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StarCraft II Legacy of the Void multiplayer thread

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Offline psi43
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« Reply #20 on: March 15, 2013 07:22 PM »
I finally decided on what my favorite new feature of HotS is. Being able to easily change regions.
Before they added that, I had to have 2 clients (one EU and one NA) of SC II on my PC and have them both update separately and shit. Not to mention that the only reason why I was able to that was because Blizzard fucked up when transferring my account and then gave me two. Otherwise I would've had to buy 2 copies to play with friends on NA and my brother on EU.

That's basically what I did today, played with a few friends on NA, then played some 2v2s with my brother on the EU servers. So much better.

Offline rtil
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« Reply #21 on: March 15, 2013 08:59 PM »
it should have been like that from the beginning, but ya. good for all those people who need it.

Offline Sinitron
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« Reply #22 on: March 15, 2013 10:55 PM »
me, psi and crabs actually had a pretty fun game on EU when NA was down... against americans

they were talking a lot of shit so we committed to beating their asses, which we did

that's what you get mr "yoloswag420"

Offline psi43
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« Reply #23 on: March 16, 2013 12:29 AM »
me, psi and crabs actually had a pretty fun game on EU when NA was down... against americans

they were talking a lot of shit so we committed to beating their asses, which we did

that's what you get mr "yoloswag420"

To be fair, it was more like Crabarms beating their asses, you giving him back-up and me kind of doing my own thing until you two had won the game for us lmfao.

Offline psi43
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« Reply #24 on: March 16, 2013 08:26 AM »
but ya. good for all those people who need it.

Even for those who don't need it. Instead of having a single ladder to play on, you now have 4. You will even have 5 once Blizzard reactivates the "Global" region again.


Anyways, the main reason for me posting here again is that I have to announce that I won't be able to participate in today's HotS party.

I've been talking to Sinister and asked him if he can round those of you, who want to participate up at 5:00 PM PST and he said sure. Just in case it will be necessary or of use, I also promoted him to a general or whatever it's called on the TBA group on StarCraft.

At first I was considering to move this event but then I realized that we could just have another one at another time - I'm sure that quite a few of us will be on HotS during weekends anyways.

So yeah, I wish ya'll a lot of fun. If things turn out well for me, I may be able to drop by at some point during the party, but don't count on it.

Thanks and gl hf!

Offline cipher
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« Reply #25 on: March 16, 2013 10:50 AM »
Alright, well I'll probably be getting on a little closer to 6 PST, but ill be around for the rest of the [local] night after that

Offline Sinitron
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« Reply #26 on: March 18, 2013 03:54 PM »
fyi almost nobody showed up and i was dead tired so nothing really happened

anyway i go hellion/widow mine just about every game now because they are the shit

map control is king and i get a strong late-game presence with hellbats and tanks

although i still don't like how immobile most mech units are, hots was a huge boon for terran mech

Offline rtil
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« Reply #27 on: March 18, 2013 04:29 PM »
immobility has to be mech's weakness. otherwise it would be too op

Offline zwimmy
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« Reply #28 on: March 18, 2013 06:36 PM »
God I'm terrible. I lost like 4 games today after getting way ahead. I can't seem to handle more than 2 bases. I still don't use all the hotkeys, it's hard to break a 14 year habit. Fuck, it's just like my life.

Offline rtil
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« Reply #29 on: March 18, 2013 07:02 PM »
just focus on improving one aspect of your game at a time for a week or so, and only that one thing. over time you will get better at multitasking

Offline psi43
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« Reply #30 on: March 18, 2013 09:16 PM »
God I'm terrible. I lost like 4 games today after getting way ahead. I can't seem to handle more than 2 bases. I still don't use all the hotkeys, it's hard to break a 14 year habit. Fuck, it's just like my life.

I assigned Q, W and E to all upgrade related hotkeys, like the upgrades in my evolution chamber, spawning pool, roach warren, infestation pit, etc. Since they're all things that you get only once (or 3 times in the evo-chamber, whatever) per game, and they're all different, I decided that assigning them to Q, W and E is a lot more comfortable.
And I was right, for me personally it works a lot better that way.

As for the buildings and units, I stick to the regular hotkeys cause I learned them all pretty early on.

