still a broken unit, and i do think terran deserves a warhound replacement. at this point i don't think mech is viable against protoss.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 18, 2012 07:44 PM
Yeah hopefully there will be more news to come, that was just a post he made (in its entirety) on the Bnet forums
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 19, 2012 09:01 AM
balancing something is too much effort, REMOVE IT OUTRIGHT HARR HARR
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 19, 2012 01:24 PM
they removed it because it overlapped roles with the marauder. also the haywire missile was just a-move autocast , kind of boring really. the only thing exciting about the warhound was mineral line drops on scv's and probes. it could kill 10 in an instant
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 19, 2012 01:25 PM
also it countered everything
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 20, 2012 03:46 PM
so, you know, balance it out better, change the stats, etc?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 20, 2012 03:52 PM
changing the stats to balance it isn't going to change the fact that the role it serves has already been filled. haywire missiles were also a cheap and stupid ability that just encouraged people to mass warhounds, which they did, and it beat pretty much everything. and that's why no matter how many times you tweak the numbers on the warhound, it wouldn't work. it needs to be re-tooled and re-introduced as a different unit that isn't a marauder that comes out of a factory.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 20, 2012 03:54 PM
can't they just remove marauders instead
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 20, 2012 04:14 PM
no but they did add the firebat (battle mode hellions are now classified as biological units and can be healed by medivacs)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 22, 2012 02:24 AM
healing is for pussies real men bring scvs for field repairs
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 25, 2012 07:46 AM
listened to the ol' "banelings" song today, had a lot of memories come back, it made me realize how much i long for sc2 (and how bad i need to reinstall it)

but is it truly worth it to go back and get stuck in the top 8 for silver behind some fag who 5rax all-ins??













































































something in my gut tells me yes
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 25, 2012 01:02 PM
the kind of builds you see on silver today might be a little different.. or maybe not who knows
they are in silver for a reason
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on September 27, 2012 09:02 AM
wassup people still losing to scumtoss sure am glad i left this shitty game for the vastly superior dotey 2! :cool:
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on September 27, 2012 06:57 PM
healing is for pussies real men bring scvs for field repairs
:duke:
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 28, 2012 12:58 PM
100 supply worth of workers every game
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 28, 2012 01:03 PM
without fungal or banelings mass repaired mech is pretty much a guaranteed win actually

unless i have 20 brood lords and you happen to not have a reactored starport just lying around
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 28, 2012 01:05 PM
to be fair if you DO cripple a mech army the terran is utterly screwed out of luck

also i just read over my original post and it's ntb though i should probably change some of the formatting

there's also been some talk about making the multiplayer component free-to-play but blizzard are being homos and don't understand that F2P =/= P2W

they could sell crap like decals, custom unit models (like the WoL CE superthor) and portraits rather than free marine stim
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 28, 2012 01:07 PM
i logged in and i noticed my friends list has been THINNED OUT by quite a bit without any action taken by me HMMMM

including POOGS who's apparently played a few games this season as well
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 28, 2012 01:39 PM
bad idea to share an acct

i don't think f2p ladder will happen. unless they want ladder to be riddled with hackers.

and i also forgot that neural parasite is really good vs mech too.. but only if you destroy the entire army right there, otherwise you have a bunch of useless infestors and the np'd units might get away and just come back later
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on September 28, 2012 05:03 PM
Yeah I really don't see F2P ladder ever happening. Maybe a few years after the last expansion, but even then...
Title: Re: Official TBA StarCraft II Thread
Post by: sev on September 28, 2012 06:30 PM
i logged in and i noticed my friends list has been THINNED OUT by quite a bit without any action taken by me HMMMM

including POOGS who's apparently played a few games this season as well

Don't look at me, I haven't been in there since like, last year.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 29, 2012 11:56 AM
i logged in and i noticed my friends list has been THINNED OUT
Don't look at me, I haven't been in there since like, last year.
http://us.battle.net/sc2/en/profile/2277601/1/DMsev/ (http://us.battle.net/sc2/en/profile/2277601/1/DMsev/)

i doubt it has anything to do with the korean too since there's still a lot of people on it and dropped after i recovered it
Title: Re: Official TBA StarCraft II Thread
Post by: sev on September 29, 2012 12:02 PM
i'm not following
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 29, 2012 10:15 PM
allow me to assist you

Games Played This Season: 35

Season 9 - 1v1 Gold Division Sentry Omega

SOMEONE is playing
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 29, 2012 10:15 PM
(http://i.imgur.com/fKqny.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 29, 2012 10:36 PM
(http://i.imgur.com/4Nmtm.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on September 30, 2012 01:10 PM
he waited until it was 5 base vs 2?
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on September 30, 2012 03:36 PM
no i just destroyed his other bases and he didn't leave until i had levelled his main
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 8, 2012 04:02 AM
Downloading the beta
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 8, 2012 04:22 AM
i WAS going to plant keyloggers on your gardenhose network to infiltrate your buttle.net account for ELITE beta access

then i remembered they removed the warhound anyway
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 8, 2012 11:06 AM
w2g crabarms
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on October 8, 2012 12:03 PM
i am sad to inform you all that crabarms' computer caught fire from the unoptimized mess that is the HotS beta

rip2012
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 8, 2012 01:55 PM
I thought it was just really good fire effects from hellbats.
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on October 8, 2012 03:49 PM
the beta

(http://i.imgur.com/O5xa9.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on October 30, 2012 03:34 PM
who'd be down for playing starcraft nights again, while Wings of Liberty is still active or maybe when Heart of the Swarm comes out? i wouldnt be able to totally run it and keep it organized but i'd still be down to participate if people were down to start that up again for a while
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 30, 2012 04:12 PM
I would for sure.

On a side note, clan support was finally announced for HoTs, which is neat
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on October 30, 2012 05:05 PM
who'd be down for playing starcraft nights again, while Wings of Liberty is still active or maybe when Heart of the Swarm comes out? i wouldnt be able to totally run it and keep it organized but i'd still be down to participate if people were down to start that up again for a while

aaaaaaaaaa
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on October 30, 2012 09:38 PM
I would like to participate, I never got a chance to do that because I got it a little late.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on October 30, 2012 10:09 PM
i'd need a person or two to commit and help me keep it organized but i'd be down to start it back up. I know yuki from a while back is interested, and i'm sure we could get more people. maybe we could hold tournaments that would earn pizza points and medals? :0
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on October 31, 2012 05:36 AM
i'd need a person or two to commit and help me keep it organized but i'd be down to start it back up. I know yuki from a while back is interested, and i'm sure we could get more people. maybe we could hold tournaments that would earn pizza points and medals? :0

the pizza points are actually a pretty cool idea(not that i'd earn any). i'm up for it, and i'll totally help with organization

also yuki more like yukimi :3c
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 31, 2012 09:39 AM
I'm always free to help with organization as well.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on October 31, 2012 10:21 AM
it'd also be cool if we streamed it so people could watch if they're interested. could be a fun friday night jam 'w'
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 31, 2012 12:06 PM
raynor party
Title: Re: Official TBA StarCraft II Thread
Post by: sev on October 31, 2012 12:37 PM
say that again and you're banned from sc2 night forever fucklord............
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on October 31, 2012 01:23 PM
it'd also be cool if we streamed it so people could watch if they're interested. could be a fun friday night jam 'w'

I could most likely take part of that if needed.

Downloading the clients right now.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on October 31, 2012 01:25 PM
and commentators, we need them too
Title: Re: Official TBA StarCraft II Thread
Post by: BluPhoenix on October 31, 2012 01:36 PM
raynor party

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on October 31, 2012 04:51 PM
it'd also be cool if we streamed it so people could watch if they're interested. could be a fun friday night jam 'w'

I could most likely take part of that if needed.

Downloading the clients right now.
tbh i dont think anyone's gonna watch the stream . nobody really did before why would they now. anyone interested in watching is already gonna be in the game. and we can do that easily by adding spectators to maps or hopping in on a 1v1 obs custom
Title: Re: Official TBA StarCraft II Thread
Post by: bd648 on November 1, 2012 10:09 AM
you would think that. but i am just that weird to want to watch the stream regardless.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 1, 2012 04:06 PM
you would get bored, fast

especially if you have no idea what's going on
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 1, 2012 09:31 PM
They are starting to put a rock at ramps in some of the hots map. (not like a giant ass rock completely blocking it).

Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 1, 2012 09:58 PM
They are starting to put a rock at ramps in some of the hots map. (not like a giant ass rock completely blocking it).



I feel like that's kind of overkill... I know they have those in some of the noob friendly maps that don't appear on the ladder though (in WoL)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 1, 2012 11:27 PM
Its just like the supply depot in gsl maps.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 1, 2012 11:38 PM
yeah it's not a rock, it's a platform so that you can walk through it. they call it an "unbuildable plate" and it looks like this:
(http://i.imgur.com/wqI2u.jpg)
and it's not overkill, it's absolutely necessary. the 3 pylon wall block is stupid and it cannot always be beaten with drone drill , which is situational. they use them in pro games, why not on ladder where the pros and everyone else practices?
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 2, 2012 12:08 AM
It depends on the map.
rock flavor
(http://www.thebackalleys.com/dump/files/555/999V9l_screen.jpg)






updated death animation - the blood is where it died, and the corpse traveled a bit.
(http://www.thebackalleys.com/dump/files/555/183s4Q_s.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 2, 2012 12:21 AM
wtf was that an overlord?

also as long as you can walk over the rocks i'm ok with them being rocks
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 2, 2012 12:58 AM
Heart of the Swarm - New Hydralisk Death Animation (http://www.youtube.com/watch?v=43YqKn3KF9c#ws)
HotS Shenanigans! - Baneling Death Animations (http://www.youtube.com/watch?v=vMqsfwR5rR8#ws)
this is fucking hilarious
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on November 2, 2012 04:52 AM
It was an overseer, I love these.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 2, 2012 05:07 AM
ah now i see it. the little eyes. poor guy
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 2, 2012 05:20 AM
even more: New Death Animations (http://www.youtube.com/watch?v=RlM2K-rHi9k#ws)
these are hilarious but now that i see this more i think that it should be toggleable, cuz i could see this being really distracting in a battle.

also what's up with zealots turning into fireworks when they get blown up?
Title: Re: Official TBA StarCraft II Thread
Post by: bd648 on November 2, 2012 10:07 AM
you would get bored, fast

especially if you have no idea what's going on

eh. i actually used to play the original starcraft. and i have kept up to date on SC2 and the changes.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 2, 2012 10:18 AM
(when I said overkill, I was referring to a full ramp block off with rocks, as they have in the newbie maps)


Also yeah, while I'm all for new death animations, some of these are a bit ridiculous, particularly in regards to how far things fly when they blow up. I do love how momentum affects them now though
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 2, 2012 06:30 PM
it'd also be cool if we streamed it so people could watch if they're interested. could be a fun friday night jam 'w'

I could most likely take part of that if needed.

