dota and mountain dew
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Offline rtil
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« Reply #580 on: November 30, 2014 12:57 AM »
my only criticism is the way you render them being sweaty/wet, it looks more like slime. i think you could get away with just a few drips here and there, and use the kind of 'melting' look off the lineart to show that water is dripping from them if you know what i mean. you can also use highlights on shades to show more reflections on a wet surface, but there's not many tones to work with