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thebackalleys flash tag official thread

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Offline f0d
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« on: July 11, 2008 02:01 PM »
specs:
550x400
white bg
30fps
Flash 8 (other versions OK)

Part 1:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_1.mp3
- 461 frames - f0d
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_1.mp3
- 467 frames - gerkinman
Part 2:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_2.mp3
- 317 frames - BCube
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_2.mp3
- 182 frames - f0d
Part 3:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_3.mp3
- 218 frames - ???
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_3.mp3
- 209 frames - Mushroomboy5
Part 4:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_4.mp3
- 233 frames - cooldrmoney
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_4.mp3
- 215 frames - psi43
Part 5:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_5.mp3
- 225 frames - squeef
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_5.mp3
- 218 frames - squeef
Part 6:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_6.mp3
- 225 frames - MRat
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_6.mp3
- 219 frames - CoolDrMoney
Part 7:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_7.mp3
- 221 frames - kianu reeves
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_7.mp3
- 221 frames - kianu reeves
Part 8:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_8.mp3
- 218 frames - ¿¿¿
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_8.mp3
- 113 frames - whitey in the woodpile
Part 9:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_9.mp3
- 224 frames - ???
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_9.mp3
- 212 frames - Newshape
Part 10:
Character:
http://www.thebackalleys.com/ok/public/Character_Sequence_10.mp3
- 221 frames - mishkamash
Mind:
http://www.thebackalleys.com/ok/public/Mind_Sequence_10.mp3
- 224 frames - ???
Part 11:
Character: http://www.thebackalleys.com/ok/public/Cha...Sequence_11.mp3 (Embedding disabled, limit reached) - 218 frames - notorious
Mind: http://www.thebackalleys.com/ok/public/Mind_Sequence_11.mp3 (Embedding disabled, limit reached) - 221 frames - fg space
Part 12:
Character: http://www.thebackalleys.com/ok/public/Cha...Sequence_12.mp3 (Embedding disabled, limit reached) - 222 frames - gerkinman
Mind: http://www.thebackalleys.com/ok/public/Mind_Sequence_12.mp3 (Embedding disabled, limit reached) - 215 frames - notorious

directions (open to change or interpretation):
character animators must:
- post a picture of their character for approval before animating
- use animation that at least partially mimics the real world and a nighttime urban environment
- time the animation to the song and try to match its mood
- at the end of their part, include a transition from the real world to the inside of the character's mind.
- work together with their mind animator and animators of other parts to keep things somewhat consistent.

mind animators must:
- use animation that is experimental, i.e. not directly mimicking the real world, to visually interpret the thoughts of the characters
- time the animation to the song and try to match its mood
- at the end of their part, include a transition from inside of the character's mind to the real world
- work together with their character animator and animators of other parts to keep things somewhat consistent

animators of both must:
- download and use both the character and mind MP3s in their part
- follow all other directions above


basically this will be a joint effort. parts will transition from one to the other smoothly. mind parts must be at least somewhat based on the character parts they are paired with. everyone can start animating, but leave a few seconds blank at the beginning so you can animate a transition there later

we are saving the opening and closing sequences for last. we'll all pitch in on them, we'll have some huge fuckin creature with a tiny piece of all of our characters in one big greusome blob


here is my animation for part 1 character sequence:
http://www.thebackalleys.com/ok/public/Mind_Sequence_10.mp3 - 224 frames - ???
Part 11:
Character: http://www.thebackalleys.com/ok/public/Cha...Sequence_11.mp3 (Embedding disabled, limit reached) - 218 frames - notorious
Mind: http://www.thebackalleys.com/ok/public/Mind_Sequence_11.mp3 (Embedding disabled, limit reached) - 221 frames - fg space
Part 12:
Character: http://www.thebackalleys.com/ok/public/Cha...Sequence_12.mp3 (Embedding disabled, limit reached) - 222 frames - gerkinman
Mind: http://www.thebackalleys.com/ok/public/Mind_Sequence_12.mp3 (Embedding disabled, limit reached) - 215 frames - notorious

directions (open to change or interpretation):
character animators must:
- post a picture of their character for approval before animating
- use animation that at least partially mimics the real world and a nighttime urban environment
- time the animation to the song and try to match its mood
- at the end of their part, include a transition from the real world to the inside of the character's mind.
- work together with their mind animator and animators of other parts to keep things somewhat consistent.

mind animators must:
- use animation that is experimental, i.e. not directly mimicking the real world, to visually interpret the thoughts of the characters
- time the animation to the song and try to match its mood
- at the end of their part, include a transition from inside of the character's mind to the real world
- work together with their character animator and animators of other parts to keep things somewhat consistent

animators of both must:
- download and use both the character and mind MP3s in their part
- follow all other directions above


basically this will be a joint effort. parts will transition from one to the other smoothly. mind parts must be at least somewhat based on the character parts they are paired with. everyone can start animating, but leave a few seconds blank at the beginning so you can animate a transition there later

we are saving the opening and closing sequences for last. we'll all pitch in on them, we'll have some huge fuckin creature with a tiny piece of all of our characters in one big greusome blob


here is my animation for part 1 character sequence:
« Last Edit: September 14, 2008 08:14 PM by f0d »
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Offline bcube
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« Reply #1 on: July 11, 2008 02:05 PM »
hmm... semi realistic characters eh?
can you explain that a bit more cuz Im not sure if that just means they should be generally human or that they should look less cartoony etc
[youtube]dvc7ql44T2A[/youtube]
this is thebackalleys

