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Official TBA StarCraft II Thread

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Offline Sinitron
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« Reply #100 on: October 5, 2011 03:12 AM »

Offline Gladius
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« Reply #101 on: October 5, 2011 03:15 AM »
What is the point of making it bipedal? If the viking is anything to go by, it'd just become a whole lot slower.
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Offline Sinitron
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« Reply #102 on: October 5, 2011 04:26 AM »
yeah but it gets shields so it can hunker up like a firebat

Offline Sinitron
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« Reply #103 on: October 5, 2011 07:51 AM »

Offline rtil
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« Reply #104 on: October 8, 2011 02:37 PM »
it's a damn zerg expansion i wanna see some fuckin zerg silhouettes

Offline Sinitron
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« Reply #105 on: October 8, 2011 04:03 PM »
but those would be even harder to make out and less fun!!!!!!

at least with terran or even protoss it's like "oh that's a mech" or "oh a void ray with a swastika crammed up its ass" or something

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« Reply #106 on: October 8, 2011 09:58 PM »
it would only be less fun for people who don't play zerg. pretty much every unit in starcraft has a strong silhouette, it's easy to make a guess as to what a unit might do

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« Reply #107 on: October 9, 2011 06:49 AM »

Offline Gladius
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« Reply #108 on: October 9, 2011 07:07 AM »


WHAT COULD IT BE???
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Offline psi43
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« Reply #109 on: October 9, 2011 01:43 PM »
Lurker, LURKER LURKER PLEASE


or the zerg equivalent of the mule

Offline Sinitron
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« Reply #110 on: October 9, 2011 02:43 PM »
the zerg equivalent is the ability to make a fuckton of workers at once

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« Reply #111 on: October 9, 2011 08:17 PM »
So anyways I'm starting to finally work my way back up through diamond, currently sitting around rank 12 (as opposed to like, 30).

Lately in ZvZ I've been trying a new strategy that seems to have been working well for me. Basically open normally, get on two base, get lair at a normal time, then go straight for a spire. Then just keep making mutas (and roaches). They build some aa? Fuck that keep making mutas, just don't stop. Believe it or not most people respond with hydras, which makes it safer than going against infestors. If they do go infestors, just watch your micro and keep going muta/roach. Unless they're real good they'll probably have issues defending against it. Of course lots of harassing, etc. Split upgrades for both roaches and mutas.

Yeah, seems to work better than you would think. If you're lucky they'll all in early game lose

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« Reply #112 on: October 9, 2011 10:21 PM »
even better is if they go heavy hydra get speed banelings and rape his ground army with that, and then deal with his remaining force with the mutas there will be nothing they can do

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« Reply #113 on: October 10, 2011 06:49 AM »
the only reason they respond with hydras is because diamond is bad

Offline Crabarms
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« Reply #114 on: October 10, 2011 09:21 AM »

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« Reply #115 on: October 10, 2011 10:06 AM »
siege unit like the lurker, morphed from the hydra judging by the shape of the head, people suggest it should be a baneling launcher

could be a roach/hydra hybrid ie you take 1 roach and 1 hydra to create it

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« Reply #116 on: October 10, 2011 11:54 AM »
the only reason they respond with hydras is because diamond is bad

lmao what would you know about being in diamond

i've seen grandmaster players make hydralisks, which are viable in zvz btw

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« Reply #117 on: October 10, 2011 12:36 PM »
In regards to that unit crabarms posted above - to me it kind of looks like a crap or turtle or something. Like with a big shell and one big arm/claw.


Also yeah hydras are still good in ZvZ, but you need the right balance (usually 2/3 roach 1/3 hydra, something like that). What I was saying about the mutas is that sometimes people just over make hydras, thus giving their army a low HP count overall, allowing you win more

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« Reply #118 on: October 10, 2011 01:14 PM »
corruptors are better for dealing with mutas because they don't get bogged down by other units, ignore terrain and their health and armor help negate the splash

infestors can just pin them down so their greatest assets, air stacking and mobility, are turned against them and negated respectively, while also being effective against most other units

but yeah diamond is pretty bad, it's not as fun as bronze/silver or as ELITE as high masters/grandmasters, gold/plat/diamond is kind of a quagmire nobody really wants to be in, a bit like plat before they added masters

i don't really care about being good since all i want is my dominion decal and mass the worst units possible (thors and battlecruisers) i kind of stopped bothering when i realized that playing as or against protoss in 1v1 is really really gay

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« Reply #119 on: October 10, 2011 03:42 PM »
plat is a lot worse than diamond imo, because you have a mix of players who know what they're doing and ones who don't, so scouting can either tell you a lot if they're smart or nothing if they're playing blind, and you might react to something that's not actually happening. at least, that's what it's like playing zerg.

corruptors might be a better hard muta counter, but corruptors are one of the most useless units in the game. once you kill the mutas or chase them off with your corruptors, they serve no purpose until they can be turned into broodlords. you're better off making your own mutas with better upgrades.

and infestors are better ground counter than hydras, but a well micro'd mutas will never end up caught in a fungal