Downloading the clients right now.
tbh i dont think anyone's gonna watch the stream . nobody really did before why would they now. anyone interested in watching is already gonna be in the game. and we can do that easily by adding spectators to maps or hopping in on a 1v1 obs custom


I would watch the stream if the two of us 1v1 and deny it all. Gives me a better chance of winning, just to brag around.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 2, 2012 06:38 PM
you've been making that same joke for like 2 years man :[
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 2, 2012 07:04 PM
It would take more than just watching the stream to beat some of us you know
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 2, 2012 11:07 PM
you've been making that same joke for like 2 years man :[

Pretty sure that I did that like once or maybe twice - you know, that one or two times I was actually part of a stream.

so I guess you mean "you made that joke 2 years ago". If you're talking about me, that is.

also what's up with zealots turning into fireworks when they get blown up?

I guess it's the psi stuff leaving their body?
It's pretty.

It inspires me to kill Zealots.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 3, 2012 12:49 AM
yeah it just looks silly. the high/dark templar have always done it but it looks like a spirit or ghost. the zealot explosion looks like a bunch of illegal fireworks were stuffed inside the zealot
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 3, 2012 01:58 AM
speaking of protoss, played a game with some guy i know and his friends

we scouted a dark templar rush coming well in advance, and a protoss on our team assured us that all was well and he would be making observers

he proceeded to 4gate and everyone but me died in a fire (i had a missile turret + scans)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on November 3, 2012 09:49 AM
I think if they'd turn those fireworks blue, it'd look more "natural".
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 13, 2012 01:25 PM
hots pre-purchase available now:
http://us.battle.net/sc2/en/blog/7831333/Heart_of_the_Swarm_Arrives_March_12_2013_%E2%80%94_Presales_NOW_LIVE-11_13_2012 (http://us.battle.net/sc2/en/blog/7831333/Heart_of_the_Swarm_Arrives_March_12_2013_%E2%80%94_Presales_NOW_LIVE-11_13_2012)
pre-purchase through amazon to get guaranteed beta access (for now)
http://www.amazon.com/StarCraft-II-Heart-Swarm-Pc/dp/B002I0KP4G (http://www.amazon.com/StarCraft-II-Heart-Swarm-Pc/dp/B002I0KP4G)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 13, 2012 08:08 PM
the CE ultra looks like garbage

huge copout compared to terran equivalent

every zerg needs to IMMEDIATELLY flood b.net forums with tears
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 14, 2012 12:35 AM
or just not pay $20 extra for a stupid skin for a unit they're hardly ever gonna use

the other perks are not even for sc2 which is even dumber
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 14, 2012 05:58 AM
well i get the CEs primarily for the art books, which are quite good

but the HotS CE's bonus content is notably rushed compared to what was found in WoL

even the WoL Superthor is glitched, as it's missing a part of the animation when it uses the strike cannons (the normal thor has shutters closing over the cockpit)

and yes, you could say it's a waste of 20$ and not worth it, but attention to detail can make or break the feel of a game

if you cut enough corners, it starts to look bad, and personally i am fond of making ultralisks whenever I do play zerg, because I find them to be a pretty good unit to round out sling/bling/muta

as terran, a charge of ultralisks is actually pretty scary, and as zerg, it feels cool to unleash them
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on November 14, 2012 06:22 AM
well i get the CEs primarily for the art books, which are quite good

but the HotS CE's bonus content is notably rushed compared to what was found in WoL

even the WoL Superthor is glitched, as it's missing a part of the animation when it uses the strike cannons (the normal thor has shutters closing over the cockpit)

and yes, you could say it's a waste of 20$ and not worth it, but attention to detail can make or break the feel of a game

if you cut enough corners, it starts to look bad, and personally i am fond of making ultralisks whenever I do play zerg, because I find them to be a pretty good unit to round out sling/bling/muta

as terran, a charge of ultralisks is actually pretty scary, and as zerg, it feels cool to unleash them

(http://img-s3-01.mytextgraphics.com/sparklee/2012/11/14/e055673397f4687dfab2ac6caafef64d.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 14, 2012 01:08 PM
I'm considering picking up the CE, haven't decided yet though

I just feel like if there's one CE I'm going to get for SC2, it should be this one
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 14, 2012 01:42 PM
i'll be waiting til legacy of the void to go collectors
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 14, 2012 11:48 PM
LOTV collector's edition perk:
(http://i.imgur.com/p1ypP.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 15, 2012 12:32 AM
i really want that to be true
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 15, 2012 08:58 AM
Gave in and bought the CE version like a chump. Too bad the mouse pad I'll be getting isn't as cool as that one though...
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 16, 2012 03:35 AM
got my beta key tonight. all i have to say is i love swarm hosts and i hate tempests
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on November 16, 2012 10:05 AM
Yeah I just got mine too, don't think I'll have much time to play until this weekend (sunday probably). We'll see.
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 16, 2012 12:35 PM
got my beta key as well. will likely be messing around quite a bit
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 17, 2012 06:04 PM
hellbats are so-so and widow mines are static and boring
Title: Re: Official TBA StarCraft II Thread
Post by: sev on November 18, 2012 10:56 AM
oracles are pretty fun and tempests are fun too, but my favorite additions are the mothership core and free hallucination. i'm also really digging how big these maps are. both of those really suit the way i play as protoss.

i havent really touched terran yet, not too interested. hellbats are the coolest addition imo but still not as interesting to me as the protoss changes
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on November 18, 2012 02:13 PM
the tempest is stupid and should be removed
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on November 23, 2012 11:48 PM
sc2 $20 this weekend for anyone who doesn't have it
http://us.blizzard.com/store/browse.xml?f=p:1100002016,p:1100001122 (http://us.blizzard.com/store/browse.xml?f=p:1100002016,p:1100001122)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 3, 2012 09:12 AM
Day[9] Daily #293 - Funday Monday: Worst Partner Ever (http://www.youtube.com/watch?v=iQ9i8szWLmE#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on December 9, 2012 12:13 AM
To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.

The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.

Mothership Core is no longer massive.
Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.
Energy drain is now 4 per second.

Build time increased to 50, up from 35.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Shrine cost is now 100/100, down from 100/250.
Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.

Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host health increased from 120 to 160.
Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper health increased from 120 to 150.


some changes for beta. I haven't been playing sc2 as much.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 9, 2012 01:24 AM
zvt sucks
i can beat mech but not bio. i think everyone agrees the medivac change is op. especially the healing.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 9, 2012 10:51 AM
zvt sucks
i can beat mech but not bio. i think everyone agrees the medivac change is op. especially the healing.

That's funny, I've only played a few ZvT games since this patch and its the other way around. Ling/bling/ultra works wonders against bio (have yet to use infestors even). While I haven't tried it, I know hydras now make a good compliment to ultras (brood war style).

 With mech though, not much changes all too much until the late game. Ultras are not the best choice here, so I would go with broods. But with a combination of the Thor's new AA mode and the fact that ground/air mech share upgrades, by the time I get broods out, vikings will already be 3/3. Then I just lose. Maybe there's some other strategy I need to be employing...
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 9, 2012 03:01 PM
to be fair i have not tried ultras yet against bio

mech hasn't changed much but the reason why i can beat it now is because of swarm hosts and vipers (blinding cloud)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on December 9, 2012 03:40 PM
mech hasn't changed much but the reason why i can beat it now is because of swarm hosts and vipers (blinding cloud)

Yeah I think broods are going to be slowly phased out against mech terran, in favor of what you just suggested. I'm sure they'll show up from time to time in the late late game, but it'll be much more difficult to pay off.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 9, 2012 03:53 PM
infestors too. you don't really need them anymore unless you have brood lords to defend. but with lower fungal range and projectile it doesn't work as well. however, if the game is in a stalemate and they haven't seen any spire tech out of you the whole time, a surprise transition to brood lords has won me a few games. just as long as they don't get a chance to react in time with reactor starport vikings.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 9, 2012 03:54 PM
oh and have an overseer follow your brood lords cuz they like to sprinkle the map with widow mines.
Title: Re: Official TBA StarCraft II Thread
Post by: bd648 on December 10, 2012 10:01 AM
oh and have an overseer follow your brood lords cuz they like to sprinkle the map with widow mines.

just a quick note. this was your 20,000th post.

Anyway, from what i have seen there has been a bit of a shift in ZvT lately. Some matches have been.... Just kinda insane.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 10, 2012 02:03 PM
wait you play zerg? or terran? i forget. and are you in the beta too?
Title: Re: Official TBA StarCraft II Thread
Post by: bd648 on December 10, 2012 04:03 PM
Only from what i have seen. And i used to play protoss so its not first hand.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 10, 2012 05:55 PM
oh

well yeah matchups are very volatile in the beta right now. you've got medivacs flying as fast as phoenix super healing bio, zerg are learning how to use vipers and oracles are destroying mineral lines faster than blue flame hellions. it's making the game more fast paced than it already was. not sure if that's a good or bad thing yet.

here are some of my recent replays for hots . probably have to put them in your beta replay folder to watch them in the client as it will probably try to open them in wol:


http://www.thebackalleys.com/dump/files/1/294Tb_zvt%20sh%20pushin.SC2Replay (http://www.thebackalleys.com/dump/files/1/294Tb_zvt%20sh%20pushin.SC2Replay) <- swarm hosts vs mech
http://www.thebackalleys.com/dump/files/1/551Y5l_zvt%20long%20sh%20bl%20bc.SC2Replay (http://www.thebackalleys.com/dump/files/1/551Y5l_zvt%20long%20sh%20bl%20bc.SC2Replay) -> swarm hosts, brood lords and blinding cloud vs mech
http://www.thebackalleys.com/dump/files/1/5186yI_zvz%20sh%20tow.SC2Replay (http://www.thebackalleys.com/dump/files/1/5186yI_zvz%20sh%20tow.SC2Replay) <- roach swarm host vs pure roach. close game
http://www.thebackalleys.com/dump/files/1/972sF0_zvt.SC2Replay (http://www.thebackalleys.com/dump/files/1/972sF0_zvt.SC2Replay) <- i think this one involves lots of swarm hosts taking down mech play
http://www.thebackalleys.com/dump/files/1/518Tx1_ZvT%20swarm%20hosts%20%2B%20bl.SC2Replay (http://www.thebackalleys.com/dump/files/1/518Tx1_ZvT%20swarm%20hosts%20%2B%20bl.SC2Replay) <- swarm hosts and brood lords
http://www.thebackalleys.com/dump/files/1/1894Yv_ZvT%20blinding%20cloud.SC2Replay (http://www.thebackalleys.com/dump/files/1/1894Yv_ZvT%20blinding%20cloud.SC2Replay) <- more play with blinding cloud
http://www.thebackalleys.com/dump/files/1/730Ds7_long%20terran.SC2Replay (http://www.thebackalleys.com/dump/files/1/730Ds7_long%20terran.SC2Replay) <- very long game with the map cut in half by planetaries. i don't think i used a lot of new units but my opponent used some
http://www.thebackalleys.com/dump/files/1/972N1b_angry%20zerg.SC2Replay (http://www.thebackalleys.com/dump/files/1/972N1b_angry%20zerg.SC2Replay) <- just some funny rage from a zerg player who appeared friendly to start but wasn't so happy later

don't really have a lot of zvp from patch 8. most people playing terran atm
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 12, 2012 08:19 AM
hitler was the most cost-efficient terran unit but only in tvt
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 12, 2012 10:44 PM
I won a beta-key on day9's forum.

hur-ray.

e.
whoops forgot this:

psi
972

e2.
Okay I've spent quite a bit of time in the main menu (also played some games obviously) and I just have to mention this:
Am I the only one beeing freaked out by the Sarah Kerrigen in the background? Her stare?