Offline Sinitron
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« Reply #31 on: March 19, 2013 02:36 AM »
immobility has to be mech's weakness. otherwise it would be too op

it's the weakness of tanks, and a drawback to their range is fine

the problems stemmed from an inability to split up tanks for area control (reduced damage due to smartfire), effectively defending against mobile air assaults (thors are sluggish) and hellions being unable to stand up in prolonged firefights

as i mentioned previously, i used to solve this problem to an extent by taking golds and building extra structures to create artificial terrain both to defend my army and keep the enemy from effectively backdooring my base

the widow mine and hellbat solves the main problems of meching quite handily, with area control, cheaper anti-air and survivability in end-game fights

what doesn't sit right with me though is that there are two units that have to be deployed and stationary to have any effect and be of use

compared to the protoss tier 3 units which ignore terrain (colossus/carrier/tempest) or can reinforce your army anywhere on the map (warp-in storms, anyone?)

protoss has been a nightmarish matchup to mech in because no matter what you do they can just walk around your tanks, and in heart of the swarm can outrange them with highly mobile flyers

this is why i hate their shit so much because they have almost no downsides to their heavy-duty arsenal compared to terran

mech relies on your opponent being retarded and going head to head in an unfavorable position, or being able to brute force your way through the enemy defenses and forcing him to defend

with zerg and terran their mobile units have weaknesses like short range and squishiness, meaning it's fine to split up your army a little and you have a healthy tango that can go either way if both sides play smart, depending on the map of course

but protoss is just annoying because you have to put so much more effort into beating them than they have to put into beating you, and every time i've beaten protoss it's because they'd done something stupid like mass immortals vs mech which is fucking horrible since they have the same weaknesses (little mobility) but none of the strengths (splash/range) also EMP sucka

i like widow mines and find them to be highly effective in some scenarios, but i just find them to be a little gimmicky

Offline rtil
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« Reply #32 on: March 19, 2013 03:13 AM »
widow mines could certainly be a more interesting unit. watching them in-game is not all that exciting, the fact that the unit decides what it wants to hit makes it a bit of a gamble for the terran player because , for example, if a pack of 30 zerglings and 1 muta go by it, the widow mine will hit the muta instead of taking the opportunity to kill 30 zerglings, which is a far better cost trade but it only gauges by individual unit target priorities.

this is why i was hoping they would retool the warhound instead of trying to make the widow mine a core terran unit. yes widow mines can be extremely deadly but the only skill involved in using them is where they are placed.

Offline Sinitron
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« Reply #33 on: March 19, 2013 03:28 AM »
yes, this is exactly how i feel

it's not that they're 'bad' in and of themselves, they're just unreliable

the whole point of the warhound was to have a more mobile AA platform than the thor, more like the old goliath

widow mines 'synergize' with the current needs of a mech army but it has several flaws which make it an iffy unit

i am glad they didn't make the thor a super unit though, super units have no place in starcraft

Offline rtil
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« Reply #34 on: March 19, 2013 03:35 AM »
i think they had scrapped that idea before they even tried it

i'm sure widow mines will be tweaked in the future. watching them during mlg it was made pretty clear how wonky they can be. sometimes they don't even fire when a pack of zerglings clearly run through them in range.

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« Reply #35 on: March 19, 2013 03:39 AM »
the problem though is that they're literally a "one-shot wonder" in engagements, and to zerg it can appear unfair because they aren't suicide units like banelings despite having a similar price tag and far higher destructive potential

in context, it's sort of a crutch for mech, similar to infestors for zerg or sentries for protoss

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« Reply #36 on: March 19, 2013 03:46 AM »
oh right and since they do friendly splash they can be used against you on the defense; imagine 2-3 widow mines in or behind a mineral line coupled with a few lings running in with a little space between them

Offline rtil
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« Reply #37 on: March 19, 2013 04:39 AM »
yeah i've done that before, i decimated a huge bio blob by simply surrounding it with lings and widow mines dotted around the army. everything died. it was a better trade for me by far

Offline psi43
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« Reply #38 on: March 19, 2013 02:33 PM »
For those of you who missed these games:

Bomber vs. Goswser (where Bomber nukes himself as seen in the .gif)


Flash vs. Ret (Flash showing that he is as good (or even better) at macro than Ret while still being very active on the battlefield as well) <-starts at 16:05


Rain vs. Jjakji (Rain holds off a proxy 2-rax amazingly)



Offline Sinitron
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« Reply #39 on: March 19, 2013 05:24 PM »
bomber vs goswser was hilarious