Offline f0d
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« Reply #2 on: July 11, 2008 02:10 PM »
Quote from: BizarreCube
hmm... semi realistic characters eh?
can you explain that a bit more cuz Im not sure if that just means they should be generally human or that they should look less cartoony etc
yah i just mean generally human or human like (i know wps wanted to do mickey mouse hahaha). that hobo is all green too so its not like im sayin "make shit look real"
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Offline sQueef
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« Reply #3 on: July 11, 2008 02:11 PM »
so ok we do our own zoom in but do we also do our zoomout or does the next person do the zoom out and into their character etc.

say, after we are done with the whole mind sequence for our part, we just leave it blank?

also i know its not like thisll get done in the next week anyway but im not getting a new pc for another week or so and thus cant use flash till then

oh and
what version are we using? I dont know if there are even compatibility issues with Cs3 and 8 or not but just wondering
« Last Edit: July 11, 2008 02:12 PM by Squeef »
Oh, wretched ephemeral race … why do you compel me to tell you what it would be most expedient for you not to hear? What is best of all is utterly beyond your reach: not to be born, not to be, to be nothing. But the second best for you is—to die soon.

Offline f0d
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« Reply #4 on: July 11, 2008 02:13 PM »
Quote from: Squeef
so ok we do our own zoom in but do we also do our zoomout or does the next person do the zoom out and into their character etc.

say, after we are done with the whole mind sequence for our part, we just leave it blank?
you do the zoom in, the mind sequence, and the zoom out

then you pass the fla

the next person can cut to a different environment and character entirely, or they can just tween the character from the part before them off screen and pan towards their character

do it in flash 8

wait shit ill put the specs one sec
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Offline wps
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« Reply #5 on: July 11, 2008 02:14 PM »
fuck you i dont got flash 8!
Quote from: KingDavid
WPS you are really immature, RTIL is a nice normal guy and i'm not kissing his ass either - he's earned his title, and that's my opinion. Why the fuck would you join RTIL's forum if you had a problem with him and his society? I thought you left besides, yes you have talent but that doesn't give you the right to be an arrogant prick - i don't even care if you're joking.
Quote from: deadSTAR
I'm allowed to be a hypocrite, I'm better than you wps.
Quote from: taylor
seriously wps and sinister are the most annoying people on the forums next to like yungjazz and mindchamber

every post by wps is elitist shit in all caps and telling people that they suck
Quote from: f0d
wps and sinister are gay with all their hateful shit
Quote from: naruto102
get the fuck out of here wps we don't like you
Quote
PigletsMemories says:
Your art may be good, but you're still a complete, senseless asshole.

Offline texas
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« Reply #6 on: July 11, 2008 02:16 PM »
cant you just save it as a flash 8 file
oh wait do you have mx
« Last Edit: July 11, 2008 02:17 PM by kian »

Offline f0d
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« Reply #7 on: July 11, 2008 02:16 PM »
Quote from: wps
fuck you i dont got flash 8!
hmm well

zekey doesnt either

for the lower versions of flash, you guys might have to animate in a seperate FLA.
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Offline anigen
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« Reply #8 on: July 11, 2008 02:28 PM »
ok yeah i'd like to do this

Offline bcube
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« Reply #9 on: July 11, 2008 03:55 PM »

jack.
[youtube]dvc7ql44T2A[/youtube]
this is thebackalleys

Offline notorious
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« Reply #10 on: July 11, 2008 04:02 PM »
i like collabs here unlike in the gay bbs where they don't let you do anything

Offline CoolDrMoney
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« Reply #11 on: July 11, 2008 04:02 PM »
Heres my guy pretty much


Also I think it'd be cool if we could animate other peoples creations instead in our own styles but we should make sure its alright with the person who created it first!

If we do do this then my guy is up for grabs unless no one wants him in which case I will animate him

PS - Didnt feel like doin the nice shading!
« Last Edit: July 11, 2008 04:03 PM by CoolDrMoney »
http://cooldrmoney.deviantart.com/

"Hmmm...."
by: SpeedyPac
date: December 1, 2007
Wade is not gay, read his profile! It's sad that you would use sexual orientation as a joke, shows that you have no real sense of humor.


Offline HammerofPiglet
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« Reply #13 on: July 11, 2008 04:38 PM »
What if me and rumblemunky join in?

just kidding, why would we waste our time
« Last Edit: July 11, 2008 04:40 PM by HammerofPiglet »

Offline Sinitron
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« Reply #14 on: July 11, 2008 05:01 PM »
Quote from: HammerofPiglet
What if me and rumblemunky join in?

just kidding, why would we waste our time
Sorry, but only art fags are allowed anyway.

Offline anigen
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« Reply #15 on: July 11, 2008 05:16 PM »
lmao was that an insult or what

anyway yeah this looks like a nice collab list

all we need is bug and it'll be beautiful

Offline f0d
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« Reply #16 on: July 11, 2008 05:21 PM »
yess

bug and newshape would fit in very nicely with this
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Offline texas
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« Reply #17 on: July 11, 2008 05:22 PM »
how long can we take making our parts before people start getting annoyed
« Last Edit: July 11, 2008 05:23 PM by kian »

Offline HammerofPiglet
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« Reply #18 on: July 11, 2008 05:34 PM »
Me and rumblemunky agreed that this collab may result into a bunch of people arguing and not having anything done.

Offline anigen
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« Reply #19 on: July 11, 2008 06:08 PM »
Quote from: HammerofPiglet
Me and rumblemunky agreed that this collab may result into a bunch of people arguing and not having anything done.

thank you for your opinion that was very necessary