I mean she's moving and animated and all but she just doesn't fucking blink.
Usually, I just end up plonking a chat window in front of her face so I don't have to see it.
It's really getting on my nerves.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 13, 2012 07:52 PM
i didn't like the menu screen but i wasn't quite as offended and/or scared as you seem to be
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 16, 2012 12:50 PM
Okay, so after playing a handful of games (mainly 1v1 unranked, 1v1 custom, vs AI, 2v2 unranked, 2v2 custom and 2v2 ranked) here's my opinion so far:

1. I realized that Roach Hydra can be a quite nice build against Protoss again. Some may not agree while others do, but I find it to work for me, against gateway units that is. If the Protoss goes air only, a couple of Hydras, big bunch of Corruptors, some Infestors and 2 to maybe 3 Vipers to pull the high priority units above the Hydras/to the Corruptors to focus it down quickly.

2. I have literally no idea what to do against Terran bio. Banelings aren't very cost efficient when I use them, the Terran can mindlessly drop me, kill off stuff and boost away as if nothing has happened. Seriously, no idea. Tried to play around with a couple of different things but without much hope to begin with.

3. Viper vs Mech gets my imaginary seal of approval.

4. Playing a 2v2 with Terran + Zerg vs. whatever is quite easy. Usually, your opponents won't go heavy air only, so Roach/Hydra + Medivac with 15hp per second heal upgrade is kind of sick to deal with. Tested that only once.

5. I played against a guy from Zynga (ShamWOW whom some of you may remember from the After Hour Gaming League). Got my ass handed to me. It was a 2v2, with me and some guy from Malaysia being Zerg and the opponents being Zerg and Terran.

6. I tested to play both Terran and Protoss and found it much more enjoyable than playing those two races in Wings of Liberty, I have to say. Playing around with the Oracle was fun, same thing goes to the Widow Mine.

7. It seems to be kind of bullshit that 5 Oracles just activate their Disco-Ball power and can zap an entire army of Hydralisks within seconds. Not fun.

8. Widow Mines are kind of hard to deal with, especially as a Zerg. Terrans can scan, Protoss' Observers are cloaked. Zerg's Overseer on the other hand is pretty much history if it moves too close to those things. Additionally to that, 2 of them are enough to kill about 30 Zerglings with some lucky hits and 3-4 of them can kill any number of Mutalisks due to the insane splash.

9. Kerrigan still doing her creepy starring contest.

10. Mothership's new vortex ability is useless now. You can kill one unit with it and it CAN'T be massive? If you were to kill a single unit, then normally you'd want it to be a massive one. You could of course also choose a caster, but if you use feedback there's no need for the vortex. That being said, Dustin Browder said that they want to turn the Mothership nonviable to use in serious games, because it was never intended to be used that way either. Then why put it into a game with a multiplayer component focused around laddering and all? Well, whatever.

11. The Blizzard Forums are chuck-full of idiots with amazing ideas, such as "make locusts fly and attack ground and air units!". Yeah that's totally cool.

12. Due to the Infestor being nerfed in 3 different areas, all in the same patch, they're almost unusable for me now. No infested Terran upgrades, FG as a projectile with a speed of 10 (which really is not that fast) and FG range decreased. Now if you would want to hit a flock of marines and try to aim it so they'd run into it when trying to avoid, your infestor gets killed due to the range. If you just put it onto the Marine group, they simple move backward a little and you hit maybe a total of 3-4 of them. And if the infested Terran upgrades were still enabled, people wouldn't bitch as much about 'Airtoss'.


So yeah, all in all quite a few things that they still need to iron out in my opinion, but it's definitely fun to play!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 17, 2012 09:05 PM
decided to go early aggressive in zvz and then make the nEw mUtAs!!! http://thebackalleys.com/dump/files/1/0281kB_Akilon%20Wastes%20%2826%29.SC2Replay (http://thebackalleys.com/dump/files/1/0281kB_Akilon%20Wastes%20%2826%29.SC2Replay)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 20, 2012 04:23 AM
Heart of the Swarm: Oliver vs. rtil (http://www.youtube.com/watch?v=Zg7FgR7Xva4#ws)

Here's a video of me totally owning rtil in StarCraft II: Heart Of The Swarm.

Awww yeaaaaah. I also built like 3 Swarm-Hosts that I never used. And I show that Roach-Hydra can be cool again in HotS.

Rtil on the other hand decides to build a mothertrucker-core cause it's so pretty looking (he's playing random to make it more fair lmao).

gl hf gg enjoy
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on December 20, 2012 06:38 AM
nerf hydras zerg op
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 20, 2012 07:59 AM
nerf hydras zerg op


If Blizzard does that, I will be VERY angry.

I am currently working on an opening which (in my opinion!!) is quite viable in ZvP. That is, if your opponent is doing FE or FFE. If they aren't, it may fail quite badly due to 15-hatch being part of it.

General idea of the opening:

Things that MAY be able within the same time-frame:

Now obviously, there's also bad sides about this opening:

And of course, there's also good sides to this opening:

Keep in mind that everything I'm currently posting here is 80% theory-crafting and speaking from own experience in SIMILAR situations, instead of trying all this.
I need about 20 more goes to get the core-idea of this opening down, then I will start to tweak it accordingly to still work under harassment and other situations.

I'll probably post an update of this either in roughly 7-9 hours or whenever I get my new videocard.


EDIT:
http://www.thebackalleys.com/dump/download.php?f=11296 (http://www.thebackalleys.com/dump/download.php?f=11296) <- This is a replay of me trying a variation of this build for the 4th time.
11.30 on the DOT (<I think lmao) I have 9 Hydras and 9 Roaches, both with speed, hydra with range, 2/2, 3 fully saturated bases.
On my way to the other guy, I'm finishing up burrow, the 2 overlord upgrades and tunneling claws (which - if you look at when I started them - I could have started before and they'd all be done by then).

I'm not sure if I should try to go for 11.30 with the overlord upgrades, burrow and tunneling claw added to what I already had (also could've gotten 15 roach 15 hydra probably I think) OR if I should try to go with what I previously went for only but a faster time.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on December 21, 2012 05:23 PM
double post because..

well, video.

Heart of the Swarm: Oliver & rtil 2v2 (http://www.youtube.com/watch?v=4chxEe8Os-E#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Gladius on December 25, 2012 01:43 AM
(http://i.imgur.com/pWD6n.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 25, 2012 07:14 PM
playing brood war on lan
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 25, 2012 08:09 PM
playing sc2 in america with low ping
(http://historyofeconomics.files.wordpress.com/2009/06/american-eagle-and-flag-ii.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on December 26, 2012 06:02 AM
I started playing again add me: seannyj
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 26, 2012 02:47 PM
can't add you without the friend code # bub
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on December 26, 2012 02:57 PM
seannyj #155

I know I wrote it here months ago but it never got added to the first post.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 28, 2012 08:03 PM
playing sc2 in america with low ping

i don't need low ping to mech just fucking retards to run into the meatgrinder once it's set up

also brood war is pretty cool

i mean sure if you don't control every single unit as they move across the map they're bound to get stuck in some corner and spazz out but hey a little apm excercise never gave anyone a heart attack
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 29, 2012 01:31 AM
old rts mechanics really did not age well. they piss me off. fond memories but im not a big enough nostalgiafag  to go back and play them. they were fun when i was a kid but they have been outshined now.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 29, 2012 02:41 PM
in terms of mechanics, sure, sc2 is better, but it doesn't have the same dynamics as brood war, and a little struggling with the interface is just good practise

it's important to be able to understand what makes a game good, and what makes it bad - in sc1's case it's the clunky interface, even for its time compared to games like total annihilation

starcraft 2's weak points were several different things, like the horrible storyline and acting (not all bad, but that frankly made it worse since they showed they could do better) and an increased focus on 'game-breaking' units and mechanics, especially in the sentry/colossus/mothership and infestor... even the old hellion to a lesser degree

by comparison, the brood war equivalents were a lot less extreme, the reaver was powerful but had more pronounced drawbacks in its lack of mobility and high ammunition costs, while the arbiter filled a nice middleground between support and harass for protoss

it's a little odd that they claim to not want to simply remake brood war, but still reuse the same mechanics in heart of the swarm while retaining several of the main problems wings of liberty suffered from, like the swarm host essentially being a lurker while overlapping with the brood lord

i *always hated lurkers*, but at least their delayed line damage mechanic stood out and allowed for some interesting counter-micro, which is one of the things veterans think SC2 is missing - and keep in mind, they didn't want to bring back lurkers because then they would overlap with banelings... do you see why this is odd when both the sh and bl spawn additional 'free' units to do damage and draw fire?

vanilla starcraft had some design issues too, like how useless terran barracks units were, the worst of which were patched up when brood war was released.... some 6 months later, as opposed to almost 3 years for starcraft 2

the bottom line isn't that brood war is a better game... it has aged, and not too well all things considered, however compared to the modern starcraft 2 the main issues with brood war are technical or interface-related, as opposed to problematic dynamics between units and treating the players like idiots (automated gameplay in hots), and a lingering feeling that blizzard are kind of chasing their own tail instead of actually breaking any ground

and face it

brood war could still be around long after battle.net bites the dust, which is the only reason why i'm actually playing it now
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 29, 2012 08:05 PM
sc1 and bw mechanically speaking are bad games. thats what makes them interesting to watch - pro players could take a unit with terrible pathing and make it look invincible. if the game was remade today it wouldnt have the ridiculous mechanics and limitations that it did then. that was the best they could do at the time, muchlike other rts it involved more micromanagement. but that doesnt necessarily make them better games. in some aspects they involve more skill, but only because of a clunky and old engine that can barely do anything on its own, much less do what it's told.

