thebackalleys

Main => The Backalleys => Topic started by: rtil on April 23, 2008 02:47 AM

Title: end of file
Post by: rtil on April 23, 2008 02:47 AM
so basically our personal project this year was a 30-second 3d short produced alone. since last year was a complete train wreck in terms of starting 3d, i began this project in new software - maya instead of 3dsmax, so it was like starting from square one as i began the production on this. it started in september but with a total of ten other classes along the way i haven't been working on it on a consistent basis since the beginning. some of you might remember a flash animatic i produced for this in october. it has changed a lot since then, i'm actually pretty happy with it considering 3d is completely not my style and i tried something really out of my element. that being said though, i'm never going to do a 3d cartoon again unless if it's something i'm required to do for work or school. it is not worth my time and now i can say for sure that i enjoy the creative process of creating a 2d cartoon much more than a 3d one, since i've actually produced one now.

anyway without further ado here is the link to the cartoon: http://www.thebackalleys.com/flash/eof.php (http://www.thebackalleys.com/flash/eof.php). p.s. it was a complete BITCH to get this into streaming video for the web without making it look like crap/using crappy video players, but i'm glad i figured out how to do it. there's also a verrry nice xvid version of the video you can download if you don't want to wait for the hi-res quicktime video, which is 30mb larger and is pretty much the same quality as this AVI (http://www.thebackalleys.com/flash/data/ryan_EoF_final.avi).

hope you guys enjoy it and don't bother with critique/suggestions.. i've been staring at this stupid project 24/7 for the past couple of weeks monitoring renders and adding final touches. trust me, i know better than anyone what is wrong with it but i'm never going to change it, much less touch this thing ever again lmao.

and now, back to flash. phew
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Post by: GRINACE on April 23, 2008 02:50 AM
Lol I was about to say that you never uploaded it...

Edit: Umm the quicktime and the link is not working for me...
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Post by: LordZeebmork on April 23, 2008 02:52 AM
watch tron
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Post by: Zee on April 23, 2008 03:07 AM
Holy crap. x: I loved the movement of the robot (or whatever it was) when it was kneeling on the floor.

I enjoyed it. Funky. 8D
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Post by: GRINACE on April 23, 2008 03:08 AM
I liked how you made his body stutter when he powered down.
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Post by: anigen on April 23, 2008 03:29 AM
what ever happened to beGINNING OF FILE HAHAAHAHAHAHAAHHAHAHAAHAHAHHAHAHAHa f
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Post by: Cyke on April 23, 2008 04:13 AM
Quote from: GRINACE
Lol I was about to say that you never uploaded it...

Edit: Umm the quicktime and the link is not working for me...

same here. :<
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Post by: Sonni on April 23, 2008 04:44 AM
Ah, watched it at DeviantArt. The colour theme is pretty much similar to Tron indeed.
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Post by: SHADOWFOX2 on April 23, 2008 05:05 AM
Wow...that was pretty good....aaand depressing. This is why I trust Duracell...but you did a very good job, and I recognized Flow fron FL, so well done as far as that too.
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Post by: zomfgbie on April 23, 2008 05:19 AM
i was really-impressed
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Post by: mishkamash on April 23, 2008 06:26 AM
luvley lights
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Post by: sQueef on April 23, 2008 08:31 AM
Ahh yes the joyful terrors of working with 3D.

Did you enjoy Maya more than 3DSMax at least?

oh man I just watched it you may not enjoy 3d but you are really good at it! I'm curious about what you used to make the robot if you did it in nurbs or not I mean. ehh kinda looks like polygonal to me since it's a robot and all you can get away with it too. I really liked it and I know how much of a pain in the ass it was to make that movie by the way. especially because MAYA is such a huge program...
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Post by: Hammi on April 23, 2008 08:49 AM
End of file was a one fine piece of 3D animation. But i assume 2D is more your style, and indeed it suits you well.
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Post by: wps on April 23, 2008 08:52 AM
that was nic
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Post by: rtil on April 23, 2008 11:14 AM
thanks everyone who's watched it so far

Quote from: LordZeebmork
watch tron
people keep telling me to do that. ok i will!

Quote from: anigen
what ever happened to beGINNING OF FILE HAHAAHAHAHAHAAHHAHAHAAHAHAHHAHAHAHa f
 

Quote from: Cyke
Quote from: GRINACE
Lol I was about to say that you never uploaded it...

