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stu's stuff

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Offline soup
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« Reply #20 on: June 22, 2015 04:25 AM »
damn dude this stuffs lookin very cool
"He was shown the smallness and tinsel emptiness of the little Earth gods, with their petty, human interests and connections - their hatreds, rages, loves and vanities; their craving for praise and sacrifice and their demands for faiths contrary to reason and nature."

"...it stimulates the part of the brain called "shatners-bassoon", and that's the bit of the brain that deals with...time perception..."

Offline Stu4U
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« Reply #21 on: June 22, 2015 11:27 AM »
are you rtil and soup's lovechild

pretty much

i've only been drawing since 2012 which was around the same time i discovered tba and  my art at the time was a complete joke until a few years later because all i did then was copy other people's styles.

now i'm trying to get my own feel to how i do things
« Last Edit: June 22, 2015 11:29 AM by Stu4U »

Offline rtil
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« Reply #22 on: June 22, 2015 03:26 PM »
all i did then was copy other people's styles.

imo, this is a good way to learn. you did the right thing

Offline Stu4U
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« Reply #23 on: February 13, 2016 02:02 AM »
guess what
i'm making sprites





me and an old highschool buddy are working on a game in our spare time. hes making the backgrounds.


we don't have a name for it yet but hopefully this will give me incentive to post here more frequently :)

Offline rtil
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« Reply #24 on: February 13, 2016 02:08 AM »
i like this sprite work quite a bit. one thing i'd like to point out though is that the character doesn't pop out as much as he should from the environment and i believe it's because he does not have an outline.



characters pop here and you can always separate them from their environment due to the solid black between the sprite and the backdrop. imagine if link did not have it in this game - they could never make any green-colored worlds. similarly with your sprite parts of him would disappear in brown, orange and black environments. just something to think about.

Offline Stu4U
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« Reply #25 on: February 13, 2016 02:28 AM »
that may be hard to do considering that my character's sprite has some very small parts that my look weird if they had an outline since his legs are only one pixel thick, but i agree with you that he may get lost in a cave or desert environment if that were the case.. i'd have to use something other than black though..

on the other hand i've always liked the way lineless pixel styles looked.
hyperlight drifter makes a good example.
« Last Edit: February 13, 2016 02:30 AM by Stu4U »

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« Reply #26 on: February 13, 2016 03:04 AM »
it's working well in that trailer due to the high contrast and saturated colors

Offline Stu4U
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« Reply #27 on: February 13, 2016 07:06 PM »
ok i added a very slight outline. since the sprite is so small its hard to maintain it's shape, unless i'm missing something obvious.


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« Reply #28 on: February 13, 2016 08:31 PM »
that may be hard to do considering that my character's sprite has some very small parts that my look weird if they had an outline since his legs are only one pixel thick, but i agree with you that he may get lost in a cave or desert environment if that were the case.. i'd have to use something other than black though..

on the other hand i've always liked the way lineless pixel styles looked.
hyperlight drifter makes a good example.
<video>

I mean I think doing that is totally achievable, but you'll just need to closely collaborate with your BG designer. And of course unless the character itself changes color pallet, you'll have a lot less to work with in regards to hues for the background.

Offline rtil
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« Reply #29 on: February 14, 2016 12:55 AM »
looks good , would be cool to see it in motion

Offline d-floe
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« Reply #30 on: February 14, 2016 06:32 AM »
Nice stuff.  Im a bit bothered by the half-walk cycle.  It sorta looks like hes galloping. You can probably fix a good 3 pixels and itll make a huge difference

Offline Stu4U
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« Reply #31 on: February 14, 2016 12:30 PM »
im surprised you were able to tell. the shirt outline probably gave it away.

Offline Stu4U
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« Reply #32 on: February 14, 2016 11:18 PM »
anime

Offline Bamyasi
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« Reply #33 on: February 15, 2016 05:43 AM »
Nice stuff.

What is the game about?

Offline Stu4U
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« Reply #34 on: February 18, 2016 12:02 AM »
we don't really know yet...

so far the gameplay is turning into 2.5d action focusing more on unique boss battles.

the actual story itself is being written by my friend.