there is more volatility in modern games, but the players with real skill still stand above everyone else. sc2 isn't perfect but in my opninion it is the best rts engine i've ever played after 15 years of playing rts games. my biggest complaint only lies in unit design. spells like fungal growth and forcefield and units like the colossus piss me off and i think they could do a better job.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 29, 2012 08:07 PM
that's what i'm saying though, there was less emphasis on units like that in sc1, there were only a handful like lockdown and stasis
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 29, 2012 08:09 PM
despite that sc2 winrates have been fairly even in wol lately. but only because of  a few defining factors.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 29, 2012 08:14 PM
that still doesn't make protoss any less queer though
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 30, 2012 01:45 AM
i find protoss the most boring race to play
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 30, 2012 12:11 PM
well yeah

their most badass units (dragoons and carriers) were either removed or gimped in sc2

their old siege unit (reaver) was replaced by a cliff-scaling siege tank which requires far more effort to counter than it does to use

protoss was always kind of "that stupid race for people who want to use a little less effort" but it wasn't half as bad in sc1 since you still needed to babysit units or they would just about kill themselves
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 30, 2012 12:24 PM
also what made mech so good in vanilla/bw was the higher base damage of tanks (made even more impressive since ultras were the only 'super'-units on the ground) combined with more cramped quarter map design allowing you to take positions and hold them with just a handful of tanks as opposed to needing them all together to not get overwhelmed by a small sling/bling blob

maps like the old kulas ravine was more like BW than more recent additions (though admittedly not fair to zerg, it was still a nice map)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 30, 2012 03:31 PM
there are still plenty of chokes in sc2 maps, and seige tanks have smart fire now so they do the maximum amount of damage . if they did more damage now with the way hots is shaping up lings would be made obsolete in zvt
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on December 30, 2012 04:49 PM
yeah but their reduced damage is what makes them so-so against protoss, the range and splash is what makes them effective vs zerg and terran where the basic units are a lot more fragile

i'd rather have somewhat improved primary target damage with a little reduced aoe damage since hellions already deal with lings and the like

either that or maybe make tank mode a bit more potent so it's not a total waste
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on December 31, 2012 12:49 AM
protoss just needs a huge overhaul

or the warhound could come back with some tweaks
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 4, 2013 08:48 PM
yeah i miss the warhound

also i think we should make a new sc thread when hots comes out and get all the new buddy codes and shit up

i mean yeah i've missed a couple like seanny that i didn't add but the whole list is outdated and a lot of people stopped playing
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 4, 2013 10:16 PM
The great migration to sc2 thread #3 is nearly upon us

but yeah we should wait for hots to go live first
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 4, 2013 10:50 PM
3 months to go
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on January 5, 2013 12:11 AM
Fuck the warhound.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 5, 2013 09:02 PM
based on what

i mean i love the thor but less super units is just good business for everyone
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 10, 2013 10:24 PM
according to recent qq the ultralisk is overpowered

who'd have thunk it, the zerg unit i was always happy nobody made turns out to be a source of non-stop bitching after infestors
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 11, 2013 02:03 AM
uh yeah that's cuz they buffed their attack after removing burrow charge. now they do 35 base damage to all units
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 11, 2013 11:57 AM
oh i thought it was wol
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 13, 2013 04:28 AM
Quote from: Spyrian
Beta Balance Update #11 - January 9, 2013

Terran
Barracks
  • Train Reaper no longer requires a Tech Lab Addon.
Hellbat
  • Attack speed changed from 1.9 to 2.
  • The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.
  • Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.
  • Splash damage radius decreased from 110 to 45.
Medivac
  • Caduceus Reactor
  • No longer improves the healing rate of Medivacs.
  • Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.
  • Emergency Thrusters ability renamed Ignite Afterburners.
Raven
  • Seeker missile
  • Energy cost decreased from 125 to 75.
  • Primary target damage reverted from 300 to 100.
  • Seeker Missile once again deals splash damage.
  • The delay time prior to firing has been increased from 3 to 5 seconds.
Reaper
  • The Battlefield Awareness passive ability has been removed from the game.
  • Movement speed increased from 3.38 to 3.75.
  • The Nitro Packs upgrade has been removed from the game.
  • P-45 Gauss Pistol weapon damage decreased from 4 +5 vs. Light to 4.
Siege Tank
  • Siege Tanks no longer require an upgrade in order to enter Siege Mode.

Protoss
Mothership
  • The Vortex ability has been removed from the game.
Mothership Core
  • The Envision ability has been moved to Oracle.
Oracle
  • The Time Warp ability has been moved to the Mothership Core and the Mothership.

Zerg
Infestor
  • Fungal Growth damage decreased from 30 +10 vs. Armored to 30.
Mutalisk
  • Mutalisk Regeneration passive ability renamed Tissue Regeneration and its tooltip has been updated to improve clarity.

Terran:
Reaper don't require the Tech Lab Addon anymore. When I read that for the first time I thought "Bullshit. Now they can reactor-produce 4 additional reapers for the first attack and almost certainly pick off at least one Queen".
Then I read that their battlefield awareness (looking up cliffs, if I'm not mistaken) which is good for Roach placement. And their Nitro Pack was removed (with the base speed increased though). And most importantly, they're not drone snipers anymore so all in all, I am happy with the Reaper changes.

Medivac's Caduceus Reactor "No longer improves the healing rage of Medivacs", which left me wondering what the upgrade does then. I could probably just look it up I guess.

Raven upgrades, I'm fine with those. It's basically back to the way it was with the exception of how the missile handles, I think.

Instant Siege Mode, no idea what to think of that. Will have to see how it influences the game after playing against T a few times.

Protoss:
Vortex removed. Well well well Blizzard, you sneaky devils. First you make it useless, because removing it without it being useless would cause fans to complain, and then you outright remove it. I don't have a problem with that, but they could've just said that the Vortex ability wasn't going to work with SC2 being a competitive game anymore. I mean it was borderline useless as the normal Vortex as well in my opinion, unless you devised some cool strategy around it or had exceptionally good Vortex placement.

Mother Core and Oracle switcharoo - somewhat annoying. Use the Oracle to quickly fly through your opponent's base and cast Envision on a unit that is currently moving around. Have fun with your free vision.
Time warp for the Mothership Core and Mothership makes sense, cause it's kind of a heavy support unit that can be used in large battles. Or at least I always viewed it as such.

Zerg:
FG nerf. Well, shucks but I'll have to see it in-game.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 13, 2013 07:33 AM
I don't think they can save the reaper at this rate. Removing everything that made it cool and just making it something that doesn't do much of anything.

Surprised the swarmhost hasn't been adjusted because that is ridiculously op in larger numbers you can't really fight against them even with higher upgrades.
I could just be really bad facing them though.

Siege tank buff is pretty huge, which will probably outshine the use of widowmines early game.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 13, 2013 12:40 PM
the reaper is a useless unit now, more useless than it is in WoL, probably only good for an early scout. could save terrans the cost of a scan and use a MULE instead while using a reaper to scout the enemy base. other than that it doesn't have much use.

the seige tank "buff" was described as trying to help mech vs protoss. but all it does is encourage early mm+tank rush play. doesn't make mech any more effective vs protoss at all if not for an extremely small window of time.

swarm host is just bad unit design. it's useless in small numbers effective in large numbers, so if you go swarm host tech it's all-in or nothing and your entire gameplan relies on the unit. it needs to be tweaked.

protoss changes made no sense besides vortex removal , but we all knew they were going to do that anyway.

i think this patch was plain stupid and poorly thought out. they're not properly addressing any of the issues with the units.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 14, 2013 03:35 AM
the problem with tanks vs toss is simple

- protoss units are tough
- sieged tanks have low dps
- protoss units are mobile
- sieged tanks are not

buffing siege tech is pointless, because it was intentionally nerfed to be where it is due to smartfire and because they don't want tanks to completely wreck all zerg/terran ground - they either need to rework how the whole tank works, or just straight-up buff the high-dps single target tank mode to not be almost useless

it worked in brood war because zealots were fast, but didn't have charge, and dragoons weren't able to teleport + tanks were dumb as fuck yet did a potential of 70 damage + splash per volley

the work-around to this was, of course, to simply space your tanks out a little instead of just keeping them in a massive blob, which good mech terrans do anyway, and maximize damage

smartfire makes tanks 'better' for less competent players, but ultimately worse as a whole which is why they're so ineffective against protoss

the final nail in the coffin was the sheer mobility of protoss units compared to brood war, especially the cliff-scaling colossus versus the fragile and slow reaver

low damage = need to stick together to be effective = tanks can't be spaced out to cover multiple areas = can't deal with highly mobile forces = only works vs complete fucking retards whoc charge into 20 tanks and cries terran op

that's why tanks are fundamentally broken, they're really not fun to use (i always preferred hellion/thor), were designed for a totally different game, are hard to balance in all matchups, and the driver looks depressed instead of being an angry sergeant
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 14, 2013 03:46 AM
tanks aren't broken
protoss is broken
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 14, 2013 07:47 AM
Tanks are broken in the sense that they aren't actually all that fun to use.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 14, 2013 02:26 PM
if you think tanks aren't fun you should try swarm hosts
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 14, 2013 02:34 PM
NEW Heart of the Swarm Dances! (http://www.youtube.com/watch?v=i_34Z0j4K_Q#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 14, 2013 03:35 PM
overlord is the best
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 14, 2013 05:47 PM
tanks aren't broken

they will be, once i get my 3 vipers and fuck 'em up. I love doing that blinding cloud on tanks thing, thank you 4 telling me.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 14, 2013 06:00 PM
just wait until terrans learn how to spread their tanks (they don't know how yet)
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on January 15, 2013 11:28 PM
just wait until terrans learn how to spread their tanks (they don't know how yet)
They did in Broodwar, back when strategic positioning mattered. Now it's all LOL BIG UNIT BALL GO ATAK
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 17, 2013 03:02 PM
that's sort of what i'm saying though, in brood war you HAD to split tanks to maximize damage because otherwise they would all unload on the same target
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 17, 2013 03:18 PM
well now you have to split tanks or zergs will blind all of them in battle rendering them useless
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 18, 2013 02:54 AM
http://www.thebackalleys.com/dump/files/1/639Bx2_CARRIER%20BROODLORD%20DESTRUCTION.SC2Replay (http://www.thebackalleys.com/dump/files/1/639Bx2_CARRIER%20BROODLORD%20DESTRUCTION.SC2Replay) <- 2v2 w/ jake. filename speaks for itself
http://www.thebackalleys.com/dump/files/1/5850uZ_swarm%20host%20rush.SC2Replay (http://www.thebackalleys.com/dump/files/1/5850uZ_swarm%20host%20rush.SC2Replay) <- proxy swarm hosts with protoss "escort mission" 2v2
http://www.thebackalleys.com/dump/files/1/639dQ1_proxy%20swarm%20host%20long.SC2Replay (http://www.thebackalleys.com/dump/files/1/639dQ1_proxy%20swarm%20host%20long.SC2Replay) <- proxy swarm host rush 1v1 on cloud kingdom vs protoss
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 18, 2013 06:44 AM
well now you have to split tanks or zergs will blind all of them in battle rendering them useless