Edit: Umm the quicktime and the link is not working for me...

same here. :<
did you right-click and download the video, and it didn't play anything? you probably need to download the xvid codec. it's free. http://www.xvid.org/Downloads.15.0.html (http://www.xvid.org/Downloads.15.0.html)

Quote from: SHADOWFOX2
Wow...that was pretty good....aaand depressing. This is why I trust Duracell...but you did a very good job, and I recognized Flow fron FL, so well done as far as that too.
which one is flow, is that the beep? cuz that's the only instrument i used in it. the rest was all sfx i mixed in premiere.

edit: wait you're talking about the hologram. i remember using that now

Quote from: Squeef
Ahh yes the joyful terrors of working with 3D.

Did you enjoy Maya more than 3DSMax at least?

oh man I just watched it you may not enjoy 3d but you are really good at it! I'm curious about what you used to make the robot if you did it in nurbs or not I mean. ehh kinda looks like polygonal to me since it's a robot and all you can get away with it too. I really liked it and I know how much of a pain in the ass it was to make that movie by the way. especially because MAYA is such a huge program...
yes, maya is much better than 3dsmax. reason being is that maya was actually created with animators in mind. 3dsmax didn't even have animation tools when it was created, but then users asked for them to be included so they started throwing them in. problem is it that it's clearly not built for animators and its interface is less than forgiving. maya has a weaker workflow but it's clearly  the stronger program. actually, you can make maya a lot stronger because it's almost 100% customizable. you can completely warp the look of the software to the way you want it, make custom menus, shortcuts and amazing custom controls for your rig. but of course you have to learn to do that, i'm not quite there yet. still, compared to the issues i  had with max last year, maya was a total cakewalk. it only crashed on me three or four times the entire year while last year it was an every day issue w/ max.

Quote from: Hammi
End of file was a one fine piece of 3D animation. But i assume 2D is more your style, and indeed it suits you well.
yes indeed. and that's why i'm going right back to it
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Post by: ThePrototype on April 23, 2008 12:04 PM
Great animation on that part when he was shutting down.

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Post by: psi43 on April 23, 2008 12:20 PM
that's pretty nice you're gay
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Post by: bcube on April 23, 2008 02:05 PM
That was really unexpected. It was very nice (if not slightly sad)
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Post by: FG_SPace on April 23, 2008 05:15 PM
awesome. was that the one guy from daft punk's son?
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Post by: f0d on April 23, 2008 06:39 PM
excellent work. i dunno 3D has a lot of potential but i agree with you about it being way more limiting than 2D
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Post by: CoolDrMoney on April 23, 2008 06:48 PM
You know I have a 3D project too!

http://www.megaupload.com/?d=UQBCE465 (http://www.megaupload.com/?d=UQBCE465)
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Post by: W.A.C. on April 23, 2008 08:22 PM
I saw this on dA last night. You did a really great job. Shame to hear that this might be the last 3D piece you'll ever make. It was really impressive. Also, can you link us the the original animatic?
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Post by: sQueef on April 23, 2008 09:14 PM
Quote from: f0d
excellent work. i dunno 3D has a lot of potential but i agree with you about it being way more limiting than 2D
2d/3d hybrids are nice though
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Post by: MindChamber on April 24, 2008 06:13 AM
That was perfect,  the lighting, the movement, the mood. The soft blurs and glows that gave it atmosphere.
you evoked alot of emotion out of 30 secs which is a major plus.

great job

BTW when you created the rig, did you create it yourself using bones? or does maya have a preset structure system like character studio in max?

I use max, and I know I cant get alot out if it just because its alot of work just trying to figure things out,

everywhere I look people are saying go to softimage.
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Post by: CoolDrMoney on April 24, 2008 09:45 AM
Quote
You know I have a 3D project too!

http://www.megaupload.com/?d=UQBCE465 (http://www.megaupload.com/?d=UQBCE465)

Someone comment on my terrific project!
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Post by: Sinitron on April 24, 2008 09:59 AM
Quote from: CoolDrMoney
Quote
You know I have a 3D project too!

http://www.megaupload.com/?d=UQBCE465 (http://www.megaupload.com/?d=UQBCE465)

Someone comment on my terrific project!
IM me on aim and remind me tomorrow and ill give you honest feedback
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Post by: f0d on April 24, 2008 12:20 PM
Quote from: Squeef
Quote from: f0d
excellent work. i dunno 3D has a lot of potential but i agree with you about it being way more limiting than 2D
2d/3d hybrids are nice though
agreed. triplets of belleville
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Post by: psi43 on April 24, 2008 01:46 PM
gaga
hummel hummel a g
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Post by: sQueef on April 24, 2008 01:54 PM
Quote from: CoolDrMoney
Quote
You know I have a 3D project too!

http://www.megaupload.com/?d=UQBCE465 (http://www.megaupload.com/?d=UQBCE465)

Someone comment on my terrific project!
tHAT Was pretty amazing! I like when he lost his dentures and then (well I don't want to spoil the plot L0LZ!!) but overall it was magnificent.

I'd have to say that you are better at 2d/Flash but it wasn't half bad really!
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Post by: CoolDrMoney on April 24, 2008 02:05 PM
lmao thank you!

I know it was pretty horrible but you have to understand

1. I had just learned the program the same day I made that (or the basics anyway)

2. I used 3D Max studios

But I hope you liked it. Yea I know my 2D arts better!
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Post by: sQueef on April 24, 2008 02:32 PM
yeh it looked very beginner! but it was funny

looked like the first movie I ever made in maya however many years ago. *should be noted I haven't used MAYA since then, but it is way better than 3dmax
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Post by: LordZeebmork on April 24, 2008 03:01 PM
the last 3d movie that I did was a rotating cube in some shitty java program for the music loop collabs
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Post by: rtil on April 24, 2008 03:44 PM
Quote from: MindChamber
That was perfect,  the lighting, the movement, the mood. The soft blurs and glows that gave it atmosphere.
you evoked alot of emotion out of 30 secs which is a major plus.

great job

BTW when you created the rig, did you create it yourself using bones? or does maya have a preset structure system like character studio in max?

I use max, and I know I cant get alot out if it just because its alot of work just trying to figure things out,

everywhere I look people are saying go to softimage.
i created the rig myself with bones and IK. maya does have a 'biped' rig you can use, and it's better than 3ds max's model, but i do not use it because i like to create the rigs myself so i can customize it more. 3ds max's biped is a horrible way to animate, because you have to work it from the feet up. it's completely backwards as far as animating goes. the game and animation industry is predominantly using maya. i have never heard of softimage.
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Post by: sQueef on April 24, 2008 03:47 PM
yea now that videogame software can handle MAYA's rendering engines all the game studios ditched 3dmax, which is the #1 reason why modern day games look so much better than yesteryears.

or something like that
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Post by: MindChamber on April 25, 2008 06:41 AM
Quote from: rtil
the game and animation industry is predominantly using maya. i have never heard of softimage.


ya I guess its time to move on.  softimage might called XSI?   they used it for ice age and maybe horton hears a who.
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Post by: rtil on April 25, 2008 08:54 AM
companies like Blue Sky and Pixar have a lot of their own software you can't get anywhere else. For example, Pixar has Renderman for Maya, unique rendering software they developed, and Blue Sky has CGI Studio, a highly advanced 3D/live action integration software. You can actually purchase Pixar's rendering engine, but it isn't cheap.
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Post by: zomfgbie on April 25, 2008 12:45 PM
3 people thought renderman was a 100k file and downloaded it

i give up

wait what the hell the image upload dont show for me anymore
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Post by: systech on April 25, 2008 06:19 PM
wow rtil

that was great

also I'm back
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Post by: rtil on April 25, 2008 06:43 PM
thank you systek
and welcome back
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Post by: shittyfurryass on April 25, 2008 07:45 PM
i was expecting something completely awful like i always see on furaffinity but i forgot that 3d can be potentially decent looking like this was
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Post by: Tony on April 25, 2008 10:57 PM
Quote from: shittyfurryass
i was expecting something completely awful like i always see on furaffinity but i forgot that 3d can be potentially decent looking like this was
Why were you expecting that? You um, kinda realize who was releasing this thing and making screenshots, right?


Very nice piece of work. I'll say that you're pretty good all around in most of the fields.
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Post by: c0rn on April 25, 2008 11:31 PM
Quote from: Tony
Why were you expecting that? You um, kinda realize who was releasing this thing and making screenshots, right?

doesnt usually matter it is a scientific law that most 3d animation will look like a complete grunting ass just look at jimmy neutron and that is professional shyt rite there
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Post by: rtil on April 26, 2008 08:52 AM
Quote from: shittyfurryass
i was expecting something completely awful like i always see on furaffinity but i forgot that 3d can be potentially decent looking like this was
haha i can only imagine what kind of 3d is on furaffinity, i'm guessing most of it would not be appropriate for student work lmao

Quote from: c0rn
Quote from: Tony
Why were you expecting that? You um, kinda realize who was releasing this thing and making screenshots, right?