except they still do the reduced damage due to smartfire which was made to help clusters of tanks

so tanks are effectively neutered even more by a shitty anti-micro gimmick unit
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 18, 2013 03:04 PM
vipers encourage smarter terran play, tanks do enough damage . tvp is another problem entirely
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 18, 2013 04:33 PM
vipers don't encourage anything, they're a gimmicky anti-micro cheese unit
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 18, 2013 04:36 PM
maybe the pulling spell is anti-micro but blinding cloud actually forces you to micro rather than not. units that you don't micro out of the cloud will become useless. it's like calling banelings an anti-micro unit.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 18, 2013 05:20 PM
it's not a maybe

anti-micro = takes control away

fungal/pull are examples of this

it's going to get nerfed to shit like neural did
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 18, 2013 06:34 PM
Or maybe there will be a reason to build vikings.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 18, 2013 06:51 PM
you don't even need vikings, vipers are extremely fragile and you're lucky to get away with half of them still alive in a major battle
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 19, 2013 04:03 PM
another proxy swarm host game vs p on daybreak LE. turns into a weird half base trade http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay (http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 20, 2013 01:21 PM
HOTS beta friend code: crabarms (no caps) 268 
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 20, 2013 09:01 PM
added
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 20, 2013 10:09 PM
another proxy swarm host game vs p on daybreak LE. turns into a weird half base trade http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay (http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay)

I bet spreading creep in his base was satisfying.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 20, 2013 10:20 PM
another proxy swarm host game vs p on daybreak LE. turns into a weird half base trade http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay (http://thebackalleys.com/dump/files/1/864wH5_proxy%20swarm%20host%20daybreak.SC2Replay)

I bet spreading creep in his base was satisfying.
oh i was enjoying that for sure :D i was kind of nervous at the end , glad i remembered to rebuild my lair.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 22, 2013 01:41 AM
FUCK StarCraft II: Heart of the Swarm Opening Cinematic (http://www.youtube.com/watch?v=MVbeoSPqRs4#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on January 22, 2013 04:48 AM
 :drool: wow.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 22, 2013 06:27 AM
terran dominion
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 22, 2013 06:28 AM
i still wish i could choose to be red or purple every game
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on January 22, 2013 10:28 AM
If only siege lines were that easy to break every time.....

Pretty cool though, especially the terran stuff

There's also this trailer, it's mostly things that have been seen before though
StarCraft 2: Heart of the Swarm New Features Trailer (http://www.youtube.com/watch?v=g6rWf1Pdqqw#ws)

Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on January 22, 2013 07:31 PM
BLIZZARD

HOW THE FUCK DO YOU MAKE THINGS LOOK SO GOOD
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on January 27, 2013 01:02 AM
FUCK StarCraft II: Heart of the Swarm Opening Cinematic (http://www.youtube.com/watch?v=MVbeoSPqRs4#ws)

This looks amazing, but am I the only one who thinks that the writing is super cheesy and generic in that trailer/opening?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on January 27, 2013 01:48 AM
not any more cheesy than the entire script of WoL
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on January 28, 2013 08:34 AM
WoL had some good cinematics too... it was just everything else that made you feel stupid for playing it.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 4, 2013 05:43 PM
Hello everyone,

We're thinking on a few changes and wanted to get your thoughts as well. Please remember none of these are final.


Overlord speed upgrade moved down to tier 1

HotS has given a lot more tech options to all three races, and we feel scouting is more important than ever. Terran/Protoss already got their scouting buffs, and we felt Zerg could use one too. Keep in mind this isn't as crazy as it sounds because you still need to spend the extra 100/100 resources as well as 100 seconds to get this upgrade in tier 1.


Spore buff vs. bio (maybe 15 +15bio)
Fungal missile speed down a bit more


We think in ZvZ Mutalisks are a bit too dominant right now.We're realizing the Fungal Growth nerf was too much vs. Mutas and potentially not enough vs. other units.

Therefore, we think a +bio buff to Spores will only mostly affect Mutalisks to make room for ground based strategies in ZvZ. And we're hoping this gives us more room to nerf Fungal Growth a bit more. We feel units like Mutalisks, Hydralisks, or Ultralisks received significant buffs in Heart of the Swarm that it's probably ok to tone down the Infestor a bit more.


Oracle Envision duration increased from 30 seconds to 60 seconds

This one is to make this spell a bit more viable.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 4, 2013 05:52 PM
stupid boring changes
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 4, 2013 07:04 PM
Sadly its going to be like that until release.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 4, 2013 07:06 PM
I'll happily take that overlord speed change, but I'm skeptical that any of these will really have much of a change on gameplay
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on February 4, 2013 10:41 PM
not any more cheesy than the entire script of WoL

That's still nothing compared to the Starcraft Ghost cinematic. That must have been written by a ten year old. Also those marine suits were just retarded. Thank god that game got canned.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 4, 2013 10:55 PM
not any more cheesy than the entire script of WoL

That's still nothing compared to the Starcraft Ghost cinematic. That must have been written by a ten year old. Also those marine suits were just retarded. Thank god that game got canned.

As some one who actually got to play an early build of SC ghost, I have to say the multiplayer at the least was quite fun. Might be lame by today's standards, that was forever ago
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 5, 2013 03:35 AM
not any more cheesy than the entire script of WoL

That's still nothing compared to the Starcraft Ghost cinematic. That must have been written by a ten year old. Also those marine suits were just retarded. Thank god that game got canned.

i loved those marine suits though

i mean look at it this way, sure it was goofy

but it was CONSISTENTLY goofy, like the old SC1 cinematics

WoL, in comparison, had a lot of very serious cutscenes while the average mission dialogue was unintentionally bad

it wasn't so bad it was funny either, it just made you feel ashamed that you were actually playing it
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 6, 2013 10:34 AM
[19:26] <+Sinitron> http://us.battle.net/sc2/en/blackstone/ (http://us.battle.net/sc2/en/blackstone/)
[19:26] <+Sinitron> password is Y7_$0>0k_3<$m
[19:26] <+Sinitron> there's little of consequence or interest on it right now though
[19:26] <+Sinitron> but that might change
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on February 6, 2013 02:47 PM
[19:26] <+Sinitron> http://us.battle.net/sc2/en/blackstone/ (http://us.battle.net/sc2/en/blackstone/)
[19:26] <+Sinitron> password is Y7_$0>0k_3<$m
[19:26] <+Sinitron> there's little of consequence or interest on it right now though
[19:26] <+Sinitron> but that might change

Woah, cool. I had no idea this existed.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 6, 2013 03:28 PM
it popped up about 2 days ago
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on February 6, 2013 03:36 PM
it popped up about 2 days ago
Oh cool. I'm excited for when it reveals more. I like these kinds of things.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 7, 2013 01:09 AM
http://www.thebackalleys.com/dump/download.php?f=11741 (http://www.thebackalleys.com/dump/download.php?f=11741) z vs skytoss
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 10, 2013 01:45 AM
if you watch a 2v2 replay this year, make it this one (http://thebackalleys.com/dump/files/1/8946Pa_angry%20birds.SC2Replay)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 10, 2013 11:04 AM
I'll see if I can check it out in a bit

also
NEW ULTRALISK SKIN! (http://www.youtube.com/watch?v=170IFOq272U#ws)


edit: replay is giving me permission errors. or maybe i just suck at this
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 10, 2013 03:21 PM
when you try to download it?
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 10, 2013 06:40 PM
nah whenever I tried to view it, sc2 would just yell at me. I'm probably just doing something weird, don't DL too many replays
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 10, 2013 06:47 PM
probably a hots bug

well now i could just invite you in to the replay!
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 12, 2013 12:08 AM
i discovered a bug with my collector's edition thor skin

if i activate the high impact payload or whatever it will cancel out the walking animation and it will just slide around

pretty cool imo
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 15, 2013 08:38 AM
http://www.twitch.tv/starcraft (http://www.twitch.tv/starcraft)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 19, 2013 09:33 PM
next "funday monday" is "the best HotS game", so if you have a really good one, you can submit it
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 19, 2013 09:45 PM
I've finally had some time to play a decent amount of HoTs games over the past 2 weeks or so, and in all honestly I'm fucking awful at it for some reason. I feel like in every matchup I either do well early/mid game and then just dominate for the rest. But if I'm on equal footing then I just keep getting more behind and then just lose (aka most games). Well this is for going against Terran or Protoss, ZvZ hasn't changed a whole lot. I should also note I'm going against plat/gold players mostly.

Do those who have played see themselves doing worse? better? or just the same?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2013 10:21 PM
i'm stuck in high plat, so i'm basically one league below where i have been in WoL. so maybe i am doing worse, but it's hard for me to tell. i think that generally in this beta there are more active and good players - when hots actually hits retail i have a feeling getting back in to diamond will be no problem at all as noob will be back on the menu
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 19, 2013 10:22 PM
btw you can see what maps and matchups you're worst at now on the stats and map preferences pages - it shows your win rate % and your w/l. best zerg map seems to be howling peak. my winrate on that map is 70%
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 20, 2013 09:01 AM
i'm stuck in high plat, so i'm basically one league below where i have been in WoL. so maybe i am doing worse, but it's hard for me to tell. i think that generally in this beta there are more active and good players - when hots actually hits retail i have a feeling getting back in to diamond will be no problem at all as noob will be back on the menu

This may be irrelevant, but the ladder also consists of everyone in the beta, whereas WoL is region specific. I played both with and against korean fellas in 2v2 for example.

edit: holy WHAT?! So I just watched a replay and I noticed this little flip-arrow symbol on the replay controls. Apparently, you can now jump into a replay - on any position and play the game from that moment again. Not only that, but you can watch it together with other people and have them take over other people's 'seat' in the replay and retry shit.
Granted, if you do it alone, the AI will take over the other player/s and act differently but still, that's amazing.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 20, 2013 11:11 AM
StarCraft II: Heart of the Swarm Preview -- eSports and Multiplayer (http://www.youtube.com/watch?v=Zn3-O4jYO7g#ws)

there we go, that's pretty fucking sweet.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 21, 2013 08:47 AM
basically they added some stuff that was already in brood war and improvements to the very same system which wings of liberty should have had on launch

this has been a long time coming now all they need is better independent tournament/LAN support because fuck butthole.net
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 23, 2013 02:51 PM
we should have a 'launch party'. Just all get together on march 12th, play some 1v1 obs and/or arcade games, etc.