doesnt usually matter it is a scientific law that most 3d animation will look like a complete grunting ass just look at jimmy neutron and that is professional shyt rite there
c0rn is right. i was half expecting my short to look awful too simply because i was building it in 3d. but somehow i got it the way i wanted it to look. there's still things i wanted to change but i simply ran out of time and had to start rendering. but i do believe that whne you're working in 3d there's a much higher chance it's just going to end up looking like garbage. everyone thinks pretty rendering engines can save you but it's always the animation and models that make people stumble. i've seen so many ugly 3d models and not just in the student realm but in television and theater as well. a lot of 2d design just does not work in 3d.

that's why i did something that wasn't my style in 3d. i figured if i did a robot-like character in a mechanical environment it would make sense, since 3d was originally designed for mechanical things. really when you think about it, making organic things in a workflow designed to be utilized with polygons and hard edges doesn't make any sense. yeah, you can make it work, but i wasn't really looking forward to trying to make all my models look like pixar people (which is what most of everyone else tried to do).
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Post by: f0d on April 28, 2008 05:20 PM
have you guys ever seen that one 3d program that works like clay? you mold the head into shape, apparently its a lot like making a sculpture and allows for more artistic 3d models. i forget what its called but that iraqi prodigy kid in my animation class showed me some phenomenal 3D models he made in it
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Post by: mishkamash on April 28, 2008 05:46 PM
that's not used in those Wallace and Gromit movies are they?
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Post by: f0d on April 28, 2008 07:27 PM
Quote from: MishkaMash
that's not used in those Wallace and Gromit movies are they?
no those are clay

although the park brothers recently shifted to 3D in flushed away, a move which could very well kill mainstream claymation since they were the only ones doing it
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Post by: trent bortknob on April 28, 2008 08:21 PM
pretty amazing
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Post by: adamant on April 28, 2008 08:50 PM
Quote from: f0d
have you guys ever seen that one 3d program that works like clay? you mold the head into shape, apparently its a lot like making a sculpture and allows for more artistic 3d models. i forget what its called but that iraqi prodigy kid in my animation class showed me some phenomenal 3D models he made in it

um askk him again, you've got my interest
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Post by: rtil on April 29, 2008 12:20 AM
it's called mudbox

and no i'm not back yet
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Post by: MRat on April 29, 2008 11:25 AM
I watched this ages ago, but I may as well say I liked it. Pretty strong work. Also Maya is a billion times better than 3DsMax because it's made by Canadians, who invented the concept of 3D KeyFrame animation, and developed the first software you could do it in. WE KNOW OUR ANIMATION, FOLKS!




Anyway, liked it well enough. Still rather see you in 2D though! I'm sure you know that, haha.
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Post by: MindChamber on May 1, 2008 06:31 AM
Quote from: f0d
have you guys ever seen that one 3d program that works like clay? you mold the head into shape, apparently its a lot like making a sculpture and allows for more artistic 3d models. i forget what its called but that iraqi prodigy kid in my animation class showed me some phenomenal 3D models he made in it

mudbox or Zbrush
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Post by: f0d on May 2, 2008 04:26 PM
Quote from: MindChamber
Quote from: f0d
have you guys ever seen that one 3d program that works like clay? you mold the head into shape, apparently its a lot like making a sculpture and allows for more artistic 3d models. i forget what its called but that iraqi prodigy kid in my animation class showed me some phenomenal 3D models he made in it

mudbox or Zbrush
zbrush was the one he used

yeah he molded this really cool looking goblin head in like 2 minutes. if i ever go into 3D animation, i wanna learn how to use that
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Post by: rtil on May 2, 2008 05:41 PM
just remember whatever you make in mudbox or zbrush you're gonna have to rig it later x_____________x;;;;;;;;;;;;;;;;;
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Post by: psi43 on May 2, 2008 05:42 PM
x_____________x;;;;;;;;;;;;;;;;;
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Post by: mishkamash on May 6, 2008 01:28 PM
Quote
x_____________x;;;;;;;;;;;;;;;;;
exactly
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Post by: rtil on May 6, 2008 11:43 PM
updated the page for journal and news posts. it is now located at http://www.thebackalleys.com/flash/eof.php (http://www.thebackalleys.com/flash/eof.php), it's php now because i built a counter on the page to count views. it has a cookie so people can't just refresh the page and mess up the counter. the cookie lasts a minute. newgrounds really needs something like that lmao
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Post by: redmongoose on May 10, 2008 02:19 AM
great graphics great story great balls of fire