Anyone interested?
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 23, 2013 04:04 PM
uhhh maybe but idk if i will have it by then
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 23, 2013 04:04 PM
i ordered the collector's edition in store and it might take a day or two before i get it
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on February 23, 2013 04:56 PM
i ordered the collector's edition in store and it might take a day or two before i get it

Yeah I'm in the same boat, can't pre-install because of it either. Otherwise, unless I have a ton of work, I'd be interested. Maybe we could do it the first friday after launch or something instead
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 23, 2013 11:35 PM
i ordered the collector's edition in store and it might take a day or two before i get it

Yeah I'm in the same boat, can't pre-install because of it either. Otherwise, unless I have a ton of work, I'd be interested. Maybe we could do it the first friday after launch or something instead

Let's say 15th or 16th. First off, it's a weekend and secondly, I'm sure that some of us (me included) would like to play the campaign!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 24, 2013 07:24 AM
im also going to be splurging on the campaign on launch as well. but i will also have a physical copy because ofmthat beta deal on amazon. but it should arrive on launch day or no later than a day after.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 24, 2013 07:27 AM
i'm just not entirely sure when they ship it from the store so i could have it on launch day if they send it earlier or a couple days after that
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on February 24, 2013 12:38 PM
I just went with normal digital version because the digital collector edition is not worth it.



Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 24, 2013 09:20 PM
well yeah digital ce sucks

we're getting the physical one
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 25, 2013 07:51 AM
well yeah digital ce sucks

we're getting the physical one

I went for it cause it's just 6€ more expensive than the one I would've ordered from amazon with the key, I also wanted the ultralisk skin.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 25, 2013 07:57 AM
well the whole point of the CE is all the goodies in the physical version (soundtrack, art book, etc etc etc)

and the ultralisk skin looks kind of shit
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 25, 2013 08:49 AM
well the whole point of the CE is all the goodies in the physical version (soundtrack, art book, etc etc etc)

and the ultralisk skin looks kind of shit

Quite literally so. I tested it ingame and it looks like it has stinky arms, cause there's stink-clouds coming from them.
It most certainly wasn't worth the money but whatever.
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on February 25, 2013 09:10 AM
(http://www.thebackalleys.com/dump/files/2716/1180yT_jew.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 25, 2013 09:13 AM
yeah i think i already whined about how bad it was in here at some point

i also whined about how the CE thor didn't get shutters over the cockpit while using strike cannons like the normal thor does

but by now that's kind of a moot point since they're deleting strike cannons anyway and replacing them with high impact payloads or whatever it was called

maybe it was all planned out from the start by blizzard and this whole deal with zerg sucking at WOL launch was just a ruse to make zerg players extremely queer about everything

who knows i could have been wrong all along about chris "meth-head" metzen and he just had this glorious conspiracy lined up to own the shit out of every stupid nerd to ever play his shitty games online

but probably not

destructible rocks
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on February 26, 2013 12:05 PM
http://twitch.tv/starcraft (http://twitch.tv/starcraft)

vengence trailer thingy right now
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 26, 2013 12:28 PM
like ghosts of the past, vengeance is probably a better piece of media than the campaign itself - but hopefully, the campaign is still better than wings of liberty
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 26, 2013 01:02 PM
the problem with these betas is that they don't seem to listen to feedback or good ideas from the community, and when they propose balance changes they implement them even if the entire community says they're a bad idea (like spores getting +15 vs biological units and hellbats taking up more cargo space). just like WoL, HotS will be very unstable and unbalanced at launch, and i think we're going to be seeing a lot of patches in the first 6-8 months of ladder play.

also, they got rid of a lot of cool things they were playing with like new nydus abilities and reworking the warhound.

anyway, the trailer is on youtube now
Vengeance Trailer - StarCraft II: Heart of the Swarm (http://www.youtube.com/watch?v=vCsGTP3-Jlw#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on February 27, 2013 12:38 AM
cool
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on February 28, 2013 06:13 AM
i think i'm gonna make a new thread for hots whenever that comes out once we've figured out how the friend codes work across realms, or just add battletags instead (which is more likely i think)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on February 28, 2013 11:55 AM
fine by me
Title: Re: Official TBA StarCraft II Thread
Post by: sev on February 28, 2013 12:11 PM
i am going to eat so much fucking pizza while i play the campaign
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 1, 2013 11:57 AM
for anyone that still doesnt have sc2 , wol is now 50% off for a "limited time" (probably until hots launch) http://us.battle.net/sc2/en/blog/8876310/Save_50_on_StarCraft_II_Wings_of_Liberty%E2%80%94Limited_Time_Only__-3_1_2013 (http://us.battle.net/sc2/en/blog/8876310/Save_50_on_StarCraft_II_Wings_of_Liberty%E2%80%94Limited_Time_Only__-3_1_2013)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 2, 2013 06:13 AM
A lot of you so called "FRIENDS" of mine, who know that I lent my account to someone in need (semi-pro-sc2-player), from somewhere around the year/s of 2011/2012 until somewhat later or whatever, have told me that since that the account I was possessing is in the Master League, I will not stand a chance against any of the players on there at all.
It was even said that I would have to end up losing a lot of games until I was once again matched with people of my league.

When all these accusations started, I declared that you all are wrong.
I immediately stopped playing on ladder, because I didn't feel like I have to prove anything to any of you ..yes that was the reason, and it's quite a noble one as well, isn't it? Standing up for myself?
I could have just proven all of you wrong by winning a few games with ease, but I decided to just end the debate by not playing while still bragging.
I spared you all of the ridicule that you non-believers would have rightfully deserved, for talking me down - me, who never lies - me, who is always there for all of you - me, who knows his limits exactly and never breaks a promise... - me.. psi43.

Today, merely 12 months after I have last played on the ladder of Wings of Liberty, I was kind of bored and wanted to make all of you - the entire collective bunch of disbelieving naysayers - look somewhat silly by proving my point anyways.
I felt like the bragging rights I had once acquired by having someone else go to Master's League on MY account were slowly fading.

I had to make a statement. I had to win a game against one of them Masters, so I could once again brag about my status - the fully deserved status of a Master League player, which I have put hours upon hours of tedious waiting into, until the other guy finally reached that sacred league - again.
The time was right to once again play games on my old Wings of Liberty account.

When the lot of you asked me why I stopped playing, or rather when I told you about the reasons for it, without you asking in the first place, I heroically answered the words that will cause me to shine in glory above the likes of you. I said:
"Well. Whenever I stop using Adobe Flash for a while and then go back into it again, I create something really cool. So I will quit playing StarCraft 2: Wings of Library for a long time, and when I get back... I shall be great again. "
These words consisted of the truth and nothing but the truth, cause I established earlier that I don't ever lie, so how could it not be true.

Today, my friends and people who ignore me for the most part, I present to you the best game of Star Craft 2: Winds of Liberty that you will ever have seen.
To get you pumped up for watching this replay, which will be handed down from generation to generation, until the Blizzard Servers shut down, I will tell you briefly what is happening in it.


Now, Ladies and Gentleman. And rtil.
Without further ado, because there is a lot of ado in this post, the replay:
http://www.thebackalleys.com/dump/download.php?f=11920 (http://www.thebackalleys.com/dump/download.php?f=11920)

Prepare to be blown away.
If a woman walks in while you are in the process of watching this replay, prepare to just be blown.
Unless you are also a woman, in which case you would simply be blown away as previously established.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 3, 2013 10:55 AM
i'm not going to click that upload it to youtube with full commentary
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 6, 2013 03:34 PM
regions no longer have all that much to say

so i get to keep my CE stuff for both europe and AMERIKKKA

they're 3 years late but better late than never
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 8, 2013 07:04 AM
you can view the hots campaign achievements now

highlights include missions set on zerus (the original zerg homeworld) and umoja (home of the umojan protectorate, one of the other major terran powers)

it includes references to characters, events, etc

the bad news is, the leaked hots ending is 100% accurate of what you will see in the campaign RIP2010
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 11, 2013 02:28 AM
for those of you who were not completely familiar with the story before WoL like myself, or would like to get a refresher/hear even more story behind the lore of the starcraft universe, NASL Pulse did a 2 hour segment starting from the very beginning with the xel'naga, and they go over SC1, SCBW and SC2 + some of the books inbetween that fill some gaps, all leading up to the book right before the events of HotS. i listened to the whole thing, i really enjoyed it. the vod is here and it starts @ 29 minutes in: http://www.twitch.tv/nasltv/b/375704733 (http://www.twitch.tv/nasltv/b/375704733)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 11, 2013 03:29 AM
i love how it starts with the seriously old school vanilla starcraft intro
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 11, 2013 03:50 AM
uh actually these guys got a ton of shit wrong and the presentation is really messy

for example, they said samir duran 'betrayed' the terran dominion to join the united earth directorate, which is why dugalle thinks of him as a traitor

however duran presented himself as a member of the remnants of the toppled confederacy working to undermine the dominion, which was his given reason for joining the UED

dugalle presumably considered him a traitor due to him not aligning with his fellow terrans and instead rushing to the aid of the 'earthlings' come to conquer the koprulu sector
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 11, 2013 09:02 AM
^I actually played SC1 and SC:bw very recently and when they were talking about that bit of Duran's past, I was wondering "Hm. I guess I understood it wrong in the game or something" but thanks for clarifying that again. That's how I understood it in the game.

I'll be playing through the SC2:WoL campaign again now, cause I haven't done that on my US account yet anyways.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 11, 2013 02:21 PM
i thought it was actually very well represented, the host was well spoken and the show was well produced. i can't imagine they really got all that much stuff wrong. they didn't get any WoL plot points wrong.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 11, 2013 03:31 PM
http://us.battle.net/sc2/en/blog/9067510/Heart_of_the_Swarm_League_Percentages-3_11_2013 (http://us.battle.net/sc2/en/blog/9067510/Heart_of_the_Swarm_League_Percentages-3_11_2013)
^interesting
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 11, 2013 04:16 PM
okay fuck what I said about the writing before

the writing is quite cool (at least in the first 30 minutes of the game, that's about as far as I am currently) and Kerrigan is hilarious. Like, legitimately funny.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 11, 2013 05:20 PM
i thought it was actually very well represented, the host was well spoken and the show was well produced. i can't imagine they really got all that much stuff wrong. they didn't get any WoL plot points wrong.

Yeah they obviously put a lot of time into this research, definitely a good watch. Thanks for the link, especially since I last played the sc1 campaigns so long ago
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 11, 2013 11:07 PM
http://us.battle.net/sc2/en/blog/9067510/Heart_of_the_Swarm_League_Percentages-3_11_2013 (http://us.battle.net/sc2/en/blog/9067510/Heart_of_the_Swarm_League_Percentages-3_11_2013)
^interesting

maybe, but wholly uninteresting to most of us since we are platinum-masters anyway (the ones who do play anyway)

last time i played i made a diamond zerg seethe with unending anger at getting meched to death, then promptly lost to a gold protoss because i tried to mass marines as a macro excercise
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 12, 2013 01:55 AM
it will be good for new players which is all that matters.

overall, hots is super friendly towards newer players and a lot more inviting. also, the interface is 10x less confusing. i'm sure we all remember a few patches ago the maze-like interface of trying to get to ladder, now it's literally two clicks away.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 12, 2013 08:47 AM
it will be good for new players which is all that matters.

Yeah. Not sure if any of you remember, but it took me about a year to get out of Bronze league. I didn't play a lot but it was round about 30 games, which I won most of. Weirdly enough, getting from Silver to Gold didn't take too many games for me and after that I gave my account to Haustka or whatever his name was.
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 12, 2013 09:14 AM
got the CE

it's pretty cool, better than the WoL one in some ways but it lacks the same amount of substance (things like the raynor dogtag)

installing atm
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 12, 2013 10:01 PM
my only complaint about the CE is that it was a real missed opportunity to not call the art book "Art of the Swarm"
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 13, 2013 02:33 AM
(http://www.thebackalleys.com/dump/files/30/105d6G_facebook.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 13, 2013 03:21 AM
done and done

blared through it on hard difficulty, just massing roach/queen/ultra and a-moving for the most part while microing kerrigan

the conclusion was as expected, but it made more sense than the leaked ending

for the most part they wrapped up most of the questions in wings of liberty

but i feel they could have handled a certain good doctor somewhat better

i did like how the satellite you can inspect towards the same is the same kind as the one seen in one of the original terran cutscenes in vanilla starcraft though

nice little touch really
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 13, 2013 03:25 AM
also the achievements are a lot easier to get than in wings of liberty because you don't have to play on hard difficulty to get them all, so you can take your time in normal to get most of them right then follow up with harder playthroughs

overall it was better than wings of liberty, but i believe this was partially because you didn't have to put up with raynor talking about dumb shit
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 13, 2013 03:47 AM
done and done

blared through it on hard difficulty, just massing roach/queen/ultra and a-moving for the most part while microing kerrigan

the conclusion was as expected, but it made more sense than the leaked ending

for the most part they wrapped up most of the questions in wings of liberty

but i feel they could have handled a certain good doctor somewhat better

i did like how the satellite you can inspect towards the same is the same kind as the one seen in one of the original terran cutscenes in vanilla starcraft though

nice little touch really

I pretty much agree. Towards the end I basically just massed Vile-Roaches with a couple of queens and 3-4 infestors; won without much of a problem. I didn't micro Kerrigan at all, aside from spamming E.

oh and that satellite is also the multiplayer symbol for sc1/bw.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 13, 2013 04:38 AM
if you guys want to discuss the campaign, don't forget we have spoiler tags and you can do that without worrying about what you can't say
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 13, 2013 04:42 AM
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 13, 2013 07:13 AM
(click to show/hide)
Heavy spoilers so if you haven't completely finished the campaign, don't read:
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 13, 2013 07:45 AM
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 13, 2013 08:25 AM
(click to show/hide)
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 13, 2013 09:43 AM
(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 13, 2013 02:09 PM
now here's a good queen of blades
(http://i.imgur.com/GS5VIwc.jpg)
(http://i.imgur.com/iTx3gZh.jpg)
(http://i.imgur.com/BRHt4an.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 13, 2013 03:22 PM
(click to show/hide)

(click to show/hide)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 13, 2013 03:23 PM
also
(click to show/hide)
just saiyan
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 14, 2013 06:44 PM
also
(click to show/hide)
just saiyan

Agreed, totally. I really hope that rtil feels like drawing her sometime in the future, cause I think the way she looks match his drawing style quite well.

Oh and I don't think that you need to put the existence of Izsha into spoiler tags, since she's being mentioned in books and was on screenshots/videos that were released prior to HotS.

Anyways, I created a group called TheBackAlleys on SC II:HotS, which I think is also accessible via WoL.
The purpose of that group would basically just be to have a group chat to discuss shit and more importantly, to play together. The first use of that group will probably occur during that little HotS party that is planned for the weekend.

To join, click the "Groups and Clans" button (to the right of the button for your friendlist), click on "Find" and search for TheBackAlleys. When I created the group, I put it to private but realized that I can only invite people who are currently online, so for the time being (until everyone joined), it'll be public.
As of now, Sinister, Crabarms and I are in the group.
I offered Horst to join the group as well, as a friend of TBA, and he said yes. Then he went offline. I'll be adding him later on.

TLDR;
I made a TheBackAlleys group on Starcraft II. It's public, so just go and search for it and join.

ps. rtil, if you want me to transfer the owner status to you, feel free to ask and I'll be happy to do that.
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on March 15, 2013 01:07 AM
(click to show/hide)


major spoilers do not read.
(click to show/hide)

Pretty good expansion and do not regret buying it.
Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 15, 2013 01:27 AM
jor spoilers do not read.
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Pretty good expansion and do not regret buying it.

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Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 16, 2013 06:03 AM
jor spoilers do not read.
(click to show/hide)

Pretty good expansion and do not regret buying it.

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just beat the campaign on brutal tonight.
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Title: Re: Official TBA StarCraft II Thread
Post by: psi43 on March 16, 2013 08:18 AM
jor spoilers do not read.
(click to show/hide)

Pretty good expansion and do not regret buying it.

(click to show/hide)

just beat the campaign on brutal tonight.
(click to show/hide)

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Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 16, 2013 03:16 PM
i didn't find anything about the missions to be inconsistent with the plot. missions have to be linear for gameplay reasons. if you look at other missions like you did with that one, you'd quickly find that most of your enemies are not all that intelligent - there are things they could have done differently to make your job much harder or even impossible. for example, in the mission where
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, the go in a straight line directly towards them every time. now i know the map didn't accomodate for this, but it easily could have .. why didn't they go around, or stay as far away from the swarm until they knew they could advance? why did they barely send any escorts with the first few ships, even on brutal? these ships were invaluable to their plans, yet they constantly sent them basically right over your own turf every single time. then their final master super op grand strategy was two send not one, but two at a time, and one had a mothership.

it's not really fair to look at gameplay and criticize it for not fitting in nicely with how it might play out in a cinematic or a book. because first and foremost, the missions have to be fun. you can use your imagination to fill in the gaps.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 16, 2013 04:56 PM
i didn't get why you didn't just destroying the things they were trying to fly into to begin with
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 16, 2013 05:06 PM
kerrigan explained why they couldn't do that at the beginning.
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Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 16, 2013 05:16 PM
oh
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 17, 2013 12:15 AM
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Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 17, 2013 12:15 AM
but lets be serious now, hasn't anyone who bothers reading this thread played through the campaign already anyway?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 17, 2013 02:00 AM
i suppose
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 17, 2013 12:14 PM
(http://i.minus.com/i496Ht5KLWt55.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 17, 2013 12:53 PM
he also nuked his own mules twice. hilariously he still won that series 3-1
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 17, 2013 03:05 PM
LMFAO
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 17, 2013 03:34 PM
i like how the nuke threw around that ultralisk carcass
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 17, 2013 04:18 PM
i like how the nuke threw around that ultralisk carcass
The new physics make the game a lot more fun to watch.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 17, 2013 04:30 PM
the craziest ragdolls come from viper pull kills (skip to 16:23)
Vibe vs Illusion - Game 2 - Winter Season Showdowns (http://www.youtube.com/watch?v=r6eiqpxQPaU#ws)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 17, 2013 04:47 PM
i like how the nuke threw around that ultralisk carcass

oh yeah i thought that was a nice touch too

it would be amazing if the battlefield never deteriorated so i could just watch shit pile up

that would make me consider playing 1v1s a lot more for the glorious meatgrinder effects
Title: Re: Official TBA StarCraft II Thread
Post by: sev on March 17, 2013 04:54 PM
the lag would become insurmountable
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 17, 2013 05:59 PM
you might be able to do that with the map editor. i could be wrong though
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 18, 2013 01:24 AM
the lag would become insurmountable

pffft sure *pets nasa computer*
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 18, 2013 01:27 AM
got back into diamond, can't win shit anymore though. Guess it's time to actually learn some hots build orders
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 18, 2013 01:31 AM
build orders are for the weak

you just need to be able to read your opponent and react in time
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 18, 2013 01:42 AM
i just did my placements, had to do the 5 over again so it forgot my mmr. went 4-1, put me in gold. these next few days is gonna be noob buffet. then i'll try to get back in to diamond myself
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 18, 2013 01:45 AM
your mmr is blanked in HotS

i think if you switch back to WoL you'll still have your old rating

going to options and changing expansion level etc

but i can't confirm this
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 18, 2013 02:15 AM
that makes more sense cuz i was sure i had played some 1's in WoL last season
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 18, 2013 02:34 AM
yeah i didn't play WoL on NA for months and i still have the whole "1 placement match for this season" thing going
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on March 18, 2013 11:25 AM
yeah I'd still been playing WoL, definitely was reset for HoTs though
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 24, 2013 09:05 AM
Did anyone else find this to be surprisingly... deep?

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Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 24, 2013 09:56 AM
well, zagara is a babe
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 24, 2013 03:04 PM
when you think about what she means - the swarm being able to communicate to eachother and essentially being part of one moving force - to not have that for her is what loneliness is most likely. she sees humans and see that they do have to work together as a group to survive, but ultimately they act alone. in some way zagara and the zerg have something that humans do not, and on the other hand the swarm lacks the free will that humans have (except for the primal zerg i guess)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 25, 2013 02:18 AM
finally feels good to be back in diamond after that  beta. wonder if this will last, i'm pretty rusty.
(http://thebackalleys.com/dump/files/1/203Wu2_Screenshot2013-03-25%2001_11_01.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 25, 2013 10:06 AM
look at you scrub smurfing against platties

brb massing widow mines
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 25, 2013 10:09 AM
brb massing widow mines

best build
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 25, 2013 01:49 PM
as a zerg player, fuck widow mines , especially players who know how to use them and don't allow them to proc on bait. can't deal with them effectively until hive tech, and i don't think it's fair *pouts
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 25, 2013 02:16 PM
I guess this has become the multiplayer thread now?
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on March 25, 2013 02:24 PM
oops
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on March 26, 2013 03:09 AM
personally i think the hots thread should be more for organization and keeping tags and such up to date

and this thread can be spammed to shit with off-topic ramblings and discussions about dumb crap like funny reddit pictures!!! and stuff like arcade games or whatever

games like...

raynor party
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on March 31, 2013 10:46 AM
Happy 15th year anniversary, bros.

(http://www.thebackalleys.com/dump/files/2716/08R2i_O0KAD20N7EBG1364582113743.jpg)

Anyone up for some Broodwar?
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 1, 2013 06:44 AM
blizzard changed workers to warhounds its pretty silly.
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on April 1, 2013 09:58 AM
I wish I would have found this out when I actually played, it probably would have been a lot funnier.

Hell I don't even think I'll have time to play at all today (LOL APRIL FOOLS XDDDDDDDDDD)
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on April 3, 2013 04:50 PM
HEY GUYS I GOT HOTS BUT NOBODY IS EVER ONLINE WHATS THE DEAL : (
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 3, 2013 06:03 PM
normally i would be but 1. my computer exploded and 2. i'm too busy to play right now even if i wanted to
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 3, 2013 06:46 PM
I'm usually only around on sundays (although, usually for many hours)
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on April 3, 2013 09:00 PM
http://www.youtubemultiplier.com/50ac516290d75-sc2-void-rays-vs-2girls-1-cup-reaction.php (http://www.youtubemultiplier.com/50ac516290d75-sc2-void-rays-vs-2girls-1-cup-reaction.php)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 7, 2013 03:06 AM
can't play online atm

poor internet quality

they're gonna stretch fiber cables here eventually but i don't know when that will be
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 7, 2013 03:06 AM
playing warhammer tabletop instead
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on April 8, 2013 09:24 AM
playing warhammer tabletop instead

NERRRRRDDDDDD (http://www.youtube.com/watch?v=IRsPheErBj8#)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 8, 2013 03:29 PM
It's actually a lot of fun, very relaxing and the people are friendly. Bad manners are almost unheard of, and in general the community is inclusive and positive... The polar opposite of just about every online community, really. Playing Warhammer requires you to look people in the eyes and have an understanding, unlike online gaming where you can be the biggest asocial asshole conceivable and suck the fun out of the game for everyone involved. That isn't to say that StarCraft isn't fun anymore, it's just nowhere near as rewarding as fielding an army you lovingly crafted yourself, receiving positive feedback from your peers, and looking at all the cool things other people make.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 10, 2013 10:09 PM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on April 10, 2013 10:46 PM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

you're fucked :wile:
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 10, 2013 10:52 PM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

you're fucked :wile:

(http://i.imgur.com/Dh0KF4z.gif)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 10, 2013 11:39 PM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

I've been fairly successful against toss going roach/hydra, fast upgrades and a fast hive tech, for of course vipers. All you need is ~3-5 and you can deal with any colossus. But as always, have a backup plan. Your hive should come a little faster than normal, but I usually get a spire / greater spire up as backup, but don't transition into that until my roach/hydra/viper thing stops working. If things are going your way, you should have a good amount of cash saved up when its time for the switch, so you'd be able to get a lot of air power all at once.


Of course though, as it has always been, the best way to deal with that style of deathball is to just not let them get it. Easier said than done I suppose...
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 10, 2013 11:49 PM
well i denied his 3rd twice and killed 30 of his probes and he did it anyway, so i'll just try to deal with it whenever i have to
Title: Re: Official TBA StarCraft II Thread
Post by: Crabarms on April 22, 2013 07:39 PM
*brushes cobweb

http://us.battle.net/sc2/en/forum/topic/8704740456 (http://us.battle.net/sc2/en/forum/topic/8704740456)

A few other things we're thinking on but are really not even close to final on are:
1. Oracle movement speed increase
To really reward high skilled usage of Oracles. Even when air units are in play, it could be possible for the highest end players to perfectly use Oracles without losing them.

2. Burrow cost and/or research time down
Towards the beginning of HotS, early burrow attacks showed some decent potential but we never see it anymore. We thought this variety in opening especially on the Zerg that usually play a defensive early game was cool. So we're wondering how early game Zerg can evolve if we made early game attacks using burrow more effective.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on April 22, 2013 07:57 PM
>nothing about widow mines
(http://thebackalleys.com/dump/files/1/794Bd9_1366333101787.jpg)
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on April 22, 2013 11:09 PM
a change to burrow would be nice, as those timings were fun. however it won't really fix anything.
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on April 24, 2013 07:27 PM
>even faster oracles

(http://www.thebackalleys.com/dump/files/2716/856U4e_GOSLINGINTENSIFIES.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Sinitron on April 25, 2013 10:10 PM
next up: marines are buffed so they can outrange oracles and skilled terran players can use micro to skillfully kill skillfully microed  oracles and skillrays and then colossus get a range buff to deal with marines and then banelings get a radius buff so they have a better chance at getting in close and doing damage and all of a sudden we're at world of warcraft levels of balance
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 1, 2013 02:22 AM
anybody see wcs korea grand finals?
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Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 1, 2013 10:29 AM
anybody see wcs korea grand finals?
(click to show/hide)

Gah, I definitely could have watched it, but I didn't. VODs are probably out there somewhere I'd think, maybe I'll check them out.

The next MLG is actually relatively close to where I live and I'm in town for once. I'm considering stopping by for a day or so, but I have yet to decide
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 1, 2013 01:31 PM
i'd love to go to one too if it was local. i'm surprised they've never done one in seattle. it would be a good location for korean players.

wcs america is going on now: http://www.twitch.tv/wcs_america (http://www.twitch.tv/wcs_america)
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 1, 2013 01:47 PM
i'd love to go to one too if it was local. i'm surprised they've never done one in seattle. it would be a good location for korean players.

wcs america is going on now: http://www.twitch.tv/wcs_america (http://www.twitch.tv/wcs_america)

i would love to go to one of these too, they seem like really fun events. also a friend of mine works as a sound engineer for the mlg events so thats cool.
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 1, 2013 01:55 PM
WCS KR vods: http://www.reddit.com/r/starcraft/comments/1fgggl/congratulations_to_the_winner_of_wcs_korea_season/caa17yh (http://www.reddit.com/r/starcraft/comments/1fgggl/congratulations_to_the_winner_of_wcs_korea_season/caa17yh)
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 1, 2013 04:00 PM
WCS KR vods: http://www.reddit.com/r/starcraft/comments/1fgggl/congratulations_to_the_winner_of_wcs_korea_season/caa17yh (http://www.reddit.com/r/starcraft/comments/1fgggl/congratulations_to_the_winner_of_wcs_korea_season/caa17yh)

i just watched these super low low quality 144p in vermont with no internet connection but wow that was fantastic.
Title: Re: Official TBA StarCraft II Thread
Post by: Lambdanaut on June 1, 2013 07:06 PM
My account
Lambdanaut #438

I'm platinum as zerg, but I usually play as random which brings me down to silver.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 1, 2013 10:20 PM
i'd love to go to one too if it was local. i'm surprised they've never done one in seattle. it would be a good location for korean players.

wcs america is going on now: http://www.twitch.tv/wcs_america (http://www.twitch.tv/wcs_america)

My only guess of why there hasn't been one in Seattle probably has more to do with the fact that it's close enough to Anaheim (California), doubt MLG at least would host there. Doesn't mean there's isn't plenty of other viable tournament.. groups though.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 3, 2013 09:36 PM
So apparently now you can no longer be demoted during the ladder season, only during placement matches. Otherwise you can only move up.

I think this is a nice change, it'll encourage players not doing well to keep playing due to a lowered risk, without having removed said risk completely
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 3, 2013 10:50 PM
i could foresee some major problems with this, unless if mmr still works the same way. when i first played sc2, i was put in to platinum, but i actually belonged in silver. it might not be so great if you're stuck in platinum but actually playing silver players.
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 4, 2013 08:09 AM
So apparently now you can no longer be demoted during the ladder season, only during placement matches. Otherwise you can only move up.

I think this is a nice change, it'll encourage players not doing well to keep playing due to a lowered risk, without having removed said risk completely

this makes sense and yeah I see problems with this, last season i was placed in silver but lost like 75% of my games and then was put in bronze this season.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 4, 2013 10:34 AM
i could foresee some major problems with this, unless if mmr still works the same way. when i first played sc2, i was put in to platinum, but i actually belonged in silver. it might not be so great if you're stuck in platinum but actually playing silver players.

Yeah that is true. At the very least however, you can always leave your league and reset your mmr completely (I don't think the effects your hidden skill ranking, but it should help)
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 4, 2013 02:07 PM
now starter edition people can play at any expansion level and any race. i'm glad they're being proactive about bringing new players in.
Title: Re: Official TBA StarCraft II Thread
Post by: zwimmy on June 5, 2013 01:49 PM
still no LAN :S
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 5, 2013 02:02 PM
there will never be LAN

i honestly would never use it. but they should at least have a "tournament edition" where they use LAN at professional events. it's embarrassing every time the game times out at a live match.
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 5, 2013 02:35 PM
. but they should at least have a "tournament edition" where they use LAN at professional events. it's embarrassing every time the game times out at a live match.

this is such a good idea why dont they do this

Title: Re: Official TBA StarCraft II Thread
Post by: Lambdanaut on June 5, 2013 04:19 PM
. but they should at least have a "tournament edition" where they use LAN at professional events. it's embarrassing every time the game times out at a live match.

this is such a good idea why dont they do this



It's probably not a trivial task at all.

Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 5, 2013 04:23 PM
they claim that it is, but pretty much everyone calls bullshit on that.
Title: Re: Official TBA StarCraft II Thread
Post by: cipher on June 5, 2013 06:10 PM
Yeah I recall something from an older interview about the reason for them not doing LAN is because they would have to rewire way too much stuff to get it to work. At the very least they've added things like resume from replay to help aid with any issues, but it's still a bit of an overall strange choice on blizz's part in the first place
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 6, 2013 04:18 PM
i would guess that they'd be worried the tournament version would get leaked and people would start pirating it? but who knows. it can't be that its too complicated, that's dumb.
Title: Re: Official TBA StarCraft II Thread
Post by: RichChap on June 6, 2013 06:00 PM
http://day9.tv/d/Day9/2013-wcs-season-1-finals-day-1/ (http://day9.tv/d/Day9/2013-wcs-season-1-finals-day-1/) finals airing right now!

group B: http://www.twitch.tv/wcs_gsl2 (http://www.twitch.tv/wcs_gsl2)

(http://i.imgur.com/xzWLvC4.png)
Title: Re: Official TBA StarCraft II Thread
Post by: Lambdanaut on June 6, 2013 07:38 PM
are you richchap or poorchap

sorry im not the chap expert!!!!!
Title: Re: Official TBA StarCraft II Thread
Post by: rtil on June 7, 2013 02:43 AM
twitchtv chat is always a pleasure